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Eberron: Siberys Seven glossary
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<blockquote data-quote="megamania" data-source="post: 4464614" data-attributes="member: 9255"><p>23</p><p></p><p></p><p>VIORR MAELAK </p><p>INIT +1 SP 30 AC17 (TO15 FT16 ) AL LN CR 13 HD 95 </p><p>Med Human Rog 3/Fit 5/ D Lan 5 </p><p>SAVES F+9 R+11 W+7 S14 D12 C12 I15 W14 C22</p><p>ATTACKS / DAM</p><p>Short Sword+2 +14 1d6+4 19-20 x2</p><p>OR Dagger +12 [+11 thrown] 1d4+2 19-20 x2 </p><p>FULL ROUND </p><p>Short Sword+2 +14/+9 1d6+4 19-20 x2</p><p>OR Dagger +12 / +7 [+11 thrown] 1d4+2 19-20 x2 </p><p>BASE ATT / GRAPPLE: +10 / +12 </p><p>ARMOR 17(+1 Dex, Leather Arm +2)</p><p>SPEC ATT </p><p>Sneak Att: +4d6 dam if Flanking or no Dex Bonus</p><p>SPEC QUA </p><p>ACTION POINTS 11 2d8 take highest</p><p>TRAP FINDING: Use Search</p><p>EVASION: Successful Ref Save = NO damage</p><p>NON-DETECTION (SU): Can not be Scryed on unless Spell Check is Done 1d20+ Caster Level vs Viorr’s 20</p><p>SKILL MASTERY (EX): Use 10 even under stress with Climb, Dis Device, Op Lock and Search</p><p>FACE / REACH 5 / 5</p><p>SKILLS </p><p>App+2, Bal +3, Bluff+12, Climb +8, Conc +1, D Script +8, Dipl +19, D Dev +8, Disg +13, E Art +6, Forg +2, G Info +12, H Ani +6, Heal +2, Hide +7, Intim +18, Jump +4, Know: Arc +4, Know: Arch/Engin +2, Know: Dung +2, Know:Geo +2, Know:Hist +4, Know: Local +12, Know: Nature +2, Know: Noble/Royal +8, Know: Psi +2, Know: Rel +2, Know: Planes +2, Know: Streets +2, Know: War Tact +4, List +14, M Sil +9, Op Lock +1, Panto+2, Pro: Botany +2, Ride +1, Search +10, Seduct +8, S Mot +17, Sli Hand +1, Sp Craft +2, Spot +2, Surv +2, Swim +4, Tumble +6, Use Magic D +12 and Use Rope +3 </p><p>FEATS </p><p>Action Boost, Blind Fit, Leadership (score 23), Luck of Heroes, Pow Att, Quick Draw, Skill Focus: Dipl, Skill Focus: S Mot, Track </p><p>TREASURE </p><p>As the Head of Breland’s Dark Lanterns Viorr has access to many magical and non-magical items, tools and general gear. The following he typically has on him at all times.</p><p>Leather Arnor +2 Glamored</p><p>Luck Blade</p><p>Ring of Invis</p><p>Ring of Feather Falling</p><p>Potion CSW x2</p><p>Potion of Neut Poison</p><p>Cloak of CHA+6</p><p>LANGUAGE Common, Gnome and Goblin</p><p>HOOK </p><p>“Nothing is truly Black or White. There are always layers of gray. My job is to uncover as many layers as possible.”</p><p>BOOK / PAGE Whispers V Blade, Eb Camp book </p><p>NOTES 3.5 </p><p>Head of Breland Branch of Dark Lanterns</p></blockquote><p></p>
[QUOTE="megamania, post: 4464614, member: 9255"] 23 VIORR MAELAK INIT +1 SP 30 AC17 (TO15 FT16 ) AL LN CR 13 HD 95 Med Human Rog 3/Fit 5/ D Lan 5 SAVES F+9 R+11 W+7 S14 D12 C12 I15 W14 C22 ATTACKS / DAM Short Sword+2 +14 1d6+4 19-20 x2 OR Dagger +12 [+11 thrown] 1d4+2 19-20 x2 FULL ROUND Short Sword+2 +14/+9 1d6+4 19-20 x2 OR Dagger +12 / +7 [+11 thrown] 1d4+2 19-20 x2 BASE ATT / GRAPPLE: +10 / +12 ARMOR 17(+1 Dex, Leather Arm +2) SPEC ATT Sneak Att: +4d6 dam if Flanking or no Dex Bonus SPEC QUA ACTION POINTS 11 2d8 take highest TRAP FINDING: Use Search EVASION: Successful Ref Save = NO damage NON-DETECTION (SU): Can not be Scryed on unless Spell Check is Done 1d20+ Caster Level vs Viorr’s 20 SKILL MASTERY (EX): Use 10 even under stress with Climb, Dis Device, Op Lock and Search FACE / REACH 5 / 5 SKILLS App+2, Bal +3, Bluff+12, Climb +8, Conc +1, D Script +8, Dipl +19, D Dev +8, Disg +13, E Art +6, Forg +2, G Info +12, H Ani +6, Heal +2, Hide +7, Intim +18, Jump +4, Know: Arc +4, Know: Arch/Engin +2, Know: Dung +2, Know:Geo +2, Know:Hist +4, Know: Local +12, Know: Nature +2, Know: Noble/Royal +8, Know: Psi +2, Know: Rel +2, Know: Planes +2, Know: Streets +2, Know: War Tact +4, List +14, M Sil +9, Op Lock +1, Panto+2, Pro: Botany +2, Ride +1, Search +10, Seduct +8, S Mot +17, Sli Hand +1, Sp Craft +2, Spot +2, Surv +2, Swim +4, Tumble +6, Use Magic D +12 and Use Rope +3 FEATS Action Boost, Blind Fit, Leadership (score 23), Luck of Heroes, Pow Att, Quick Draw, Skill Focus: Dipl, Skill Focus: S Mot, Track TREASURE As the Head of Breland’s Dark Lanterns Viorr has access to many magical and non-magical items, tools and general gear. The following he typically has on him at all times. Leather Arnor +2 Glamored Luck Blade Ring of Invis Ring of Feather Falling Potion CSW x2 Potion of Neut Poison Cloak of CHA+6 LANGUAGE Common, Gnome and Goblin HOOK “Nothing is truly Black or White. There are always layers of gray. My job is to uncover as many layers as possible.” BOOK / PAGE Whispers V Blade, Eb Camp book NOTES 3.5 Head of Breland Branch of Dark Lanterns [/QUOTE]
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