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Eberron: Rise of the Empire(OOC: Now recruiting second team)
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<blockquote data-quote="Argent Silvermage" data-source="post: 2108661" data-attributes="member: 4322"><p>Cool! I'll have her write up done in a few days. but here's the basics. </p><p></p><p>Name: Magira</p><p></p><p>Class: Sorcerer</p><p>Race: Spiderling</p><p>Alignment: Chaotic Good</p><p>Deity: </p><p>Age: young</p><p>Gender: female</p><p>Height: 2’8”</p><p>Weight: 28</p><p>Eyes: Green</p><p>Hair: Grey</p><p>Skin: ?</p><p></p><p>Ability Scores: Str: 10/Dex: 18/Con: 16/Int: 14/Wis: 12/Cha: 19 </p><p>HP: 28</p><p>AC: 17 (+4 Dex, +1 Size, +2 Natural)</p><p>Init: +4 (+4 dex) </p><p>BAB: +2</p><p>Saves: Fort: +4/Ref: +5/Will: +5 </p><p></p><p>Attacks: </p><p></p><p> </p><p>Racial Abilities:</p><p>SPIDERLING</p><p>+2 Dexterity, -2 Constitution, +2 Wisdom: Spiderlings</p><p>are agile and alert.</p><p>- Small: Spiderlings gain a +1 size bonus on attack rolls and Armor</p><p>Class, and they receive a +4 size bonus on Hide checks. They must</p><p>use smaller weapons then normal drow use and their lifting and</p><p>carrying capacities are three-quarters those of Medium-size</p><p>creatures. In addition, they suffer a -4 size penalty on grapple,</p><p>bull rush, and trip checks and attempts to resist such attacks.</p><p>- Spiderling base speed is 30 feet, with a climb speed of 20 feet. As</p><p>natural climbers, spiderlings have a +8 racial bonus on Climb checks</p><p>and can always take 10, even if distracted or threatened when</p><p>climbing.</p><p>- +1 racial attack bonus against flat-footed opponents. Spiderlings</p><p>are masters of ambush tactics.</p><p>- Multiple Legs: Spiderlings gain a +4 stability bonus to defend</p><p>against bull rush and trip attacks.</p><p>-• Monstrous Humanoid: Spiderlings are immune to spells that</p><p>particularly target humanoids (such as charm person and hold person).</p><p>- Spiderlings do not sleep or dream. Instead they meditate in a deep</p><p>trance for 4 hours a day. A spiderling resting in this fashion gains</p><p>the</p><p>same benefits a human does by sleeping for 8 hours.</p><p>-+2 natural armor bonus</p><p>- Darkvision (Ex): Spiderlings can see in nonmagical darkness up to a</p><p>range of 60 feet.</p><p>- +2 racial bonus on Listen, Hide, Jump, Move Silently, and Spot</p><p>checks.</p><p>- Halfling Blood (Ex): Spiderlings are considered to be halflings for the purposes of racially specific abilities and effects.</p><p>- Automatic Languages: Undercommon. Bonus Languages: Abyssal,</p><p>Common, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.</p><p>- Favored Class: Rogue</p><p></p><p></p><p>Class Abilities: </p><p>Cast Spells </p><p>Familiar</p><p></p><p>Spells Per Day: </p><p>Zero 6, First 7, Second 4</p><p></p><p>Spells Known:</p><p>Zero (6): Detect poison, Detect Magic, Ray of Frost, Prestidigitation, Light, & Acid Splash</p><p>First (3): Mage armor, Magic Missile, & Shield</p><p>Second (1): Scorching Ray.</p><p></p><p>Feats: </p><p> Bonus exotic: Bolos</p><p></p><p>Skills: (Ability + Ranks + Misc.) </p><p>Hide +10 (+ 4 Dex, +4 Size, +2 Racial) </p><p>Move Silently +8 (+4 Dex, +2 Racial) </p><p>Listen +3 (+ 1Wis, +2 Racial) </p><p>Search +3 (+1 Wis) </p><p>Spot +4 (+ 2 Int, +2 Racial)</p><p>Knowledge Arcana +9 (+2 Int, +7 ranks) </p><p>Spellcraft +9 (+2 Int, +7 ranks)</p><p>Concentration +10 (+ 3 Con, +7 ranks)</p><p>Craft Alchemy +9 (+2 Int, +7 ranks)</p><p> </p><p>Languages: </p><p>Common, Undercommon, Goblin, Orc.</p><p></p><p>Gear: (Total weight: w) </p><p> </p><p></p><p>Physical Description: </p><p> </p><p></p><p>Personality:</p></blockquote><p></p>
