Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
Eberron: Requiem of Death (Full)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steve Gorak" data-source="post: 3507698" data-attributes="member: 15132"><p>Here's my subbmittal. Please let me know if the concept is ok before I do number crunching.</p><p>By the way, which books do you allow?</p><p></p><p>[sblock]</p><p><em>Male Changeling Rogue 2/Warlock 2, Lawful Evil</em></p><p></p><p><strong>Attributes</strong><p style="margin-left: 20px"><strong>STR</strong> 10 (+0)</p> <p style="margin-left: 20px"><strong>DEX</strong> 14 (+2)</p> <p style="margin-left: 20px"><strong>CON</strong> 12(+1)</p> <p style="margin-left: 20px"><strong>INT</strong> 14 (+2)</p> <p style="margin-left: 20px"><strong>WIS</strong> 12 (+1)</p> <p style="margin-left: 20px"><strong>CHA</strong> 14 (+2)</p><p></p><p><strong>Combat</strong><p style="margin-left: 20px"><strong>HP</strong> 23/23 <strong>AP</strong> 7 <strong>AC</strong> 17 (+2 DEX, +5 armor) <strong>BAB</strong> +2 <strong>Size</strong> Medium <strong>Speed</strong> 30ft. <strong>Initative</strong> +2 (+2 DEX)</p> <p style="margin-left: 20px"><strong>Melee Attack</strong></p><p style="margin-left: 20px">Short sword: +2 hit/ 1d6 damage,19-20/×2, P</p> <p style="margin-left: 20px">Dagger: +2 hit/ 1d6 damage,19-20/×2, P/S </p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Ranged Attack</strong></p><p style="margin-left: 20px">eldrich blast(range touch attack): +4 hit/1d6 damage (+5 hit/1d6+1 damage if within 30')</p> </p><p></p><p><strong>Saves</strong><p style="margin-left: 20px"><strong>Fort</strong> +1 (+0 base, +1 CON)</p> <p style="margin-left: 20px"><strong>Ref</strong> +5 (+3 base, +2 DEX)</p> <p style="margin-left: 20px"><strong>Will</strong> +4 (+3 base, +1 WIS), +6 against sleep and charm</p><p></p><p><strong>Special Abilities</strong><p style="margin-left: 20px"><em>Racial</em></p> <p style="margin-left: 20px">+2 on saves vs. Sleep and Charm, +2 to Bluff, Intimidate, and Sense Motive, Natural Linguist, Minor Change Shape (Su)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Class</em></p> <p style="margin-left: 20px">Sneak attack (1d6), evasion, trapfinding</p><p></p><p><strong>Skills</strong><p style="margin-left: 20px">Balance +4 (0 ranks, +2 DEX, +2 synergy(tumble))</p> <p style="margin-left: 20px">Bluff +15 (+5 ranks, +2 racial, +2 CHA, +6 invocation ), </p> <p style="margin-left: 20px">Diplomacy +17 (+5 ranks, +2 CHA, +2 synergy(bluff), +2 synergy(sense motive), +6 invocation), </p> <p style="margin-left: 20px">Disguise +19 (+5 ranks, +2 CHA, +10 circumstance(minor shapechange), +2 synergy (bluff), </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Hide +7 (+5 ranks, +2 DEX), </p> <p style="margin-left: 20px">Jump +2 (0 ranks, +2 synergy(tumble))</p> <p style="margin-left: 20px">Move Silently +7 (+5 ranks, +2 DEX), </p> <p style="margin-left: 20px">Intimidate +17 (+5 ranks, +2 CHA, +2 Racial, +2 synergy (bluff), +6 invocation), </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Sense Motive +8 (+5 ranks, +2 racial, +1 WIS), </p> <p style="margin-left: 20px">Spot +7 (+5 ranks, +1 WIS), </p> <p style="margin-left: 20px">Sleight of hand +3 (+1 ranks, +2 DEX)</p> <p style="margin-left: 20px">Tumble +7 (+5 ranks, +2 DEX)</p> <p style="margin-left: 20px">Use Magic Device +4 (+2 ranks, +2 CHA)</p><p></p><p><strong>Feats</strong><p style="margin-left: 20px"> Precise shot, point blank shot</p><p></p><p><strong>Invocations</strong><p style="margin-left: 20px"><u>Beguiling influence</u>: <span style="font-size: 9px">+<em>6 to bluff, diplomacy and intimidate for 24hEffective Spell Level: 2nd.</em></span></p> <p style="margin-left: 20px"><u>Spiderwalk</u>: <span style="font-size: 9px"><em>The invoker receives the following: a) able to travel along walls & ceilings like a spider (20’ movement). The invoker does not loose his/her Dex bonus to AC while climbing, nor do opponents gain a bonus to attack the invoker; and b) is unaffected by normal & magical webs. 24h duration. Effective Spell Level: 2nd.