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<blockquote data-quote="LRonKnieval" data-source="post: 1346789" data-attributes="member: 686"><p>I was also lucky enough to have Keith run my friends and I through Ebberon as well.</p><p>Heck, I was lucky enough to play the Artificer.</p><p>Anyway, I liked the Action Points. They were really easy to understand, rules wise and came in handy a couple of times. Admittedly, I might have been more conservative with them had I been gaming in an ongoing campaign. Overall, they were kind of like hero points except not as powerful, and slightly more plentiful. Also their use was specifically defined. As the Artificer, I used them to speed up my casting times when trying to beef up everyones stuff before a tricky encounter.</p><p>Keith also mentioned the real trick to using them was to have the character add a bit of dramatic flair to explain their justification for use. Such as an extra burst of adreniline to recover an initially off-placed strike. </p><p></p><p>What was really the coolest factor about Ebberon, aside from new classes and feats and stuff., was the depth of the setting, its flavor and what not. I got a real sense that alignment was more subjective and that certain races, while they have a tendency to be of a specific slant, weren't always as such. I thought that worked nicely with the inclusiveness that 3.0/ 3.5 were trying to attain. What also amazed me was , although distinctivrly different, there was a ton of familiarity to the setting and nothing struck me as being particularly odd or awkward. Overall, it was extremely dramatic and really visual. We even started in a tavern, sort of... but it was exciting. Instead of feeling cliche, it was more like the start of Indian Jones when the Nazi's break into the Siberian bar looking for the amulet.</p><p>I also liked that there were feats for specific classes but also restricted to different sects. (Kind of like how L5R does it with clans, but with a little more umpf!).</p><p>I could probably go on an on about what a great time I had, but more so I look forward to the June release of the Eberron.</p></blockquote><p></p>
[QUOTE="LRonKnieval, post: 1346789, member: 686"] I was also lucky enough to have Keith run my friends and I through Ebberon as well. Heck, I was lucky enough to play the Artificer. Anyway, I liked the Action Points. They were really easy to understand, rules wise and came in handy a couple of times. Admittedly, I might have been more conservative with them had I been gaming in an ongoing campaign. Overall, they were kind of like hero points except not as powerful, and slightly more plentiful. Also their use was specifically defined. As the Artificer, I used them to speed up my casting times when trying to beef up everyones stuff before a tricky encounter. Keith also mentioned the real trick to using them was to have the character add a bit of dramatic flair to explain their justification for use. Such as an extra burst of adreniline to recover an initially off-placed strike. What was really the coolest factor about Ebberon, aside from new classes and feats and stuff., was the depth of the setting, its flavor and what not. I got a real sense that alignment was more subjective and that certain races, while they have a tendency to be of a specific slant, weren't always as such. I thought that worked nicely with the inclusiveness that 3.0/ 3.5 were trying to attain. What also amazed me was , although distinctivrly different, there was a ton of familiarity to the setting and nothing struck me as being particularly odd or awkward. Overall, it was extremely dramatic and really visual. We even started in a tavern, sort of... but it was exciting. Instead of feeling cliche, it was more like the start of Indian Jones when the Nazi's break into the Siberian bar looking for the amulet. I also liked that there were feats for specific classes but also restricted to different sects. (Kind of like how L5R does it with clans, but with a little more umpf!). I could probably go on an on about what a great time I had, but more so I look forward to the June release of the Eberron. [/QUOTE]
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