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Eberron / Sunken city in Thunder Sea / Adventure Ideas
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<blockquote data-quote="megamania" data-source="post: 3136879" data-attributes="member: 9255"><p>This is what I am leaning to as of now-</p><p></p><p></p><p>"Back in the day"....</p><p></p><p>Minotaurs were THE dungeon builders and took great pride in their work. One of the best known (then anyways) built his masterpiece on an island near Xen'drik's shore. Some say it was the gods and others say the giants- but his grand dungeon and the fortress/city built around its entrance was sunken. Unknown to all, it sunk in such a way the dungeon survived and most of the buildings survived.</p><p></p><p>Hidden under the waves and away from the more traveled sections of the sea, it sat undiscovered by all but the sahuagin whom shunned it believing it to be haunted and cursed.</p><p></p><p>A few decades ago, it rose slightly. Several towers now protrude through the surface. The high city walls are a mere ten feet from the surface.</p><p></p><p>Meanwhile, a small group of Lizardfolk monks had a vision and they sought the source of their vision. Learning much of the site, they have taken an oath to observe and qualify any that wish to enter the forgotten and very dangerous dungeon that can be accessed through a tower.</p><p></p><p>Enter two mated pair of Dragons looking for a safe place to bring up their young. While exploring these ruins, the LG dragons and the LN monks agree to protect each other if required but otherwise leave each other alone. While further exploring, the dragons discover Draconic Prophesy runes within one of the towers. They settle down if only to study and protect these runes.</p><p></p><p>[ as a side note, these young will become empowered from the constant presense of the runes and gain a special place in the history of Eberron somewhere down the future]</p><p></p><p>Enter a group of Sauhguin looking for plunder and a place for their slinter group to go. Ignoring the rumors and superstitions they try to settle the ruins under the water.</p><p></p><p>The Saghuin hold the greater power under water, the monks above water and the dragons are too preoccupied to care (unless the battle threatens their young or the Runes).</p><p></p><p>Enter the party whom have swum for a mile or two after their planar Shift spell dumps them 395 miles due north of their target (Stormreach).</p><p></p><p>Which side will they choise? Hard to say. I do know that they will want to check out this dungeon and discover minotaur ghosts, undead and the traps still work. At the bottom-</p><p></p><p>I'll work on that next.</p></blockquote><p></p>
[QUOTE="megamania, post: 3136879, member: 9255"] This is what I am leaning to as of now- "Back in the day".... Minotaurs were THE dungeon builders and took great pride in their work. One of the best known (then anyways) built his masterpiece on an island near Xen'drik's shore. Some say it was the gods and others say the giants- but his grand dungeon and the fortress/city built around its entrance was sunken. Unknown to all, it sunk in such a way the dungeon survived and most of the buildings survived. Hidden under the waves and away from the more traveled sections of the sea, it sat undiscovered by all but the sahuagin whom shunned it believing it to be haunted and cursed. A few decades ago, it rose slightly. Several towers now protrude through the surface. The high city walls are a mere ten feet from the surface. Meanwhile, a small group of Lizardfolk monks had a vision and they sought the source of their vision. Learning much of the site, they have taken an oath to observe and qualify any that wish to enter the forgotten and very dangerous dungeon that can be accessed through a tower. Enter two mated pair of Dragons looking for a safe place to bring up their young. While exploring these ruins, the LG dragons and the LN monks agree to protect each other if required but otherwise leave each other alone. While further exploring, the dragons discover Draconic Prophesy runes within one of the towers. They settle down if only to study and protect these runes. [ as a side note, these young will become empowered from the constant presense of the runes and gain a special place in the history of Eberron somewhere down the future] Enter a group of Sauhguin looking for plunder and a place for their slinter group to go. Ignoring the rumors and superstitions they try to settle the ruins under the water. The Saghuin hold the greater power under water, the monks above water and the dragons are too preoccupied to care (unless the battle threatens their young or the Runes). Enter the party whom have swum for a mile or two after their planar Shift spell dumps them 395 miles due north of their target (Stormreach). Which side will they choise? Hard to say. I do know that they will want to check out this dungeon and discover minotaur ghosts, undead and the traps still work. At the bottom- I'll work on that next. [/QUOTE]
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