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Eberron: Requiem of Death (Full)
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<blockquote data-quote="Brother Allard" data-source="post: 3511438" data-attributes="member: 49563"><p>Here is the new version of Celeste. I'll SBLOCK the old version to avoid confusion.</p><p></p><p></p><p><span style="color: sienna"><strong>Celeste</strong></span>;</p><p></p><p>chaotic evil gnome beguiler 4</p><p></p><p>Str 6 -2 base 8 (cost 0) - 2 race</p><p>Dex 12 +1 base 12 (cost 4) </p><p>Con 14 +2 base 12 (cost 4) + 2 race</p><p>Int 18 +3 base 17 (cost 13) + 1 level</p><p>Wis 9 -1 base 9 (cost 1) </p><p>Cha 14 +2 base 14 (cost 6)</p><p></p><p>Age 40</p><p>Height 3'1"</p><p>Weight 39 lbs</p><p></p><p>Description: Celeste is a slight girl, slender even for a gnome, with large, dewy eyes, and a quick, bright smile. And a carefully honed dagger concealed behind her back.</p><p></p><p>History: Celeste's father was a confidence man - a true master of the short con. With his young daughter in tow, he plied his trade primarily in Middle Dura: the Bazaar and Hereth's Folly. He had always had good relations with Boromar Clan, kept his dues current, and did whatever was asked of him. But as his gambling debts began to mount, the Clan began to require more and more of his services and sent him on more and more dangerous errands, until one night he simply failed to come home. Celeste was 17. From that point on, she has been on her own, using the skills he taught her to cloud the minds of her marks. She loathes the Boromars - nearly as much as she has come to loathe her father and his weakness - and two years ago approached House Tarkanan primarily as a way of avoiding Boromar's bruisers. Despite her growing penchant for casual cruelty, she has proven herself to be a very effective infiltrator, subject to neither fear nor remorse.</p><p></p><p>HP ?? (4+3d4+8)</p><p>AC 12 (10 base + 1 dex + 1 size)</p><p>Init +1 (+1 Dex)</p><p>Move 20 ft / x4</p><p></p><p>Fortitude 3 (1 base + 2 con)</p><p>Reflex 2 (1 base + 1 dex)</p><p>Will 4 (4 base + 0 wis)</p><p></p><p>Attack Bonus +2</p><p>Melee Attack +1 (2 BAB - 2 str + 1 size)</p><p>Ranged Attack +4 (2 BAB + 1 dex + 1 size)</p><p></p><p>Melee: ? </p><p>Ranged: ?</p><p></p><p>1 beguiler 1 aberrant dragonmark (cause fear) </p><p>2 beguiler 2</p><p>3 beguiler 3 spell focus (enchantment) </p><p>4 beguiler 4</p><p></p><p></p><p>Skills:</p><p> * bluff +9 (7 ranks + 2 cha)</p><p> * concentration +6 (4 ranks + 3 con)</p><p> * diplomacy +13 (7 ranks + 3 cha + 2 bluff + 2 sense motive)</p><p> * disable device +5 (1 rank + 4 int)</p><p> * disguise +5 (3 ranks + 2 cha)</p><p> * hide +9 (4 ranks + 1 dex + 4 size)</p><p> * intimidate +7 (3 ranks + 2 cha + 2 bluff)</p><p> * knowledge (local) +8 (4 ranks + 4 int)</p><p> * listen +1 (0 ranks - 1 wis + 2 race)</p><p> * move silently +7 (6 ranks + 1 dex)</p><p> * open locks +2 (1 rank + 1 dex)</p><p> * sense motive +6 (7 ranks - 1 wis)</p><p> * sleight of hand +10 (7 ranks + 1 dex + 2 bluff)</p><p> * spellcraft +5 (1 rank + 4 int)</p><p> * tumble +5 (4 ranks + 1 dex)</p><p></p><p>skill tricks:</p><p> * conceal spellcasting: make a sleight of hand check to conceal spellcasting, opposed by onlooker's spot checks</p><p></p><p>Racial Abilities:</p><p> * low-light vision</p><p> * spell-like abilities: 1/day - speak with animals (burrowing), dancing lights, ghost sound, prestidigitation</p><p> * +2 bonus on saving throws against illusions</p><p> * +1 modifier to the DC on all saving throws against illusions cast</p><p> * +1 racial bonus on attack rolls against kobolds and goblinoids</p><p> * +4 dodge bonus against giants</p><p> * +2 racial bonus on craft(alchemy) and listen checks</p><p></p><p>Class Abilities:</p><p>Beguiler;</p><p> * proficient in light armor, and with hand crossbow, rapier, shortbow, composite shortbow, and short sword.</p><p> * trapfinding (ex): can use the search skill to locate traps with DCs higher than 20. Can use disable device to disarm magical traps.</p><p> * armored mage (ex): may wear light armor with chance of spell failure.</p><p> * cloaked casting (+1 DC) (ex): +1 bonus to spell's DC when target is denied it's Dex bonus to AC.</p><p> * surpise casting (ex): after a successful feint in combat, taret is denied Dex bonus to AC for next spell or melee attack.</p><p> * advanced learning (ex): may add new spell to list, provided it is a wizard/sorcerer spell of the enchantment or illusion school.</p><p></p><p>Equipment: 5,400 gp</p><p> * mithril chain shirt 1100 gp, 6.25 lb</p><p> * mw rapier 320 gp, 1 lb</p><p> * mw hand crossbow 400 gp, 1 lb.</p><p> * bolts [10] x4 4 gp, .5 lb.</p><p> * handy haversack 2000 gp, 2.5 lb</p><p> * glamerweave courtier's outfit 130 gp, 3 lb</p><p> * darkweave explorer's outfit 110 gp, 4 lb</p><p> * mw thieves tools 100 gp, 2 lb</p><p> * everbright lantern 212 gp, 3 lb</p><p> * silent portal disk 360 gp, -</p><p> * feather token (tree) 400 gp, -</p><p> * identification papers 2 gp, - </p><p></p><p>262 gp left to spend</p></blockquote><p></p>
