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<blockquote data-quote="LuisCarlos17f" data-source="post: 7819565" data-attributes="member: 6802378"><p>I don't mind the canon lore because I create my own worlds. </p><p></p><p>About the firearms vs magic there is an arm race between players and DM, creating tricks against gunfighters, for example a piece of ectoplasm to block canons or to water gunpowder, or illusory magic to create the equivalent to smoke grenades, or masks one the enemies' eyes to blind them. It breaks the balance of power because magic wands are more expensive, and that is very important in the battlefield (or you are trying to create a real-time-strategy videogame based in D&D). An option could be to use "bulletproof" creatures as constructs or undeads, or some fey werebeast with regenerative powers. Have you thought about a campaign where the PCs are a primitive tribe lik na'vis (James Cameron's Avatar) or ewoks (Return of the Jedi) and the enemies are from a more advanced civilization with firearms...(and maybe steampunk technology)?</p><p></p><p>Let's imagine a simple level 1 goblin with only an axe and a shield. And now this monster with the same stats, but with a sniper rifle from the top of a tree. Should he to be the same value of challenging rating when the half group of PCs are bad in ranged attack? </p><p></p><p>Sometimes I wonder about a warmage (3.5 class from the Complete Arcane) in a world what has started to use gunpowder in the battlefield. How would he survive as a mercenary against musketeers?</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 7819565, member: 6802378"] I don't mind the canon lore because I create my own worlds. About the firearms vs magic there is an arm race between players and DM, creating tricks against gunfighters, for example a piece of ectoplasm to block canons or to water gunpowder, or illusory magic to create the equivalent to smoke grenades, or masks one the enemies' eyes to blind them. It breaks the balance of power because magic wands are more expensive, and that is very important in the battlefield (or you are trying to create a real-time-strategy videogame based in D&D). An option could be to use "bulletproof" creatures as constructs or undeads, or some fey werebeast with regenerative powers. Have you thought about a campaign where the PCs are a primitive tribe lik na'vis (James Cameron's Avatar) or ewoks (Return of the Jedi) and the enemies are from a more advanced civilization with firearms...(and maybe steampunk technology)? Let's imagine a simple level 1 goblin with only an axe and a shield. And now this monster with the same stats, but with a sniper rifle from the top of a tree. Should he to be the same value of challenging rating when the half group of PCs are bad in ranged attack? Sometimes I wonder about a warmage (3.5 class from the Complete Arcane) in a world what has started to use gunpowder in the battlefield. How would he survive as a mercenary against musketeers? [/QUOTE]
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