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Eberron: The Chaos Effect Complete once more Happy Thanksgiving Everyone
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<blockquote data-quote="lonesoldier" data-source="post: 2231308" data-attributes="member: 31189"><p>[CODE]Name: Kerrick</p><p>Gender: Male</p><p>Race: Human</p><p>Class: Ninja 5</p><p>Alignment: Lawful Neutral</p><p>Deity: Dol Dorn</p><p></p><p>Str: 14 +2 (6p.) Level: 5 XP: 10,000/15,000</p><p>Dex: 16 +3 (10p.) BAB: +3 HP: 24 (6+4d6)</p><p>Con: 10 +0 (2p.) Grapple: +5 AC: 19 (10 +3 Dex, +3 Wis, +1 Ninja, +1 Armour, +1 Natural)</p><p>Int: 10 +0 (2p.) Speed: 30' Touch AC: 18</p><p>Wis: 16 +3 (8p.)(+1) Init: +7 Flatfooted AC: 16</p><p>Cha: 12 +1 (4p.) ACP: -0 AP: 7</p><p></p><p>Saves Base Mod Other Total </p><p>Fort: 1 +1 +2 </p><p>Ref: 4 +3 +7 </p><p>Will: 1 +3 +2 +6 </p><p></p><p>Weapons Attack Damage Critical Range DamageTp Special/Note</p><p>Dagger (CI or AS) +5 1d4+2 19-20/x2 10ft P or S ColdIron/Silver</p><p>Kama +5 1d6+2 x2 - S Trip attacks</p><p>Kama/Nunchaku +3/+3 1d6+2/1d6+2 x2 - S/B Trip/Disarm</p><p>Nunchaku +5 1d6+2 x2 - B +2 on Disarm</p><p>Sai +5 1d4+2 x2 10ft B +4 on Disarm</p><p>Sai/Sai +3/+3 1d4+2/1d4+2 x2 10ft B/B Disarm</p><p>Shortbow +6 1d6 x3 60ft P -</p><p>Shuriken(3) +6 3d2 x2 10ft P -</p><p>Unarmed Attack +5 1d3+2 x2 - B Subdual Dmg.</p><p></p><p>Protective Items ACBonus MaxDex ACP </p><p>Bracers of Armour (+1) +1 - -0</p><p>Amulet of Nat. Arm. (+1) +1 - -0</p><p></p><p>Languages: Common </p><p></p><p>Abilities:</p><p>AC Bonus (Ex)</p><p>Ki Power (Su) (5 Uses)</p><p>Sudden Strike (Ex) (+3d6)</p><p>Trapfinding (Ex) (As rouge's ability)</p><p>Ghost Step (Su) (Invisible)</p><p>Poison Use (Ex)</p><p>Great Leap (Su)</p><p></p><p>Proficencies: Simple Weapons, Hand Crossbow, Kama, Kukri, Nunchaku, Sai,</p><p>Shortbow, Shortsword, Shuriken, Siangham. Not proficent with any armour or shields.</p><p></p><p>Feats: Dodge, Two-Weapon Fighting, Imp. Init.</p><p></p><p>Skill Points: 56 Max Ranks: 8/4 </p><p></p><p>Skills Ranks Modifer Other Total</p><p>Balance 5 +3 +2 +10</p><p>Climb 5 +2 +2 +9 (+2 with ropes)</p><p>Disable Device 5 +0 +2 +7</p><p>Escape Artist 0 +3 +0 +3 (+2 with ropes)</p><p>Hide 7 +3 +6 +16</p><p>Jump 6 +2 +6 +14</p><p>Move Silently 7 +3 +0 +10</p><p>Open Lock 4 +3 +2 +9</p><p>Search 2 +3 +0 +5</p><p>Spot 4 +3 +0 +7</p><p>Tumble 6 +3 +2 +11</p><p>Use Rope 5 +3 +2 +10</p><p></p><p>Equipment Cost Weight</p><p>Ammy of Nat. Arm.(+1) 2000gp -</p><p>Arrows(20) 1gp 3lb</p><p>Bracers of Armour(+1) 1000gp -</p><p>Cloak of Elvenkind 2500gp 1lb</p><p>Dagger, Cold Iron 4gp 1lb</p><p>Dagger, Alchem. Silver 22gp 1lb</p><p>Feather Fall Talisman 50gp -</p><p>Handy Haversack 2000gp 5lb</p><p>-Bedroll 1sp -</p><p>-Caltrops 1gp -</p><p>-Climber's Kit 80gp - (+2 on Climb)</p><p>-Disguise kit 50gp - (+2 on Disguise) (10/10)</p><p>-Flint&Steel 1gp -</p><p>-Rations(10) 5gp -</p><p>-Everburning Torch 110gp -</p><p>-Waterskin 1gp -</p><p>-Whetstone 2cp -</p><p>Kama 2gp 2lb</p><p>Nunchaku 2gp 2lb</p><p>Pouch, belt 1gp 0.5lb</p><p>-Coins 2gp7sp8cp -</p><p>-Onyx 50gp -</p><p>Potion holder 50gp 0.5lb</p><p>-Alchemist's Fire 20gp 1.5lb</p><p>-Antitoxin 50gp -</p><p>-Drow Poison 75gp - (DC 13, Unconciousess)</p><p>-Cure light wounds(3) 150gp -</p><p>-Holy water 25gp 1lb</p><p>Rope, Silk(50ft) 10gp 5lb (+2 to Use Rope)</p><p>-Grappeling Hook 1gp 4lb</p><p>Sai(2) 2gp 2lb</p><p>Shiftweave Clothing 500gp -</p><p>-Cold Weather Outfit 8gp -</p><p>-Explorer's Outfit 10gp -</p><p>-Darkweave Outfit 110gp - (+1 to Hide)</p><p>-Peasant’s Outfit 1sp -</p><p>-Traveler’s Outfit 1gp -</p><p>Shuriken(15) 3gp 1.5lb</p><p>Thieves’ tools, MASTER 100gp 2lb (+2 on Disable/OpenLock)</p><p></p><p>Total Weight: 33.5lb</p><p> Lgt Med Hvy Lift Drag</p><p>Max Weight: 58 116 175 350 875</p><p></p><p></p><p>Age: 17</p><p>Height: 5'10"</p><p>Weight: 180lb</p><p>Eyes: Blue</p><p>Hair: Brown</p><p>Skin: Pale white</p><p>Region: Breland</p><p>City: Sharn[/CODE]</p><p>Appearance/Description:</p><p>[SBLOCK]Kerrick stands 5’10” tall and seems to around average weight. His ice blue eyes stare at yours, evaluating you while you evaluate him. He smiles and runs a hand through his short cut brown hair as he turns to walk away. Kerrick is wearing a neutral grey cloak (clasped at the base of his neck with a golden brooch), which hides most of his body. What you can see from the front is his loose fitting white shirt and brown pants. He has a silver chain around his neck, but his shirt hides whatever is on the end. He also has dull grey bracers on as well. The only weapon you can see is the ornate dagger sheathed at his belt, it has an abnormally long hilt. Other than the lack of weaponry he seems prepared, he has a small backpack that looks full and the ever important grappling hook and attached rope hangs from the side of the pack.[/SBLOCK]</p><p>History:</p><p>[SBLOCK]Kerrick is a ninja from the Temple of the Spire, a group of monks living and training in Sharn. The temple is dedicated to stamping out crime and operates much like any church. This is all a façade. The temple’s true goal in Sharn is to recover artefacts (that rightfully belong to them) from Xen’drik. They usually have initiates travel to the lost continent to recover something before are accepted as a full member of the order. The artefacts are taken to Morgrave University for analysis before being ‘stolen’ back.</p><p></p><p>Temple initiates are chosen for their potential and young age. Not everyone has the ability to master the ancient martial arts. Most are trained from birth to harness their abilities and focus their ki. They spend their early years in training, supplemented by menial labour and complex ritualized duel intended to increase overall lethality and grace.</p><p></p><p>Kerrick was born to two dockside labourers, at an age of two months he was taken by the Temple’s “collectors”. Kerrick became a junior apprentice (a Ryst) at age six. As a Ryst he did many meditations to focus his ki, as well as training to overcome basic phobias that would hinder his ability to perform his duties. Ryst training is like tempering steel. Preparing the initiate for the greater trials ahead.</p><p></p><p>At the Kir stage (a senior apprentice) Kerrick was as skilled as the average soldier. As a Kir he learnt the weapons and tactics of the ancient warrior monks, how they manipulated their ki to hide themselves in plain sight, how to tune the body to the mind and make great jumps. At the age of eleven Kerrick killed his first target. An old barkeep in the Cogs who had a small slave trade on the side. The Temple of Spire would point him in a direction and he would return with the head of some criminal no one else would bring to justice.</p><p></p><p>Even as a young child Kerrick displayed an amazing amount of control and maturity. Kerrick understands that life is precious so he only kills the guilty. After all, killing everyone in your way is not only hard to cover up, it’s unprofessional.</p><p></p><p>Kerrick never really knew his parents, the Temple is his home. Its masters are his parents and the apprentices are his older siblings. Kerrick takes the ninja path to heart and tries to stay emotionally distant from everyone, but has developed a special bond with his master, Tertas Ra’na. He sees Tertas as a father figure and has great faith in his abilities and teachings.</p><p></p><p>Kerrick has accumulated much resentment among his peers because in only seventeen years he has become an elder apprentice (an Estas), while others who are in their twenties are still senior or junior apprentices (Kir and Ryst, respectively).