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Eberron: The Artificer in 4e...
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<blockquote data-quote="Falling Icicle" data-source="post: 4098006" data-attributes="member: 17077"><p>Just because it didn't have an arcane or divine power source before doesn't mean it can't be arcane in 4e. It's also possible that its power source will be something like "magitech."</p><p></p><p></p><p></p><p>Roles are one of my fears about 4e. I fear that any class that doesn't neatly fit into one of the 4 roles will either be reinvented so that it does (making it unrecognizable to those who enjoyed its old form) or will simply be scrapped altogether. I really worry about the limbo the Druid, Necromancer and others have been placed in because of the rigid roles.</p><p></p><p>I think the Artificer could fit into the leader role, though. Leaders are effectively the support role in 4e, and if an artificer isn't a support class, I don't know what is. Most of its abilities involve buffing allies' equipment or "healing" constructs. And as we've seen from the cleric, even leaders can have pretty potent offensive abilities. The hardest thing to justify would be healing others, but since artificers use magic devices regardless of power source, they could use devices to heal. It might be able to make temporary potions that allow allies to use healing surges, or perhaps it can channel healing energy though a wand or other item.</p><p></p><p></p><p></p><p>The artificer could get other benefits that make it better at creating magic items than other classes, such as a reduction in time and gp cost and/or easier access to the rituals. Until we learn more about 4e item creation, it's hard to speculate any further.</p><p></p><p></p><p></p><p>I don't see this is a problem. It could simply get Arcana and Thievery as class skills, maybe even automatic class skills. And even though UMD doesn't appear to be a normal skill in 4e, it doesn't mean artificers can't have UMD as a special class ability.</p><p></p><p></p><p></p><p>There's plenty of other things infusions can do that would fit the class. Much of the functionality of Use Magic Device could be folded into their infusions. For example, maybe artificers can duplicate an observed spell or prayer as a daily power. Maybe they can draw upon the energy in an implement to use a power that would normally require that implement, even one they don't/can't know. Perhaps their greatest powers may be in the devices they make. Instead of getting an encounter power, maybe an artificer can create and attune an item that works once per encounter. Instead of getting a daily power, an artificer builds a device that can be used once per day. Their devices could be their implements.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4098006, member: 17077"] Just because it didn't have an arcane or divine power source before doesn't mean it can't be arcane in 4e. It's also possible that its power source will be something like "magitech." Roles are one of my fears about 4e. I fear that any class that doesn't neatly fit into one of the 4 roles will either be reinvented so that it does (making it unrecognizable to those who enjoyed its old form) or will simply be scrapped altogether. I really worry about the limbo the Druid, Necromancer and others have been placed in because of the rigid roles. I think the Artificer could fit into the leader role, though. Leaders are effectively the support role in 4e, and if an artificer isn't a support class, I don't know what is. Most of its abilities involve buffing allies' equipment or "healing" constructs. And as we've seen from the cleric, even leaders can have pretty potent offensive abilities. The hardest thing to justify would be healing others, but since artificers use magic devices regardless of power source, they could use devices to heal. It might be able to make temporary potions that allow allies to use healing surges, or perhaps it can channel healing energy though a wand or other item. The artificer could get other benefits that make it better at creating magic items than other classes, such as a reduction in time and gp cost and/or easier access to the rituals. Until we learn more about 4e item creation, it's hard to speculate any further. I don't see this is a problem. It could simply get Arcana and Thievery as class skills, maybe even automatic class skills. And even though UMD doesn't appear to be a normal skill in 4e, it doesn't mean artificers can't have UMD as a special class ability. There's plenty of other things infusions can do that would fit the class. Much of the functionality of Use Magic Device could be folded into their infusions. For example, maybe artificers can duplicate an observed spell or prayer as a daily power. Maybe they can draw upon the energy in an implement to use a power that would normally require that implement, even one they don't/can't know. Perhaps their greatest powers may be in the devices they make. Instead of getting an encounter power, maybe an artificer can create and attune an item that works once per encounter. Instead of getting a daily power, an artificer builds a device that can be used once per day. Their devices could be their implements. [/QUOTE]
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