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Eberron: Requiem of Death
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<blockquote data-quote="Paranoia833" data-source="post: 3515876" data-attributes="member: 49641"><p>[code][B]Name:[/B] Melchior (assumed name)</p><p>[B]Class:[/B] Swordsage 4</p><p>[B]Race:[/B] Changeling</p><p>[B]Region of Origin:[/b] Cyre</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Chaotic neutral</p><p>[B]Action Points:[/B] 7</p><p>[B]Deity:[/B] The Traveler</p><p></p><p>[B]Str:[/B] 10 +0 (02p.) [B]Level:4[/B]</p><p>[B]Dex:[/B] 17 +3 (10p.+1) [B]BAB:[/B] +3 [B]HP:[/B] 25 (4d8+4)</p><p>[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +3 </p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b]+1 dex</p><p>[B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +4 </p><p>[B]Cha:[/B] 08 -1 (00p.) [B]ACP:[/B] -1 </p><p></p><p>[B] Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +5 +0 +3 +0 +0 +2 20</p><p>[B]Touch:[/B] 15 [B]Flatfooted:[/B] 17</p><p></p><p>[B]Spell Res:[/B] None</p><p>[B]Dmg Red:[/B] None</p><p></p><p>[B] Total Base Mod Misc[/B]</p><p>[B]Fort:[/B] +2 +1 +1 --</p><p>[B]Ref:[/B] +7 +4 +3 --</p><p>[B]Will:[/B] +6 +4 +2 --</p><p>[B]Notes:[/B]</p><p></p><p>[B]Weapon Attack Damage Critical Range[/B]</p><p>MW Dagger +8 1d4+0 x2 ------</p><p>Dagger +7 1d4 x2 10 ft</p><p>[B]Notes:[/B] Dagger is used as a throwing weapon, not offhand.</p><p></p><p>[B]Languages:[/B] Common, Dwarven, Gnome, Elven, Goblin (2 ranks Speak language)</p><p></p><p>[B]Abilities:[/B] </p><p>Minor change shape (racial)</p><p>Natural linguist (racial)</p><p>Scent (When in Hunters Sense stance)</p><p>Quick to Act (+1 Initiative)</p><p>Discipline Focus(Weapon focus Shadow Hand: Dagger, Shortsword, Sai, Siangham, Unarmed Strike, </p><p>Spiked Chain)</p><p>AC Bonus (Add wisdom mod to AC)</p><p>Discipline Focus (Insightful Strike, +2 damage to Shadow Hand strikes)</p><p></p><p></p><p>[B]Feats: [/B] </p><p>Adaptive Style (Can change and recover all prepared maneuvers as a full round action)</p><p>Weapon Finesse (Dagger)</p><p></p><p>[B]Stances Known[/B]</p><p>Child of Shadow (Grants 20% concealment in any turn in which you move more than 10ft. Cannot be </p><p>used to hide in plain sight.)</p><p>Hunters Sense (Gain the 'scent' ability)</p><p></p><p>[B]Maneuvers Known (9)[/B]</p><p>lvl 1</p><p>1. Burning Blade (Boost: Swift action, add 1d6+4 fire damage to attacks for turn)</p><p>2. Distracting Ember (Boost: Swift Action: Summons a non-attacking elemental to flank foe)</p><p>3. Clinging Shadow Strike (Strike: standard action. +1d6 damage and opponent must make a </p><p>DC 13 Fort save or suffer a 20% miss chance on all attacks for 1 round)</p><p>4. Shadow Blade Technique (Strike: standard action. Roll 2d20 when you roll to hit and choose </p><p>either highest or lowest. if you choose lowest roll or roll is tied attack deals 1d6 extra cold </p><p>damage.)</p><p>5. Stone Bones (Strike: standard action: If attack hits, gain DR 5/Adamantine for 1 round)</p><p>6. Sudden leap (Boost: swift action. make a jump attempt as a swift action)</p><p>Lvl 2</p><p>1. Fire Riposte (Counter: Immediate action. when hit by melee or natural weapon make a ranged </p><p>touch attack against the enemy. if it hits deal 4d6 fire damage)</p><p>2. Shadow jaunt (Special: Standard action. 50 foot teleport. must of line of sight and effect </p><p>to destination.)</p><p>3. Mountain Hammer (Strike: standard action. Attack deals +2d6 damage and overcomes all damage </p><p>reduction and hardness.)</p><p></p><p>[B]Maneuvers Prepared (5)[/B]</p><p>Burning Blade</p><p>Shadow Blade Technique</p><p>Fire Riposte</p><p>Shadow jaunt</p><p>Mountain Hammer</p><p></p><p></p><p></p><p>[B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 7/3</p><p>[B]Skills Total Ranks Mod Misc[/B]</p><p>Balance 07(06) 02 03 +2 (synergy: tumble)</p><p>CC Bluff 01 00 -1 +2 (racial)</p><p>Craft 05 03 02 --</p><p>(Calligraphy)</p><p>CC Diplomacy 04 00 -1 +5 (Synergy: Sense motive, K:Nobility), glamerweave</p><p>Sneak 10(09) 07 +3 --</p><p>Jump 07(06) 05 00 +2 (synergy: tumble)</p><p>Knwldge(Hist) 08 06 02 --</p><p>Knwldge(Local) 04 02 02 --</p><p>Knwldge(N+R) 08 06 02 --</p><p>Listen 05 03 02 --</p><p>Prof(clerk) 05 03 02 --</p><p>Sense Motive 11 07 02 +2 (Racial)</p><p>Tumble 12(11) 07 03 +2 (Synergy: Jump)</p><p>[B]Notes:[/B]</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Chainshirt+1 1250gp 25lb</p><p>MW Dagger 302gp 01lb</p><p>Artisans Outfit 100gp 04lb</p><p>(Glammerweave)</p><p>Hewards Haversack 2000gp 02lb</p><p>Art. Tools(MW) 55gp 05lb</p><p>Dagger 02gp 01lb</p><p>Potion of CLW 50gp 01lb</p><p>Potion of CLW 50gp 01lb</p><p>Oil of MagicWpn 50gp 01lb</p><p>Oil of MagicWpn 50gp 01lb</p><p>Potion of 50gp 01lb</p><p>Shield of Faith (+2)</p><p>Potion of 50gp 01lb</p><p>Shield of Faith (+2)</p><p>Silk Rope 10gp 05lb</p><p>Waterskin 01gp 04lb</p><p>Caltrops 01gp 02lb</p><p>Oil flask 00.1gp 01lb</p><p>Smoke Stick 20gp 00.5lb</p><p>Smoke Stick 20gp 00.5lb</p><p>Tanglefoot Bag 50gp 04lb</p><p>Smoke Stick 20gp 00.5lb</p><p>Smoke Stick 20gp 00.5lb</p><p>Acidic Fire 30gp 01lb</p><p>Blank house 02gp --</p><p>Sivis Notarised document</p><p>Blank house 02gp --</p><p>Sivis Notarised document</p><p>Blank house 02gp --</p><p>Sivis Notarised document</p><p>Blank house 02gp --</p><p>Sivis Notarised document</p><p>Blank house 02gp --</p><p>Sivis Notarised document</p><p>Indentification 02gp --</p><p>Papers</p><p>Indentification 02gp --</p><p>Papers (Forged: Human clerk)</p><p>Travel papers 00.2gp --</p><p>Everbright Lantern 212gp 03lb</p><p></p><p>[B]Total Weight:[/B]66lb (32 with haversack) [B]Money:[/B] 1196gp 7sp</p><p></p><p>[B] Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 33lb 66lb 100lb 200lb 500lb</p><p></p><p>[B]Age: 26[/B] </p><p>[B]Height:5'6"[/B] </p><p>[B]Weight: 125lbs[/B] </p><p>[B]Eyes:Milky white[/B] </p><p>[B]Hair:White[/B] </p><p>[B]Skin:Grey[/B] </p><p>[/CODE]</p><p></p><p></p><p><strong>Background</strong></p><p></p><p>[sblock]Melchior… though truth be told that name is inappropriate. There was no ‘Melchior’ until just two days ago, when our changeling friend decided a new name was in order but since I am not privy to his birth name it will have to suffice, where was I again? Oh yes, Melchior never knew his mother, his father never spoke of her and Melchior has never met anyone who knew her name or even what she looked like. Presumably she was a changeling, certainly Melchior got his heritage from somewhere. (Though it was always possible his ‘human’ father was a shapeshifter who simply never left human shape in the span Melchior knew him, he was a secretive man even with his own son.)</p><p></p><p>In any case, Melchior grew up in the eastern Cyre, tending to his father’s farm. His upbringing was unexceptional by human standards, let alone those of changelings, the only excitement in his life coming from the occasional prank pulled using his powers. Even then, Melchior had a cruel sense of humour, not violent in itself and only to those who (in his humble opinion) really deserved it, but more than one fight had broken out among the locals due to his actions in some form or another likewise it was not uncommon for minor trinkets to be stolen by all to frequent ‘mysterious strangers’. His father was always happy to try and beat it out of the boy, but Melchior was simply fickle by nature and quickly fell back into old habits.</p><p></p><p>It was in his fifteenth year that Melchior, purely on a whim, decided to leave home. Assuming the identity of a completely unremarkable (indeed, suspiciously unremarkable, for in those day Melchior had not yet honed any real talent for deception beyond simple mimicry) human from the provinces, he made his way to the nearest town and enlisted. His time in the army spanned 4 years and three separate identities. As Dorian the farm boy he learned the basics of warfare; how to kill without flinching, how to handle a sword, how to operate in a group and stay alive and so forth. As Lyanna the half-elf (An identity he traded with another changeling during a most… unique sexual encounter, he ended up writing several amateurish poems about that one, it apparently grew surprisingly popular among the soldiers, actual good pornography being hard to come by on the front lines) he learned of deception and trickery, the art of applying one’s mind to warfare and, more importantly, getting inside the head of the enemy. It was as Lyanna he learned the first steps of the remarkable combat form known as the Sublime Way, learning the