</p><p></p><p>To become a fill member of the Temple of the Spire, Kerrick must find an artefact in Xen’drik and return it Morgrave University. As such his masters have ‘enlisted’ him as a first year student in archaeology (Under the assumed name Kerrick Estas, using his rank as his last name) and made sure that he would be taken on the voyage to the continent for the ring artefact.</p><p>[/SBLOCK]</p><p>Temple of the Spire:</p><p>[SBLOCK]Temple of the Spire</p><p>Holy Order (N)</p><p>Medium Organization</p><p>194 Members</p><p>50,000 GP Limit</p><p></p><p>Class Demographics</p><p>50% Monks (97)</p><p>25% Ninjas (48)</p><p>15% Shujenga (29)</p><p>10% Other (20)</p><p></p><p>Racial Demographics:</p><p>70% Human (135)</p><p>15% Elven/Half-Elven (29)</p><p>10% Halfing (19)</p><p>5% Other (11)</p><p></p><p>Rank Breakdown:</p><p>Grand Master - El (1)</p><p>Counciler - Kor (10)</p><p>Full Member - Ra'na (94)</p><p>Elder Appr. - Estas (20)</p><p>Senior Appr. - Kir (29)</p><p>Junior Appr. - Ryst (40)</p><p>[/SBLOCK]</p><p>EDITS:</p><p>[SBLOCK]Figured out class/race and read the Eberron campaign setting book.</p><p>Added character sheet.</p><p>Updated sheet, nearing completion.</p><p>Added History and Description.</p><p>Corrected weight.</p><p>Rewrote History.</p><p>Added stats for the Temple of the Spire.</p><p>Added Cloak of Elvenkind's Bonus to Hide.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="lonesoldier, post: 2231308, member: 31189"] [CODE]Name: Kerrick Gender: Male Race: Human Class: Ninja 5 Alignment: Lawful Neutral Deity: Dol Dorn Str: 14 +2 (6p.) Level: 5 XP: 10,000/15,000 Dex: 16 +3 (10p.) BAB: +3 HP: 24 (6+4d6) Con: 10 +0 (2p.) Grapple: +5 AC: 19 (10 +3 Dex, +3 Wis, +1 Ninja, +1 Armour, +1 Natural) Int: 10 +0 (2p.) Speed: 30' Touch AC: 18 Wis: 16 +3 (8p.)(+1) Init: +7 Flatfooted AC: 16 Cha: 12 +1 (4p.) ACP: -0 AP: 7 Saves Base Mod Other Total Fort: 1 +1 +2 Ref: 4 +3 +7 Will: 1 +3 +2 +6 Weapons Attack Damage Critical Range DamageTp Special/Note Dagger (CI or AS) +5 1d4+2 19-20/x2 10ft P or S ColdIron/Silver Kama +5 1d6+2 x2 - S Trip attacks Kama/Nunchaku +3/+3 1d6+2/1d6+2 x2 - S/B Trip/Disarm Nunchaku +5 1d6+2 x2 - B +2 on Disarm Sai +5 1d4+2 x2 10ft B +4 on Disarm Sai/Sai +3/+3 1d4+2/1d4+2 x2 10ft B/B Disarm Shortbow +6 1d6 x3 60ft P - Shuriken(3) +6 3d2 x2 10ft P - Unarmed Attack +5 1d3+2 x2 - B Subdual Dmg. Protective Items ACBonus MaxDex ACP Bracers of Armour (+1) +1 - -0 Amulet of Nat. Arm. (+1) +1 - -0 Languages: Common Abilities: AC Bonus (Ex) Ki Power (Su) (5 Uses) Sudden Strike (Ex) (+3d6) Trapfinding (Ex) (As rouge's ability) Ghost Step (Su) (Invisible) Poison Use (Ex) Great Leap (Su) Proficencies: Simple Weapons, Hand Crossbow, Kama, Kukri, Nunchaku, Sai, Shortbow, Shortsword, Shuriken, Siangham. Not proficent with any armour or shields. Feats: Dodge, Two-Weapon Fighting, Imp. Init. Skill Points: 56 Max Ranks: 8/4 Skills Ranks Modifer Other Total Balance 5 +3 +2 +10 Climb 5 +2 +2 +9 (+2 with ropes) Disable Device 5 +0 +2 +7 Escape Artist 0 +3 +0 +3 (+2 with ropes) Hide 7 +3 +6 +16 Jump 6 +2 +6 +14 Move Silently 7 +3 +0 +10 Open Lock 4 +3 +2 +9 Search 2 +3 +0 +5 Spot 4 +3 +0 +7 Tumble 6 +3 +2 +11 Use Rope 5 +3 +2 +10 Equipment Cost Weight Ammy of Nat. Arm.(+1) 2000gp - Arrows(20) 1gp 3lb Bracers of Armour(+1) 1000gp - Cloak of Elvenkind 2500gp 1lb Dagger, Cold Iron 4gp 1lb Dagger, Alchem. Silver 22gp 1lb Feather Fall Talisman 50gp - Handy Haversack 2000gp 5lb -Bedroll 1sp - -Caltrops 1gp - -Climber's Kit 80gp - (+2 on Climb) -Disguise kit 50gp - (+2 on Disguise) (10/10) -Flint&Steel 1gp - -Rations(10) 5gp - -Everburning Torch 110gp - -Waterskin 1gp - -Whetstone 2cp - Kama 2gp 2lb Nunchaku 2gp 2lb Pouch, belt 1gp 0.5lb -Coins 2gp7sp8cp - -Onyx 50gp - Potion holder 50gp 0.5lb -Alchemist's Fire 20gp 1.5lb -Antitoxin 50gp - -Drow Poison 75gp - (DC 13, Unconciousess) -Cure light wounds(3) 150gp - -Holy water 25gp 1lb Rope, Silk(50ft) 10gp 5lb (+2 to Use Rope) -Grappeling Hook 1gp 4lb Sai(2) 2gp 2lb Shiftweave