[QUOTE="Brother Allard, post: 3511438, member: 49563"] Here is the new version of Celeste. I'll SBLOCK the old version to avoid confusion. [color=sienna][b]Celeste[/b][/color]; chaotic evil gnome beguiler 4 Str 6 -2 base 8 (cost 0) - 2 race Dex 12 +1 base 12 (cost 4) Con 14 +2 base 12 (cost 4) + 2 race Int 18 +3 base 17 (cost 13) + 1 level Wis 9 -1 base 9 (cost 1) Cha 14 +2 base 14 (cost 6) Age 40 Height 3'1" Weight 39 lbs Description: Celeste is a slight girl, slender even for a gnome, with large, dewy eyes, and a quick, bright smile. And a carefully honed dagger concealed behind her back. History: Celeste's father was a confidence man - a true master of the short con. With his young daughter in tow, he plied his trade primarily in Middle Dura: the Bazaar and Hereth's Folly. He had always had good relations with Boromar Clan, kept his dues current, and did whatever was asked of him. But as his gambling debts began to mount, the Clan began to require more and more of his services and sent him on more and more dangerous errands, until one night he simply failed to come home. Celeste was 17. From that point on, she has been on her own, using the skills he taught her to cloud the minds of her marks. She loathes the Boromars - nearly as much as she has come to loathe her father and his weakness - and two years ago approached House Tarkanan primarily as a way of avoiding Boromar's bruisers. Despite her growing penchant for casual cruelty, she has proven herself to be a very effective infiltrator, subject to neither fear nor remorse. HP ?? (4+3d4+8) AC 12 (10 base + 1 dex + 1 size) Init +1 (+1 Dex) Move 20 ft / x4 Fortitude 3 (1 base + 2 con) Reflex 2 (1 base + 1 dex) Will 4 (4 base + 0 wis) Attack Bonus +2 Melee Attack +1 (2 BAB - 2 str + 1 size) Ranged Attack +4 (2 BAB + 1 dex + 1 size) Melee: ? Ranged: ? 1 beguiler 1 aberrant dragonmark (cause fear) 2 beguiler 2 3 beguiler 3 spell focus (enchantment) 4 beguiler 4 Skills: * bluff +9 (7 ranks + 2 cha) * concentration +6 (4 ranks + 3 con) * diplomacy +13 (7 ranks + 3 cha + 2 bluff + 2 sense motive) * disable device +5 (1 rank + 4 int) * disguise +5 (3 ranks + 2 cha) * hide +9 (4 ranks + 1 dex + 4 size) * intimidate +7 (3 ranks + 2 cha + 2 bluff) * knowledge (local) +8 (4 ranks + 4 int) * listen +1 (0 ranks - 1 wis + 2 race) * move silently +7 (6 ranks + 1 dex) * open locks +2 (1 rank + 1 dex) * sense motive +6 (7 ranks - 1 wis) * sleight of hand +10 (7 ranks + 1 dex + 2 bluff) * spellcraft +5 (1 rank + 4 int) * tumble +5 (4 ranks + 1 dex) skill tricks: * conceal spellcasting: make a sleight of hand check to conceal spellcasting, opposed by onlooker's spot checks Racial Abilities: * low-light vision * spell-like abilities: 1/day - speak with animals (burrowing), dancing lights, ghost sound, prestidigitation * +2 bonus on saving throws against illusions * +1 modifier to the DC on all saving throws against illusions cast * +1 racial bonus on attack rolls against kobolds and goblinoids * +4 dodge bonus against giants * +2 racial bonus on craft(alchemy) and listen checks Class Abilities: Beguiler; * proficient in light armor, and with hand crossbow, rapier, shortbow, composite shortbow, and short sword. * trapfinding (ex): can use the search skill to locate traps with DCs higher than 20. Can use disable device to disarm magical traps. * armored mage (ex): may wear light armor with chance of spell failure. * cloaked casting (+1 DC) (ex): +1 bonus to spell's DC when target is denied it's Dex bonus to AC. * surpise casting (ex): after a successful feint in combat, taret is denied Dex bonus to AC for next spell or melee attack. * advanced learning (ex): may add new spell to list, provided it is a wizard/sorcerer spell of the enchantment or illusion school. Equipment: 5,400 gp * mithril chain shirt 1100 gp, 6.25 lb * mw rapier 320 gp, 1 lb * mw hand crossbow 400 gp, 1 lb. * bolts [10] x4 4 gp, .5 lb. * handy haversack 2000 gp, 2.5 lb * glamerweave courtier's outfit 130 gp, 3 lb * darkweave explorer's outfit 110 gp, 4 lb * mw thieves tools 100 gp, 2 lb * everbright lantern 212 gp, 3 lb * silent portal disk 360 gp, - * feather token (tree) 400 gp, - * identification papers 2 gp, - 262 gp left to spend [/QUOTE]
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