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<blockquote data-quote="~Johnny~" data-source="post: 1348747" data-attributes="member: 16493"><p>In general, the trend in Eberron seems to be toward making alignment more of an individual choice, as opposed to a "everyone living in this city is neutral good" thing. The new alignment-oriented rulebooks will still apply, but alignment will, in general, be more case-by-case and (you might say) realistic.</p><p></p><p>For Keith Baker's extensive comments on this subject, <a href="http://www.coveworld.net/eberron/rules.html#alignment" target="_blank">click here</a>. Here's a snippet:</p><p></p><p>"We are taking a slightly different approach to alignment. The first has already been mentioned in one of the articles, and that is that there are very few things that have mandatory alignments. Wererats aren't always evil and gold dragons aren't always good. The second is a broader look at alignment -- using more of a scale of shades of gray as opposed to pure black and white. What does it mean to have an evil alignment? One of the main elements is the willingness to put your own needs ahead of the needs of others. Well, by that definition, how many people do you know who are evil? In a big city, you're going to find an awful lot of evil people. So you're a paladin, and you discover that the innkeeper is evil. First off, you can't just cut him down where he stands; being "evil" is not a crime. The question you have to wonder is just how evil is he? Odds are, he's just greedy and selfish; he'd be happy to overcharge you for your meal, but he won't murder you while you sleep. Then again, you never know..."</p></blockquote><p></p>
[QUOTE="~Johnny~, post: 1348747, member: 16493"] In general, the trend in Eberron seems to be toward making alignment more of an individual choice, as opposed to a "everyone living in this city is neutral good" thing. The new alignment-oriented rulebooks will still apply, but alignment will, in general, be more case-by-case and (you might say) realistic. For Keith Baker's extensive comments on this subject, [url=http://www.coveworld.net/eberron/rules.html#alignment]click here[/url]. Here's a snippet: "We are taking a slightly different approach to alignment. The first has already been mentioned in one of the articles, and that is that there are very few things that have mandatory alignments. Wererats aren't always evil and gold dragons aren't always good. The second is a broader look at alignment -- using more of a scale of shades of gray as opposed to pure black and white. What does it mean to have an evil alignment? One of the main elements is the willingness to put your own needs ahead of the needs of others. Well, by that definition, how many people do you know who are evil? In a big city, you're going to find an awful lot of evil people. So you're a paladin, and you discover that the innkeeper is evil. First off, you can't just cut him down where he stands; being "evil" is not a crime. The question you have to wonder is just how evil is he? Odds are, he's just greedy and selfish; he'd be happy to overcharge you for your meal, but he won't murder you while you sleep. Then again, you never know..." [/QUOTE]
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