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Eberron sneak peek!!!
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<blockquote data-quote="BrooklynKnight" data-source="post: 1347460" data-attributes="member: 4490"><p>They were used in pretty much the same way. To augment an attack roll or skill check. However they had other uses too, aside from activiating specific abilities. You could use them to activate an ability you've used up for the day (at double cost) and I get the feeling that they will have more uses.</p><p> </p><p>I tended to use them to help me do some really cinematic, action packed, manuvers. Keith seemed to be very open to making them give more umph when you described exactly what you were doing and it really was something exiting or unusual.</p><p> </p><p>For example, in the first combat scene we had to fight 3 assasins. I killed one and the Warforged killed another. Then everyone packed in around the 3rd and by my next turn there was litterally nothing I could do. Since I didnt want to be left out of the action I stepped on a table, used this to help me use another PC as a stepping stone to drop kick the assassin.</p><p> </p><p>Keep in mind this was a Paladin in Full Plate with low dex doing this. With a really good roll and an action point to augment it and to give it an air of "this needs to work" I succeeded.</p><p> </p><p>Another time I used it when running over a glass surface to augment a balance check so I could power attack a zombie.</p><p> </p><p>I think i used it to augment a critical hit once too.</p><p> </p><p>Its just a great setting.</p><p>When Eberron comes out, i plan to steal many rules and feats and try them in FR. I dont think I can run Eberron like Keith did.</p><p> </p><p>But wow, let me say, there is nothing like playing in a setting with the dude that wrote it, its such a powerfull experience.</p></blockquote><p></p>
[QUOTE="BrooklynKnight, post: 1347460, member: 4490"] They were used in pretty much the same way. To augment an attack roll or skill check. However they had other uses too, aside from activiating specific abilities. You could use them to activate an ability you've used up for the day (at double cost) and I get the feeling that they will have more uses. I tended to use them to help me do some really cinematic, action packed, manuvers. Keith seemed to be very open to making them give more umph when you described exactly what you were doing and it really was something exiting or unusual. For example, in the first combat scene we had to fight 3 assasins. I killed one and the Warforged killed another. Then everyone packed in around the 3rd and by my next turn there was litterally nothing I could do. Since I didnt want to be left out of the action I stepped on a table, used this to help me use another PC as a stepping stone to drop kick the assassin. Keep in mind this was a Paladin in Full Plate with low dex doing this. With a really good roll and an action point to augment it and to give it an air of "this needs to work" I succeeded. Another time I used it when running over a glass surface to augment a balance check so I could power attack a zombie. I think i used it to augment a critical hit once too. Its just a great setting. When Eberron comes out, i plan to steal many rules and feats and try them in FR. I dont think I can run Eberron like Keith did. But wow, let me say, there is nothing like playing in a setting with the dude that wrote it, its such a powerfull experience. [/QUOTE]
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