foundation of shadow-play at the foot of (and in the bed of) one of the finest commanders in Cyre. After another year and a half he acquired the identity of a hobgoblin named Garkask during a particularly lethal mission in the marshes on the Thranish border. Since Garkask’s body was unlikely to be dredged up, Melchior decided he’d try being a goblinoid for a while. It didn’t last long, the bonds between the Ghaal’dar mercenaries where close, and unlike Lyanna this identity was stepped into spontaneously, meaning Melchior didn’t have the luxury of learning the character’s secrets. In any case after escaping the wrath of his ‘comrades’, he decided to abandon the soldiers life and try being a deserter for a spell. After a few months of wandering he ended up in Trolanport, Zilargo, taking on the roll of an elven clerk in the employ of House Sivis. Surprisingly Melchior found this roll more engrossing than any of his former lives, lapping up the gnomish love of intrigue and finding the complexities of Zilargo’s bureaucracy a most invigorating challenge. He kept in the roll for two years and could easily enjoyed many more years of this, had not fate intervened.</p><p></p><p>He was 21 when the cabinet of Faces first contacted him, the agent coming to him as a grim and humourless little dwarf who sold alchemical contraceptives for a living, and told him he must acquire an education from the Korranberg library. Intrigued by possibilities the Cabinet offered, Melchior agreed to be set up with an identity as the bastard son of a nobleman who had, through a natural gift for scholarship and his father’s benevolence, been able to attend the Library. While his studies where chiefly concerned with legalistic and historical topics, he arguably learned just as much from his ‘recreational’ sparring with the students who fancied themselves adventurers or future recruits for the Trust (and admittedly, a few encounters he suspected where secret training sessions provided by the Cabinet). It was in Korranberg that he truly advanced his meagre shadow tricks into mastery over shadow and flame and gained true understanding of the Sublime Way. It was also in Korranberg that he committed his first murder, a truly vile young human noble who took great pleasure in toying with the lives of others and worse, was arguably better at it than he was. It was a sloppy affair, amateurish for someone new to killing never mind a hardened soldier like Melchior. The only reason the Trust didn’t kill him, as far as he knew, was that apparently the little squit turned out to be selling national secrets to Aundair between semesters. A lucky coincidence.</p><p></p><p>He was a truly gifted student, both in his martial prowess and studiousness, though in the end he never graduated. When the Day of Mourning occurred two years after his enrolment, Melchior left for his homeland immediately. It would be a mistake to say it was out of sadness, for by that point Melchior had long ceased to feel attachment about trappings of any one identity, even his original. Rather it was that he had always maintained a vague sense of ‘self’ up until that point. With his birthplace now lost to the mists there was no evidence remaining of his original self, to his mind it was as if he never existed. </p><p></p><p>Melchior journeyed into the Mournland alone, making his way through the terrible creatures and murderous challenges of that land until he found the remnants of his father’s farm. It was almost unrecognisable. No one he knew had survived, though he rather suspected that several of the zombies he had carved his way through to reach there where vaguely familiar. He spent several months in the Mournland, honing his skills before the Cabinet sent another agent, this time a strange creature known as a Githzerei who had a habit of speaking sentences backwards, to drag him out of the accursed wastes and into Breland to serve as one of their field agents. His missions were many and varied, though often with an eye towards assassination, a task he treated as a particularly high-stakes game.