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<blockquote data-quote="BrooklynKnight" data-source="post: 1349543" data-attributes="member: 4490"><p>Well, i decided to post more of what I remember. After numerous emails begging, and an offer of 300$ to tell someone something I dont know....i figure i better just get it into the open.</p><p> </p><p>City of Sharn (i think its called that.)</p><p> </p><p>The City was a scaling city built upon the cities that preceded it. The original city was subterranian, the second above that, and this one above that. It reached miles into the sky actually.</p><p>You had magically powered "lifts" and skywalks.</p><p> </p><p>The unique arcitechture of the city required flying messengers. One of the "houses" of the area owned a buisness of Delivery Harpies. Thats right, Harpies that flew around the city making deliveries and sending messages.</p><p>Like any scaled city, the bottom has the poor and the top has the rich.</p><p> </p><p>Artificers:</p><p>The Artificers are incredible. They are like the mechanics of the fantasy world when it comes to buffs and magical items. They can create one use items for themselves, and later on for others. They can cast spells called infusions that grand temporary weapon properties. </p><p> </p><p>Kinda makes it worth more just carrying around a masterwork weapon and having an arficer infuse em before a fight.</p><p> </p><p>They build the Warforged and are the primary class to repair them.</p><p> </p><p>Feats: Dragonpaths or scales or somethinng. I forget what they are called. These feats are linked to your bloodline and do something special. They grow with your character much like Weapons from TGM's Artifacts of the Ages. And i dont mean damage or more uses a day, it grows in new and intresting ways.</p><p> </p><p>Shifters: These lycanthrope descendants have this very light "shifting" ability where they gain an aspect of the lycanthrope they are decended from. Its similar but maybe weaker then Animal Affinity from the psionic books. I'm not sure to be honest.</p><p> </p><p>Magic Items are more often but only in the temporary sense. SKR would say that it Jips the players but....i dunno how to react there. When I fought guys with magic items and they turned out to be fake, i wasnt as upset as i thought i would be.</p><p> </p><p>cant htink of anything else now.</p></blockquote><p></p>
[QUOTE="BrooklynKnight, post: 1349543, member: 4490"] Well, i decided to post more of what I remember. After numerous emails begging, and an offer of 300$ to tell someone something I dont know....i figure i better just get it into the open. City of Sharn (i think its called that.) The City was a scaling city built upon the cities that preceded it. The original city was subterranian, the second above that, and this one above that. It reached miles into the sky actually. You had magically powered "lifts" and skywalks. The unique arcitechture of the city required flying messengers. One of the "houses" of the area owned a buisness of Delivery Harpies. Thats right, Harpies that flew around the city making deliveries and sending messages. Like any scaled city, the bottom has the poor and the top has the rich. Artificers: The Artificers are incredible. They are like the mechanics of the fantasy world when it comes to buffs and magical items. They can create one use items for themselves, and later on for others. They can cast spells called infusions that grand temporary weapon properties. Kinda makes it worth more just carrying around a masterwork weapon and having an arficer infuse em before a fight. They build the Warforged and are the primary class to repair them. Feats: Dragonpaths or scales or somethinng. I forget what they are called. These feats are linked to your bloodline and do something special. They grow with your character much like Weapons from TGM's Artifacts of the Ages. And i dont mean damage or more uses a day, it grows in new and intresting ways. Shifters: These lycanthrope descendants have this very light "shifting" ability where they gain an aspect of the lycanthrope they are decended from. Its similar but maybe weaker then Animal Affinity from the psionic books. I'm not sure to be honest. Magic Items are more often but only in the temporary sense. SKR would say that it Jips the players but....i dunno how to react there. When I fought guys with magic items and they turned out to be fake, i wasnt as upset as i thought i would be. cant htink of anything else now. [/QUOTE]
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