Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Eberron`s internal consistency.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TwoSix" data-source="post: 1629853" data-attributes="member: 205"><p>No, Khorvaire is quite a bit bigger than that. Europe (excluding Russia) has a land area of 1.94 million sq. miles. Khorvaire is very roughly 4000 miles by 2500 miles, which is about 10 million sq. miles, and it doesn't have a lot of inland water. For comparison, North America is about 8.2 million sq. miles, not counting inland water. Considering its size, temperate climate, and technological advances, only supporting a population of 25 million is a little ridiculous. There was a big war, true, but before that there was 850 years of peace and prosperity. The population would have exploded in that time. In the 14th century, temperate farmland such as France could support a population density of almost 100 people per sq. mi. Harsher areas typically supported much less (The British Isles only supported 42 people/sq. mi.), but that's counting <em>all</em> the land area, not merely the arable land. A typical sq. mi. of farmland, <em>at medieval technology</em>, will support 180 people. So, Khorvaire has a lot of rough areas, mountainous areas, etc. Non-humans are probably not as prolific as humanity, and the goblinoids probably don't farm very well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So, let's assume Galifarian Khorvaire only supported 40 people per sq. mi, a number less than 14th century England. That means the population of pre-war Khorvaire should have numbered <em>400 million people.</em> So, the Last War must have wiped out about 370 million people, or 92% of the entire population. Maybe it's just me, but I believe the designers didn't factor in a whole lot of real demographics. Not surprising, because I'm one of like 7 people who really get a kick out of analyzing population patterns. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As for me, I'm just going to increase the population about 10-fold, the cities by about 4-5 fold, and feel happy.</p><p></p><p>All data from <a href="http://www.nationmaster.com" target="_blank">Nation Master</a> and <a href="http://www.io.com/~sjohn/demog.htm" target="_blank">Medieval Demographics made Easy.</a></p></blockquote><p></p>
[QUOTE="TwoSix, post: 1629853, member: 205"] No, Khorvaire is quite a bit bigger than that. Europe (excluding Russia) has a land area of 1.94 million sq. miles. Khorvaire is very roughly 4000 miles by 2500 miles, which is about 10 million sq. miles, and it doesn't have a lot of inland water. For comparison, North America is about 8.2 million sq. miles, not counting inland water. Considering its size, temperate climate, and technological advances, only supporting a population of 25 million is a little ridiculous. There was a big war, true, but before that there was 850 years of peace and prosperity. The population would have exploded in that time. In the 14th century, temperate farmland such as France could support a population density of almost 100 people per sq. mi. Harsher areas typically supported much less (The British Isles only supported 42 people/sq. mi.), but that's counting [I]all[/I] the land area, not merely the arable land. A typical sq. mi. of farmland, [I]at medieval technology[/I], will support 180 people. So, Khorvaire has a lot of rough areas, mountainous areas, etc. Non-humans are probably not as prolific as humanity, and the goblinoids probably don't farm very well. :) So, let's assume Galifarian Khorvaire only supported 40 people per sq. mi, a number less than 14th century England. That means the population of pre-war Khorvaire should have numbered [I]400 million people.[/I] So, the Last War must have wiped out about 370 million people, or 92% of the entire population. Maybe it's just me, but I believe the designers didn't factor in a whole lot of real demographics. Not surprising, because I'm one of like 7 people who really get a kick out of analyzing population patterns. :) As for me, I'm just going to increase the population about 10-fold, the cities by about 4-5 fold, and feel happy. All data from [URL=http://www.nationmaster.com]Nation Master[/URL] and [URL=http://www.io.com/~sjohn/demog.htm]Medieval Demographics made Easy.[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eberron`s internal consistency.
Top