</p><p></p><p>Which brings us to the present. Why the Cabinet decided to support House Tarkanan’s assassination is unknown. Logically it makes little sense when they are more ideologically similar to the Tyrants, but the there is little readily apparent logic to the Cabinet. Melchior, for the most part, didn’t care. The offer presented an intriguing challenge to one who was becoming bored of routine murder. So he made up the identity of Melchior of Sharn, and with the Cabinet’s aid bought a reputation as a reliable and discrete killer. The rest… well we’ll see won’t we?[/sblock]</p><p></p><p><strong>Personality</strong></p><p></p><p>[sblock]‘Carefree’ doesn’t quite cover it. A true disciple of the Traveler, Melchior relishes the chance to explore the unknown and a permanent fascination with the new, both physical and intellectual. Oddly, Melchior is not overly bothered with issues of identity. Far more important to him is the experiences gained rather than the persona himself, hence Melchior is just as comfortable in his true form as an assumed one and can go for great periods of time without changing shape, or can flicker between them so fast he can scarcely be said to have an identity at all. When not in disguise Melchior considers himself a warrior-poet, though others often consider him a self-absorbed, amoral killer with delusions of eloquence. The possibility that this personality is itself a mask within a mask is very real, being that in times of crisis Melchior often becomes disturbingly emotionless and machine like.</p><p></p><p>Regarding his career, Melchior likes to believe he posesses certain ethics. He prefers only to kill those who 'really deserve it' or 'choose to play the game' both terms that admittedly mean little to the average observer. and prefers to try and avoid unnecessary bloodshed.[/sblock]</p><p></p><p><strong>Appearance </strong> </p><p></p><p>[sblock]In his natural form, Melchior is of slightly above average height for a changeling and of deceptively frail build. His face is cracked in an eternal half-smile, both due to his laid back disposition and a scar that mars his left lip, a memento of the Last War. He wears his hair long and unstyled, it comes down just past his soldiers. He himself is cleanshaven, though most of his alternate forms have a tendancy towards short beards.</p><p></p><p>Normally he prefers wearing loose fitting clothes that allow for a good degree of movement, but for this job he sports a glamerweave business suit, with a simple chain shirt hidden beneath and a Hewards Handy Haversack made up to look like a leather carrying case. His only apparent weapons are two daggers, one hidden beneath his left trouser leg, the other up his right sleeve.</p><p></p><p>Other common forms include a balding, slightly short-sighted dwarven banker with a thick Mror accent and a young Aundairan social climber with short blond hair and a goatee and a love of the finer things in life.[/sblock]</p></blockquote><p></p>
[QUOTE="Paranoia833, post: 3515876, member: 49641"] [code][B]Name:[/B] Melchior (assumed name) [B]Class:[/B] Swordsage 4 [B]Race:[/B] Changeling [B]Region of Origin:[/b] Cyre [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Chaotic neutral [B]Action Points:[/B] 7 [B]Deity:[/B] The Traveler [B]Str:[/B] 10 +0 (02p.) [B]Level:4[/B] [B]Dex:[/B] 17 +3 (10p.+1) [B]BAB:[/B] +3 [B]HP:[/B] 25 (4d8+4) [B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +3 [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b]+1 dex [B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +4 [B]Cha:[/B] 08 -1 (00p.) [B]ACP:[/B] -1 [B] Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +5 +0 +3 +0 +0 +2 20 [B]Touch:[/B] 15 [B]Flatfooted:[/B] 17 [B]Spell Res:[/B] None [B]Dmg Red:[/B] None [B] Total Base Mod Misc[/B] [B]Fort:[/B] +2 +1 +1 -- [B]Ref:[/B] +7 +4 +3 -- [B]Will:[/B] +6 +4 +2 -- [B]Notes:[/B] [B]Weapon Attack Damage Critical Range[/B] MW Dagger +8 1d4+0 x2 ------ Dagger +7 1d4 x2 10 ft [B]Notes:[/B] Dagger is used as a throwing weapon, not offhand. [B]Languages:[/B] Common, Dwarven, Gnome, Elven, Goblin (2 ranks Speak language) [B]Abilities:[/B] Minor change shape (racial) Natural linguist (racial) Scent (When in Hunters Sense stance) Quick to Act (+1 Initiative) Discipline Focus(Weapon focus Shadow Hand: Dagger, Shortsword, Sai, Siangham, Unarmed Strike, Spiked Chain) AC Bonus (Add wisdom mod to AC) Discipline Focus (Insightful Strike, +2 damage to Shadow Hand