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*Dungeons & Dragons
Eberron - skycoaches and bastions
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<blockquote data-quote="pukunui" data-source="post: 9667727" data-attributes="member: 54629"><p>True. Let's look at those options:</p><p></p><p>*Barracks (lvl 5) - recruit bastion defenders up to the normal limit.</p><p>*Teleportation Circle (lvl 9) - 50% chance to recruit one friendly spellcaster who will cast a wizard spell of up to level 4 (or level 8 if you are level 17+). They will stay for up to two weeks or until they cast the spell for you.</p><p>*Menagerie (lvl 13) - add a beast to your menagerie - these creatures count as bastion defenders.</p><p>*Guild Hall (lvl 17) - recruit guild members from one of several guilds to perform a special task for you.</p><p></p><p></p><p>If I were to take this route, the one that makes the most sense to me is the Teleportation Circle option. So the hireling managing the skycoach can use it to bring a specialist of some kind to the PCs' bastion for some kind of aid. Thoughts on specifics? A spellcaster of any kind who can cast a spell of up to, say, level 3? (Not sure why the Teleportation Circle option has to be limited to wizard spells either.)</p><p></p><p></p><p></p><p><em>As an aside, I really don't get the level limits on some of these things. I reckon they should have made it so all facilities are available from level 5, but all of them have different tiers of options that unlock as you progress in levels.</em></p></blockquote><p></p>
[QUOTE="pukunui, post: 9667727, member: 54629"] True. Let's look at those options: *Barracks (lvl 5) - recruit bastion defenders up to the normal limit. *Teleportation Circle (lvl 9) - 50% chance to recruit one friendly spellcaster who will cast a wizard spell of up to level 4 (or level 8 if you are level 17+). They will stay for up to two weeks or until they cast the spell for you. *Menagerie (lvl 13) - add a beast to your menagerie - these creatures count as bastion defenders. *Guild Hall (lvl 17) - recruit guild members from one of several guilds to perform a special task for you. If I were to take this route, the one that makes the most sense to me is the Teleportation Circle option. So the hireling managing the skycoach can use it to bring a specialist of some kind to the PCs' bastion for some kind of aid. Thoughts on specifics? A spellcaster of any kind who can cast a spell of up to, say, level 3? (Not sure why the Teleportation Circle option has to be limited to wizard spells either.) [I]As an aside, I really don't get the level limits on some of these things. I reckon they should have made it so all facilities are available from level 5, but all of them have different tiers of options that unlock as you progress in levels.[/I] [/QUOTE]
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