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Eberron: Siberys Seven glossary
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<blockquote data-quote="megamania" data-source="post: 4490081" data-attributes="member: 9255"><p>34</p><p></p><p>LADY CALDERUS INIT +17 SP 40 AC 30/31 (TO22 FT23 ) </p><p>AL CN CR21 HD 17d4 (116)</p><p>Med Adv human Vampire Psi 16 / Rog 1/ Vamp/ Evolved Undead 2 </p><p>SAVES F+”5” R+16 W+13/16 S22 D24 Cxx I14 W12 C41</p><p>ATTACKS / DAM</p><p>Quarterstaff +14 1d6+6</p><p>Dagger +14 1d4+6</p><p>SLAM +14 1d6+6 </p><p>FULL ROUND </p><p>Quarterstaff +14/+9 1d6+6</p><p>Dagger +14/+9 1d4+6</p><p>SLAM +14/+9 1d6+6 Level drain 1/rd </p><p>BASE ATT / GRAPPLE: +8 / +14 </p><p>ARMOR 30(+7 dex, +5 Arm, +6 Nac, +2 Deflect) + Dodge = 31</p><p>SPEC ATT </p><p>Sneak Att +1d6</p><p>Slam Allows for Level Drain</p><p>Blood Drain</p><p>Children of the Night (may adjust for Undersharn conditions)</p><p>Spell-Like Abilities: Dominate Person, Confusion and Hold Monster</p><p>Create Spawn</p><p>Energy Drain</p><p>SPEC QUA </p><p>Alternate Form </p><p>DR 10/ Silver or Magic</p><p>Fast Heal 5/rd</p><p>Gas Form</p><p>Energy Resistance: 10 Cold or Elec</p><p>Spider Climb: Perm</p><p>Turn Resist +4</p><p>FACE / REACH 5 / 5</p><p>SKILLS </p><p>App+6, Bal +11, Bluff +28, Climb +6, Conc +8, De Script +2, Dip+23, Dis Dev +6, Disg +17, E Art +7, Forg+2, G Info +28, Heal +1,Hide +23, Intim +19, Jump +6, Know: Arc +2, Know:Arch & Engin +2, Know: Dung +12, Know: Geo+2, Know: Hist +4, Know: Undersharn +14, Know: Nat +2, Know: Nob&Roy +2, KnoPsi +2 (?), Know: Rel +2, Know<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />lane +2, List +20, M Sil +19, Op Lock +11, Pant +1, Psi Craft +2, Ride +7, Search +30, Seduct +30, S Mot +9, Sli Hand +7, Spot +20, Surv +1, Tumble +11, Use mag/psi +19, Use Rope +7 </p><p>FEATS </p><p>Blooded, Thug, Widen power, Iron Will, Strong Mind, Quick Reconnoiter, Skill Focus: Sed, Open Minded x3, Speed of Thought</p><p>TREASURE </p><p>Leather Armor +3 Glamored</p><p>Psi Crown: Dominator</p><p>Crystal mask: Detection</p><p>Psionitrix of Telepathy</p><p>Ring of Pro +2</p><p>Gloves of Dex +6</p><p>Cloak of Cha +6</p><p>Tome of Leadership+5</p><p>LANGUAGE Common and Elven</p><p>HOOK “Come here and sit down next to your Lady and tell me all about yourself.” </p><p>BOOK / PAGE PHB, DMG, M Man , Eb Camp, City of Towers page 103, Secrets of Sarlona, Extend Psi, Complete Psi, FR Camp, Races of Stone, Dungeonscape and Lib Mort </p><p>NOTES 3.5 </p><p>POWERS 341 PP Known 30 Max Level 8 Telepathy is her main focus but she also has many in the psychoportive and telekinetic disiplines.</p><p>HISTORY</p><p>Lady Calderus has undisclosed ties to Mania through his partial vampiric state. More on this later.</p><p></p><p>She is over 600 years old and has lived in Undersharn in most of that time. She and a group of adventurers were exploring some ruins they found below Sharn and encountered a powerful necromantic event. Each became something else. In her case- a vampire.</p><p></p><p>Over time they feared becoming evil so they continued to stay together and explored the ruins that turned out to be HUGE. They reach from Undersharn to Yarkuun Draal ruins. However, bored and giving in to their evil taint, they have begun to have competitions within the maze like dungeon. They "recruit" adventurers and have them compete vs the dungeon AND other teams.