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Eberron: The Artificer in 4e...
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<blockquote data-quote="Stalker0" data-source="post: 4098261" data-attributes="member: 5889"><p>Infusion (Per encounter, standard)</p><p>Target: One magic item with an expended per encounter ability within 5 squares.</p><p>Benefit: The magic item regains its per encounter ability</p><p>Special: You can let a magic item regain a per day ability. Doing so expends this power for the day.</p><p></p><p>Cold Investment (At will, standard)</p><p>Target: One weapon within 10 squares.</p><p>Benefit: The weapon receives the frost property until the end of your next turn.</p><p>Sustain Minor: You can sustain the effect for up to 5 minutes or the end of the encounter as long as the weapon remains in range.</p><p></p><p>Harden (At will, minor)</p><p>Target: One item or object with 10 squares.</p><p>Benefit: The target's hardness increases by 5 until the end of your next turn.</p><p>Sustain Minor: Can be sustained indefinitely as long as the object is within range.</p><p></p><p>Nullifier (Per encounter, immediate interrupt)</p><p>Target: One magic item within 10 squares that is using a per encounter or per day ability.</p><p>Benefit: The magic item's ability is expended with no effect.</p><p></p><p>Fusion (Per day, move)</p><p>Target: Two magic items you wield.</p><p>Benefit: The two items merge into one. If the two items were different, choose which of the two forms the new item will take. The new item gains the combined magical properties of both items unless a property would not work with the new form. Any expended properties are still expended. The fused item lasts for the encounter.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4098261, member: 5889"] Infusion (Per encounter, standard) Target: One magic item with an expended per encounter ability within 5 squares. Benefit: The magic item regains its per encounter ability Special: You can let a magic item regain a per day ability. Doing so expends this power for the day. Cold Investment (At will, standard) Target: One weapon within 10 squares. Benefit: The weapon receives the frost property until the end of your next turn. Sustain Minor: You can sustain the effect for up to 5 minutes or the end of the encounter as long as the weapon remains in range. Harden (At will, minor) Target: One item or object with 10 squares. Benefit: The target's hardness increases by 5 until the end of your next turn. Sustain Minor: Can be sustained indefinitely as long as the object is within range. Nullifier (Per encounter, immediate interrupt) Target: One magic item within 10 squares that is using a per encounter or per day ability. Benefit: The magic item's ability is expended with no effect. Fusion (Per day, move) Target: Two magic items you wield. Benefit: The two items merge into one. If the two items were different, choose which of the two forms the new item will take. The new item gains the combined magical properties of both items unless a property would not work with the new form. Any expended properties are still expended. The fused item lasts for the encounter. [/QUOTE]
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Eberron: The Artificer in 4e...
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