</em></span></p><p></p><p></p><p>[sblock=Equipment]</p><p></p><p>+1 Mithral shirt, 10 lb, 2100 gp, 0 ACP, +6 max dex.</p><p>Ring of feather falling, 2200 gp.</p><p>Hand of the mage, 2lb, 900 gp, mage hand at will (5lb telekinesis, 40 ft range can propel object 15 ft as a move action).</p><p></p><p></p><p>Sash (worn on back) containing Double sided Clothes (1 robe, 2 shirts, 2 pants, 1 cloak - each has a different color on the other side): 2lb</p><p>Wand of cure light wounds (12 charges left-already used in the past (+2 use magic device)), 90 gp.</p><p></p><p>4 Daggers (1 strapped on each forearm, 1 strapped to each leg, always under clothing), 8gp, 4 lb</p><p>Short sword (worn on left side), 2 lb, 10 gp</p><p></p><p>left belt pouches, 0.5lb - contains:</p><p style="margin-left: 20px">2 Sewing needle pinned to a cork</p> <p style="margin-left: 20px">Roll of sewing thread</p> <p style="margin-left: 20px">Pair of dice</p> <p style="margin-left: 20px">Small mirror</p> <p style="margin-left: 20px">oil vial</p><p></p><p>right belt pouch 0.5lb - contains:</p><p style="margin-left: 20px">caltrops, 2lb</p><p></p><p>front belt pouch 0.5lb - contains:</p><p style="margin-left: 20px">20 gp, 20 sp, 20 cp</p><p></p><p>----------</p><p>Total:xxxx/5400gp[/indent]</p><p></p><p>[/sblock]</p><p></p><p><strong>Description</strong><p style="margin-left: 20px"></p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>Pax never knew his parents, and was raised in an orphanage run by priests of the silver flame, a couple of days' travel from Sharn. The over-curious young changeling was fascinated, some would say guided, by the dark powers, and spent countless hours roaming through religious texts to learn as much as he could. At puberty, Pax felt the first surge of eldrich power flow through him, and so did the still fuming body of a local scoundrel that picked the wrong target. Pax knew that day that he couldn't return to the priests, and left for the only city that was worth while: Sharn.</p><p></p><p>There, he quickly assacinated a local book-keeper's son, that was fortunately a loner, and usurped his identity. Life was good for the following years, until a relative came to visit. Unfortunately for Pax, the relative was a cleric of the silver flame, and quickly found out that he was a changeling. Barely escaping with his life, Pax found other victims and took their identities, but, the cleric kept hunting him. A nemesis was born. </p><p></p><p>While using his seres of identities, Pax made several contacts in the underground. He always managed to keep in touch with these, using yet another identity.</p><p></p><p>Pax still felt youthful affection towards clerics of the silver flame, and couldn't make himself dispatch his nemesis. This was so until one week ago. After losing a particularly pleasant cover (rich merchant with several wives), Pax dispatched the cleric. This was the first time he killed for a reason other than necessity. He liked it.</p><p></p><p>He has recently heard that a Cyrus Dormiano is looking for blades for some challengin work. Pax is up to it.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 3507698, member: 15132"] Here's my subbmittal. Please let me know if the concept is ok before I do number crunching. By the way, which books do you allow? [sblock] [i]Male Changeling Rogue 2/Warlock 2, Lawful Evil[/i] [b]Attributes[/b][indent][b]STR[/b] 10 (+0) [b]DEX[/b] 14 (+2) [b]CON[/b] 12(+1) [b]INT[/b] 14 (+2) [b]WIS[/b] 12 (+1) [b]CHA[/b] 14 (+2)[/indent] [b]Combat[/b][indent][b]HP[/b] 23/23 [b]AP[/b] 7 [b]AC[/b] 17 (+2 DEX, +5 armor) [b]BAB[/b] +2 [b]Size[/b] Medium [b]Speed[/b] 30ft. [b]Initative[/b] +2 (+2 DEX) [b]Melee Attack[/b] [indent]Short sword: +2 hit/ 1d6 damage,19-20/×2, P Dagger: +2 hit/ 1d6 damage,19-20/×2, P/S [/indent] [b]Ranged Attack[/b] [indent]eldrich blast(range touch attack): +4 hit/1d6 damage (+5 hit/1d6+1 damage if within 30')[/indent] [/indent] [b]Saves[/b][indent][b]Fort[/b] +1 (+0 base, +1 CON) [b]Ref[/b] +5 (+3 base, +2 DEX) [b]Will[/b] +4 (+3 base, +1 WIS), +6 against sleep and charm[/indent] [b]Special Abilities[/b][indent][i]Racial[/i] +2 on saves vs. Sleep and Charm, +2 