strikes) [B]Feats: [/B] Adaptive Style (Can change and recover all prepared maneuvers as a full round action) Weapon Finesse (Dagger) [B]Stances Known[/B] Child of Shadow (Grants 20% concealment in any turn in which you move more than 10ft. Cannot be used to hide in plain sight.) Hunters Sense (Gain the 'scent' ability) [B]Maneuvers Known (9)[/B] lvl 1 1. Burning Blade (Boost: Swift action, add 1d6+4 fire damage to attacks for turn) 2. Distracting Ember (Boost: Swift Action: Summons a non-attacking elemental to flank foe) 3. Clinging Shadow Strike (Strike: standard action. +1d6 damage and opponent must make a DC 13 Fort save or suffer a 20% miss chance on all attacks for 1 round) 4. Shadow Blade Technique (Strike: standard action. Roll 2d20 when you roll to hit and choose either highest or lowest. if you choose lowest roll or roll is tied attack deals 1d6 extra cold damage.) 5. Stone Bones (Strike: standard action: If attack hits, gain DR 5/Adamantine for 1 round) 6. Sudden leap (Boost: swift action. make a jump attempt as a swift action) Lvl 2 1. Fire Riposte (Counter: Immediate action. when hit by melee or natural weapon make a ranged touch attack against the enemy. if it hits deal 4d6 fire damage) 2. Shadow jaunt (Special: Standard action. 50 foot teleport. must of line of sight and effect to destination.) 3. Mountain Hammer (Strike: standard action. Attack deals +2d6 damage and overcomes all damage reduction and hardness.) [B]Maneuvers Prepared (5)[/B] Burning Blade Shadow Blade Technique Fire Riposte Shadow jaunt Mountain Hammer [B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 7/3 [B]Skills Total Ranks Mod Misc[/B] Balance 07(06) 02 03 +2 (synergy: tumble) CC Bluff 01 00 -1 +2 (racial) Craft 05 03 02 -- (Calligraphy) CC Diplomacy 04 00 -1 +5 (Synergy: Sense motive, K:Nobility), glamerweave Sneak 10(09) 07 +3 -- Jump 07(06) 05 00 +2 (synergy: tumble) Knwldge(Hist) 08 06 02 -- Knwldge(Local) 04 02 02 -- Knwldge(N+R) 08 06 02 -- Listen 05 03 02 -- Prof(clerk) 05 03 02 -- Sense Motive 11 07 02 +2 (Racial) Tumble 12(11) 07 03 +2 (Synergy: Jump) [B]Notes:[/B] [B]Equipment: Cost Weight[/B] Chainshirt+1 1250gp 25lb MW Dagger 302gp 01lb Artisans Outfit 100gp 04lb (Glammerweave) Hewards Haversack 2000gp 02lb Art. Tools(MW) 55gp 05lb Dagger 02gp 01lb Potion of CLW 50gp 01lb Potion of CLW 50gp 01lb Oil of MagicWpn 50gp 01lb Oil of MagicWpn 50gp 01lb Potion of 50gp 01lb Shield of Faith (+2) Potion of 50gp 01lb Shield of Faith (+2) Silk Rope 10gp 05lb Waterskin 01gp 04lb Caltrops 01gp 02lb Oil flask 00.1gp 01lb Smoke Stick 20gp 00.5lb Smoke Stick 20gp 00.5lb Tanglefoot Bag 50gp 04lb Smoke Stick 20gp 00.5lb Smoke Stick 20gp 00.5lb Acidic Fire 30gp 01lb Blank house 02gp -- Sivis Notarised document Blank house 02gp -- Sivis Notarised document Blank house 02gp -- Sivis Notarised document Blank house 02gp -- Sivis Notarised document Blank house 02gp -- Sivis Notarised document Indentification 02gp -- Papers Indentification 02gp -- Papers (Forged: Human clerk) Travel papers 00.2gp -- Everbright Lantern 212gp 03lb [B]Total Weight:[/B]66lb (32 with haversack) [B]Money:[/B] 1196gp 7sp [B] Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 33lb 66lb 100lb 200lb 500lb [B]Age: 26[/B] [B]Height:5'6"[/B] [B]Weight: 125lbs[/B] [B]Eyes:Milky white[/B] [B]Hair:White[/B] [B]Skin:Grey[/B] [/CODE] [B]Background[/B] [sblock]Melchior… though truth be told that name is inappropriate. There was no ‘Melchior’ until just two days ago, when our changeling friend decided a new name was in order but since I am not privy to his birth name it will have to suffice, where was I again? Oh yes, Melchior never knew his mother, his father never spoke of her and Melchior has never met anyone who knew her name or even what she looked like. Presumably she was a changeling, certainly Melchior got his heritage from somewhere. (Though it was always possible his ‘human’ father was a shapeshifter who simply never left human shape in the span Melchior knew him, he was a secretive man even with his own son.) In any case, Melchior grew up in the eastern Cyre, tending to his father’s farm. His upbringing was unexceptional by human standards, let alone those of changelings, the only excitement in his life coming from the occasional prank pulled using his powers. Even