</p><p></p><p>Will mania and the Siberys Seven ever be recruited… Well that would be telling ….. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="megamania, post: 4490081, member: 9255"] 34 LADY CALDERUS INIT +17 SP 40 AC 30/31 (TO22 FT23 ) AL CN CR21 HD 17d4 (116) Med Adv human Vampire Psi 16 / Rog 1/ Vamp/ Evolved Undead 2 SAVES F+”5” R+16 W+13/16 S22 D24 Cxx I14 W12 C41 ATTACKS / DAM Quarterstaff +14 1d6+6 Dagger +14 1d4+6 SLAM +14 1d6+6 FULL ROUND Quarterstaff +14/+9 1d6+6 Dagger +14/+9 1d4+6 SLAM +14/+9 1d6+6 Level drain 1/rd BASE ATT / GRAPPLE: +8 / +14 ARMOR 30(+7 dex, +5 Arm, +6 Nac, +2 Deflect) + Dodge = 31 SPEC ATT Sneak Att +1d6 Slam Allows for Level Drain Blood Drain Children of the Night (may adjust for Undersharn conditions) Spell-Like Abilities: Dominate Person, Confusion and Hold Monster Create Spawn Energy Drain SPEC QUA Alternate Form DR 10/ Silver or Magic Fast Heal 5/rd Gas Form Energy Resistance: 10 Cold or Elec Spider Climb: Perm Turn Resist +4 FACE / REACH 5 / 5 SKILLS App+6, Bal +11, Bluff +28, Climb +6, Conc +8, De Script +2, Dip+23, Dis Dev +6, Disg +17, E Art +7, Forg+2, G Info +28, Heal +1,Hide +23, Intim +19, Jump +6, Know: Arc +2, Know:Arch & Engin +2, Know: Dung +12, Know: Geo+2, Know: Hist +4, Know: Undersharn +14, Know: Nat +2, Know: Nob&Roy +2, KnoPsi +2 (?), Know: Rel +2, Know:Plane +2, List +20, M Sil +19, Op Lock +11, Pant +1, Psi Craft +2, Ride +7, Search +30, Seduct +30, S Mot +9, Sli Hand +7, Spot +20, Surv +1, Tumble +11, Use mag/psi +19, Use Rope +7 FEATS Blooded, Thug, Widen power, Iron Will, Strong Mind, Quick Reconnoiter, Skill Focus: Sed, Open Minded x3, Speed of Thought TREASURE Leather Armor +3 Glamored Psi Crown: Dominator Crystal mask: Detection Psionitrix of Telepathy Ring of Pro +2 Gloves of Dex +6 Cloak of Cha +6 Tome of Leadership+5 LANGUAGE Common and Elven HOOK “Come here and sit down next to your Lady and tell me all about yourself.” BOOK / PAGE PHB, DMG, M Man , Eb Camp, City of Towers page 103, Secrets of Sarlona, Extend Psi, Complete Psi, FR Camp, Races of Stone, Dungeonscape and Lib Mort NOTES 3.5 POWERS 341 PP Known 30 Max Level 8 Telepathy is her main focus but she also has many in the psychoportive and telekinetic disiplines. HISTORY Lady Calderus has undisclosed ties to Mania through his partial vampiric state. More on this later. She is over 600 years old and has lived in Undersharn in most of that time. She and a group of adventurers were exploring some ruins they found below Sharn and encountered a powerful necromantic event. Each became something else. In her case- a vampire. Over time they feared becoming evil so they continued to stay together and explored the ruins that turned out to be HUGE. They reach from Undersharn to Yarkuun Draal ruins. However, bored and giving in to their evil taint, they have begun to have competitions within the maze like dungeon. They "recruit" adventurers and have them compete vs the dungeon AND other teams. Will mania and the Siberys Seven ever be recruited… Well that would be telling ….. ;) [/QUOTE]
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