to Bluff, Intimidate, and Sense Motive, Natural Linguist, Minor Change Shape (Su) [i]Class[/i] Sneak attack (1d6), evasion, trapfinding[/indent] [b]Skills[/b][indent]Balance +4 (0 ranks, +2 DEX, +2 synergy(tumble)) Bluff +15 (+5 ranks, +2 racial, +2 CHA, +6 invocation ), Diplomacy +17 (+5 ranks, +2 CHA, +2 synergy(bluff), +2 synergy(sense motive), +6 invocation), Disguise +19 (+5 ranks, +2 CHA, +10 circumstance(minor shapechange), +2 synergy (bluff), Hide +7 (+5 ranks, +2 DEX), Jump +2 (0 ranks, +2 synergy(tumble)) Move Silently +7 (+5 ranks, +2 DEX), Intimidate +17 (+5 ranks, +2 CHA, +2 Racial, +2 synergy (bluff), +6 invocation), Sense Motive +8 (+5 ranks, +2 racial, +1 WIS), Spot +7 (+5 ranks, +1 WIS), Sleight of hand +3 (+1 ranks, +2 DEX) Tumble +7 (+5 ranks, +2 DEX) Use Magic Device +4 (+2 ranks, +2 CHA)[/indent] [b]Feats[/b][indent] Precise shot, point blank shot[/indent] [b]Invocations[/b][indent][U]Beguiling influence[/U]: [size=1]+[I]6 to bluff, diplomacy and intimidate for 24hEffective Spell Level: 2nd.[/I][/size] [U]Spiderwalk[/U]: [size=1][I]The invoker receives the following: a) able to travel along walls & ceilings like a spider (20’ movement). The invoker does not loose his/her Dex bonus to AC while climbing, nor do opponents gain a bonus to attack the invoker; and b) is unaffected by normal & magical webs. 24h duration. Effective Spell Level: 2nd.[/I][/size][/indent] [sblock=Equipment] +1 Mithral shirt, 10 lb, 2100 gp, 0 ACP, +6 max dex. Ring of feather falling, 2200 gp. Hand of the mage, 2lb, 900 gp, mage hand at will (5lb telekinesis, 40 ft range can propel object 15 ft as a move action). Sash (worn on back) containing Double sided Clothes (1 robe, 2 shirts, 2 pants, 1 cloak - each has a different color on the other side): 2lb Wand of cure light wounds (12 charges left-already used in the past (+2 use magic device)), 90 gp. 4 Daggers (1 strapped on each forearm, 1 strapped to each leg, always under clothing), 8gp, 4 lb Short sword (worn on left side), 2 lb, 10 gp left belt pouches, 0.5lb - contains: [indent]2 Sewing needle pinned to a cork Roll of sewing thread Pair of dice Small mirror oil vial[/indent] right belt pouch 0.5lb - contains: [indent]caltrops, 2lb[/indent] front belt pouch 0.5lb - contains: [indent]20 gp, 20 sp, 20 cp[/indent] ---------- Total:xxxx/5400gp[/indent] [/sblock] [b]Description[/b][indent][/indent] [/sblock] [sblock=Background] Pax never knew his parents, and was raised in an orphanage run by priests of the silver flame, a couple of days' travel from Sharn. The over-curious young changeling was fascinated, some would say guided, by the dark powers, and spent countless hours roaming through religious texts to learn as much as he could. At puberty, Pax felt the first surge of eldrich power flow through him, and so did the still fuming body of a local scoundrel that picked the wrong target. Pax knew that day that he couldn't return to the priests, and left for the only city that was worth while: Sharn. There, he quickly assacinated a local book-keeper's son, that was fortunately a loner, and usurped his identity. Life was good for the following years, until a relative came to visit. Unfortunately for Pax, the relative was a cleric of the silver flame, and quickly found out that he was a changeling. Barely escaping with his life, Pax found other victims and took their identities, but, the cleric kept hunting him. A nemesis was born. While using his seres of identities, Pax made several contacts in the underground. He always managed to keep in touch with these, using yet another identity. Pax still felt youthful affection towards clerics of the silver flame, and couldn't make himself dispatch his nemesis. This was so until one week ago. After losing a particularly pleasant cover (rich merchant with several wives), Pax dispatched the cleric. This was the first time he killed for a reason other than necessity. He liked it. He has recently heard that a Cyrus Dormiano is looking for blades for some challengin work. Pax is up to it. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Eberron: Requiem of Death (Full)
Top