[QUOTE="Argent Silvermage, post: 2108661, member: 4322"] Cool! I'll have her write up done in a few days. but here's the basics. Name: Magira Class: Sorcerer Race: Spiderling Alignment: Chaotic Good Deity: Age: young Gender: female Height: 2’8” Weight: 28 Eyes: Green Hair: Grey Skin: ? Ability Scores: Str: 10/Dex: 18/Con: 16/Int: 14/Wis: 12/Cha: 19 HP: 28 AC: 17 (+4 Dex, +1 Size, +2 Natural) Init: +4 (+4 dex) BAB: +2 Saves: Fort: +4/Ref: +5/Will: +5 Attacks: Racial Abilities: SPIDERLING +2 Dexterity, -2 Constitution, +2 Wisdom: Spiderlings are agile and alert. - Small: Spiderlings gain a +1 size bonus on attack rolls and Armor Class, and they receive a +4 size bonus on Hide checks. They must use smaller weapons then normal drow use and their lifting and carrying capacities are three-quarters those of Medium-size creatures. In addition, they suffer a -4 size penalty on grapple, bull rush, and trip checks and attempts to resist such attacks. - Spiderling base speed is 30 feet, with a climb speed of 20 feet. As natural climbers, spiderlings have a +8 racial bonus on Climb checks and can always take 10, even if distracted or threatened when climbing. - +1 racial attack bonus against flat-footed opponents. Spiderlings are masters of ambush tactics. - Multiple Legs: Spiderlings gain a +4 stability bonus to defend against bull rush and trip attacks. -• Monstrous Humanoid: Spiderlings are immune to spells that particularly target humanoids (such as charm person and hold person). - Spiderlings do not sleep or dream. Instead they meditate in a deep trance for 4 hours a day. A spiderling resting in this fashion gains the same benefits a human does by sleeping for 8 hours. -+2 natural armor bonus - Darkvision (Ex): Spiderlings can see in nonmagical darkness up to a range of 60 feet. - +2 racial bonus on Listen, Hide, Jump, Move Silently, and Spot checks. - Halfling Blood (Ex): Spiderlings are considered to be halflings for the purposes of racially specific abilities and effects. - Automatic Languages: Undercommon. Bonus Languages: Abyssal, Common, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. - Favored Class: Rogue Class Abilities: Cast Spells Familiar Spells Per Day: Zero 6, First 7, Second 4 Spells Known: Zero (6): Detect poison, Detect Magic, Ray of Frost, Prestidigitation, Light, & Acid Splash First (3): Mage armor, Magic Missile, & Shield Second (1): Scorching Ray. Feats: Bonus exotic: Bolos Skills: (Ability + Ranks + Misc.) Hide +10 (+ 4 Dex, +4 Size, +2 Racial) Move Silently +8 (+4 Dex, +2 Racial) Listen +3 (+ 1Wis, +2 Racial) Search +3 (+1 Wis) Spot +4 (+ 2 Int, +2 Racial) Knowledge Arcana +9 (+2 Int, +7 ranks) Spellcraft +9 (+2 Int, +7 ranks) Concentration +10 (+ 3 Con, +7 ranks) Craft Alchemy +9 (+2 Int, +7 ranks) Languages: Common, Undercommon, Goblin, Orc. Gear: (Total weight: w) Physical Description: Personality: [/QUOTE]
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