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Eberron Skiffs and Skycoaches
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<blockquote data-quote="~EE~" data-source="post: 5031087" data-attributes="member: 86435"><p>Well, I'm also using 4e so it might have changed but, the air ships use soar wood, an elemental, and a blimp like thing. The soarwood allows it to be sturdy with less weight. The elemental allows it to be controlled better and the blimp allows it to keep aloft. I could be wrong though or else thinking of another ship. See, just like the lightning rail, the elemental isn't powerful enough to propel and keep the machine aloft. That's why there's usually some other magic or science helping. You could though say that the elemental will listen to its master. Assign someone in the group a crystal or else do a ritual so that they become said master. Of course you can always take it away if they go rogue stating that it has 'higher' masters. That's just my two cents.</p></blockquote><p></p>
[QUOTE="~EE~, post: 5031087, member: 86435"] Well, I'm also using 4e so it might have changed but, the air ships use soar wood, an elemental, and a blimp like thing. The soarwood allows it to be sturdy with less weight. The elemental allows it to be controlled better and the blimp allows it to keep aloft. I could be wrong though or else thinking of another ship. See, just like the lightning rail, the elemental isn't powerful enough to propel and keep the machine aloft. That's why there's usually some other magic or science helping. You could though say that the elemental will listen to its master. Assign someone in the group a crystal or else do a ritual so that they become said master. Of course you can always take it away if they go rogue stating that it has 'higher' masters. That's just my two cents. [/QUOTE]
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