then, Melchior had a cruel sense of humour, not violent in itself and only to those who (in his humble opinion) really deserved it, but more than one fight had broken out among the locals due to his actions in some form or another likewise it was not uncommon for minor trinkets to be stolen by all to frequent ‘mysterious strangers’. His father was always happy to try and beat it out of the boy, but Melchior was simply fickle by nature and quickly fell back into old habits. It was in his fifteenth year that Melchior, purely on a whim, decided to leave home. Assuming the identity of a completely unremarkable (indeed, suspiciously unremarkable, for in those day Melchior had not yet honed any real talent for deception beyond simple mimicry) human from the provinces, he made his way to the nearest town and enlisted. His time in the army spanned 4 years and three separate identities. As Dorian the farm boy he learned the basics of warfare; how to kill without flinching, how to handle a sword, how to operate in a group and stay alive and so forth. As Lyanna the half-elf (An identity he traded with another changeling during a most… unique sexual encounter, he ended up writing several amateurish poems about that one, it apparently grew surprisingly popular among the soldiers, actual good pornography being hard to come by on the front lines) he learned of deception and trickery, the art of applying one’s mind to warfare and, more importantly, getting inside the head of the enemy. It was as Lyanna he learned the first steps of the remarkable combat form known as the Sublime Way, learning the foundation of shadow-play at the foot of (and in the bed of) one of the finest commanders in Cyre. After another year and a half he acquired the identity of a hobgoblin named Garkask during a particularly lethal mission in the marshes on the Thranish border. Since Garkask’s body was unlikely to be dredged up, Melchior decided he’d try being a goblinoid for a while. It didn’t last long, the bonds between the Ghaal’dar mercenaries where close, and unlike Lyanna this identity was stepped into spontaneously, meaning Melchior didn’t have the luxury of learning the character’s secrets. In any case after escaping the wrath of his ‘comrades’, he decided to abandon the soldiers life and try being a deserter for a spell. After a few months of wandering he ended up in Trolanport, Zilargo, taking on the roll of an elven clerk in the employ of House Sivis. Surprisingly Melchior found this roll more engrossing than any of his former lives, lapping up the gnomish love of intrigue and finding the complexities of Zilargo’s bureaucracy a most invigorating challenge. He kept in the roll for two years and could easily enjoyed many more years of this, had not fate intervened. He was 21 when the cabinet of Faces first contacted him, the agent coming to him as a grim and humourless little dwarf who sold alchemical contraceptives for a living, and told him he must acquire an education from the Korranberg library. Intrigued by possibilities the Cabinet offered, Melchior agreed to be set up with an identity as the bastard son of a nobleman who had, through a natural gift for scholarship and his father’s benevolence, been able to attend the Library. While his studies where chiefly concerned with legalistic and historical topics, he arguably learned just as much from his ‘recreational’ sparring with the students who fancied themselves adventurers or future recruits for the Trust (and admittedly, a few encounters he suspected where secret training sessions provided by the Cabinet). It was in Korranberg that he truly advanced his meagre shadow tricks into mastery over shadow and flame and gained true understanding of the Sublime Way. It was also in Korranberg that he committed his first murder, a truly vile young human noble who took great pleasure in toying with the lives of others and worse, was arguably better at it than he was. It was a sloppy affair, amateurish for someone new to killing never mind a hardened soldier like Melchior. The only reason the Trust didn’t kill him, as far as he knew, was that apparently the little squit turned out to be selling national secrets to Aundair between semesters. A lucky coincidence. He was a truly gifted student, both