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Eberron`s internal consistency.
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<blockquote data-quote="Feyd Rautha" data-source="post: 1629362" data-attributes="member: 19364"><p>I have just begun my reading of the campaign setting book and so I'm not fully versed on the numbers, but here are a few things I've been considering while reading this thread.</p><p></p><p>1.) This is only counting "standard" playing races (humans, half-elves, half-orcs, elves, dwarves, gnomes, halflings, changelings, shifters, warforged, and Khanistar [sp?]). Add in millions of Goblins in the land of their former empire, and at least as many orcs as dwarves (a couple million perhaps) and then throw in a few million other million for "races with a culture" and I'd say 25-30 million is not a hard number to reach (still less than the generally accepted number for medieval europe, however. [38.5 million in 1000 AD]). Also, are warforged even counted? They are living, yes, but since they cannot reproduce, per se, their number is static.</p><p></p><p>2.) The technology is made for war and so war is more horrible and deadly than can be imagined in any other simlar "medieval" setting. The ability to move troops by lightning rails and airship means a much higher troop movement and rallying. Xerxes 600,000 took a year or more to travel the same distance a like troop number would by lightning rail in a day! I'd daresay that the slaughter was wholesale and that over the course of the conflict, I daresay it easilly reached and exceeded the 1/5th casualty (deaths) rate similar to World War I. That's millions upon millions of people that were not there to have one or more children, etc. etc. The numbers lost to the war would have to be unlike anything we could have considered. 12 million died in WWI (a conflict which lasted for only 4 years...considering that only 1/10th of the troops that participated in WWI were mobilized every 4 years (65 mil in WWI so 6.5 million ever 4 years) and that the casualties were on equal ground that's 30+ million deaths over the course of the conflict simply due to the conflict itself and not the disease, plague, destitution, and other maladies that followed. I could easilly see the deaths for the entire conflict reacing 50 or 60 million! That's more than the population of Europe in 1200 A.D.! (Europe's population was growing at about 10 million every 100 years before that).</p><p></p><p>3.) The total inhabited land area is most likely not equal to the inhabited land area of Europe. Every square inch of Europe was owned by someone by the start of the middle ages. Khorvairre (sp?) sounds like it has the same inhabited landmass of Brittain and France combined?</p><p></p><p>Anyway, just some observations to throw into the mix.</p></blockquote><p></p>
[QUOTE="Feyd Rautha, post: 1629362, member: 19364"] I have just begun my reading of the campaign setting book and so I'm not fully versed on the numbers, but here are a few things I've been considering while reading this thread. 1.) This is only counting "standard" playing races (humans, half-elves, half-orcs, elves, dwarves, gnomes, halflings, changelings, shifters, warforged, and Khanistar [sp?]). Add in millions of Goblins in the land of their former empire, and at least as many orcs as dwarves (a couple million perhaps) and then throw in a few million other million for "races with a culture" and I'd say 25-30 million is not a hard number to reach (still less than the generally accepted number for medieval europe, however. [38.5 million in 1000 AD]). Also, are warforged even counted? They are living, yes, but since they cannot reproduce, per se, their number is static. 2.) The technology is made for war and so war is more horrible and deadly than can be imagined in any other simlar "medieval" setting. The ability to move troops by lightning rails and airship means a much higher troop movement and rallying. Xerxes 600,000 took a year or more to travel the same distance a like troop number would by lightning rail in a day! I'd daresay that the slaughter was wholesale and that over the course of the conflict, I daresay it easilly reached and exceeded the 1/5th casualty (deaths) rate similar to World War I. That's millions upon millions of people that were not there to have one or more children, etc. etc. The numbers lost to the war would have to be unlike anything we could have considered. 12 million died in WWI (a conflict which lasted for only 4 years...considering that only 1/10th of the troops that participated in WWI were mobilized every 4 years (65 mil in WWI so 6.5 million ever 4 years) and that the casualties were on equal ground that's 30+ million deaths over the course of the conflict simply due to the conflict itself and not the disease, plague, destitution, and other maladies that followed. I could easilly see the deaths for the entire conflict reacing 50 or 60 million! That's more than the population of Europe in 1200 A.D.! (Europe's population was growing at about 10 million every 100 years before that). 3.) The total inhabited land area is most likely not equal to the inhabited land area of Europe. Every square inch of Europe was owned by someone by the start of the middle ages. Khorvairre (sp?) sounds like it has the same inhabited landmass of Brittain and France combined? Anyway, just some observations to throw into the mix. [/QUOTE]
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