in his martial prowess and studiousness, though in the end he never graduated. When the Day of Mourning occurred two years after his enrolment, Melchior left for his homeland immediately. It would be a mistake to say it was out of sadness, for by that point Melchior had long ceased to feel attachment about trappings of any one identity, even his original. Rather it was that he had always maintained a vague sense of ‘self’ up until that point. With his birthplace now lost to the mists there was no evidence remaining of his original self, to his mind it was as if he never existed. Melchior journeyed into the Mournland alone, making his way through the terrible creatures and murderous challenges of that land until he found the remnants of his father’s farm. It was almost unrecognisable. No one he knew had survived, though he rather suspected that several of the zombies he had carved his way through to reach there where vaguely familiar. He spent several months in the Mournland, honing his skills before the Cabinet sent another agent, this time a strange creature known as a Githzerei who had a habit of speaking sentences backwards, to drag him out of the accursed wastes and into Breland to serve as one of their field agents. His missions were many and varied, though often with an eye towards assassination, a task he treated as a particularly high-stakes game. Which brings us to the present. Why the Cabinet decided to support House Tarkanan’s assassination is unknown. Logically it makes little sense when they are more ideologically similar to the Tyrants, but the there is little readily apparent logic to the Cabinet. Melchior, for the most part, didn’t care. The offer presented an intriguing challenge to one who was becoming bored of routine murder. So he made up the identity of Melchior of Sharn, and with the Cabinet’s aid bought a reputation as a reliable and discrete killer. The rest… well we’ll see won’t we?[/sblock] [B]Personality[/B] [sblock]‘Carefree’ doesn’t quite cover it. A true disciple of the Traveler, Melchior relishes the chance to explore the unknown and a permanent fascination with the new, both physical and intellectual. Oddly, Melchior is not overly bothered with issues of identity. Far more important to him is the experiences gained rather than the persona himself, hence Melchior is just as comfortable in his true form as an assumed one and can go for great periods of time without changing shape, or can flicker between them so fast he can scarcely be said to have an identity at all. When not in disguise Melchior considers himself a warrior-poet, though others often consider him a self-absorbed, amoral killer with delusions of eloquence. The possibility that this personality is itself a mask within a mask is very real, being that in times of crisis Melchior often becomes disturbingly emotionless and machine like. Regarding his career, Melchior likes to believe he posesses certain ethics. He prefers only to kill those who 'really deserve it' or 'choose to play the game' both terms that admittedly mean little to the average observer. and prefers to try and avoid unnecessary bloodshed.[/sblock] [B]Appearance [/B] [sblock]In his natural form, Melchior is of slightly above average height for a changeling and of deceptively frail build. His face is cracked in an eternal half-smile, both due to his laid back disposition and a scar that mars his left lip, a memento of the Last War. He wears his hair long and unstyled, it comes down just past his soldiers. He himself is cleanshaven, though most of his alternate forms have a tendancy towards short beards. Normally he prefers wearing loose fitting clothes that allow for a good degree of movement, but for this job he sports a glamerweave business suit, with a simple chain shirt hidden beneath and a Hewards Handy Haversack made up to look like a leather carrying case. His only apparent weapons are two daggers, one hidden beneath his left trouser leg, the other up his right sleeve. Other common forms include a balding, slightly short-sighted dwarven banker with a thick Mror accent and a young Aundairan social climber with short blond hair and a goatee and a love of the finer things in life.[/sblock] [/QUOTE]
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