Clothing 500gp - -Cold Weather Outfit 8gp - -Explorer's Outfit 10gp - -Darkweave Outfit 110gp - (+1 to Hide) -Peasant’s Outfit 1sp - -Traveler’s Outfit 1gp - Shuriken(15) 3gp 1.5lb Thieves’ tools, MASTER 100gp 2lb (+2 on Disable/OpenLock) Total Weight: 33.5lb Lgt Med Hvy Lift Drag Max Weight: 58 116 175 350 875 Age: 17 Height: 5'10" Weight: 180lb Eyes: Blue Hair: Brown Skin: Pale white Region: Breland City: Sharn[/CODE] Appearance/Description: [SBLOCK]Kerrick stands 5’10” tall and seems to around average weight. His ice blue eyes stare at yours, evaluating you while you evaluate him. He smiles and runs a hand through his short cut brown hair as he turns to walk away. Kerrick is wearing a neutral grey cloak (clasped at the base of his neck with a golden brooch), which hides most of his body. What you can see from the front is his loose fitting white shirt and brown pants. He has a silver chain around his neck, but his shirt hides whatever is on the end. He also has dull grey bracers on as well. The only weapon you can see is the ornate dagger sheathed at his belt, it has an abnormally long hilt. Other than the lack of weaponry he seems prepared, he has a small backpack that looks full and the ever important grappling hook and attached rope hangs from the side of the pack.[/SBLOCK] History: [SBLOCK]Kerrick is a ninja from the Temple of the Spire, a group of monks living and training in Sharn. The temple is dedicated to stamping out crime and operates much like any church. This is all a façade. The temple’s true goal in Sharn is to recover artefacts (that rightfully belong to them) from Xen’drik. They usually have initiates travel to the lost continent to recover something before are accepted as a full member of the order. The artefacts are taken to Morgrave University for analysis before being ‘stolen’ back. Temple initiates are chosen for their potential and young age. Not everyone has the ability to master the ancient martial arts. Most are trained from birth to harness their abilities and focus their ki. They spend their early years in training, supplemented by menial labour and complex ritualized duel intended to increase overall lethality and grace. Kerrick was born to two dockside labourers, at an age of two months he was taken by the Temple’s “collectors”. Kerrick became a junior apprentice (a Ryst) at age six. As a Ryst he did many meditations to focus his ki, as well as training to overcome basic phobias that would hinder his ability to perform his duties. Ryst training is like tempering steel. Preparing the initiate for the greater trials ahead. At the Kir stage (a senior apprentice) Kerrick was as skilled as the average soldier. As a Kir he learnt the weapons and tactics of the ancient warrior monks, how they manipulated their ki to hide themselves in plain sight, how to tune the body to the mind and make great jumps. At the age of eleven Kerrick killed his first target. An old barkeep in the Cogs who had a small slave trade on the side. The Temple of Spire would point him in a direction and he would return with the head of some criminal no one else would bring to justice. Even as a young child Kerrick displayed an amazing amount of control and maturity. Kerrick understands that life is precious so he only kills the guilty. After all, killing everyone in your way is not only hard to cover up, it’s unprofessional. Kerrick never really knew his parents, the Temple is his home. Its masters are his parents and the apprentices are his older siblings. Kerrick takes the ninja path to heart and tries to stay emotionally distant from everyone, but has developed a special bond with his master, Tertas Ra’na. He sees Tertas as a father figure and has great faith in his abilities and teachings. Kerrick has accumulated much resentment among his peers because in only seventeen years he has become an elder apprentice (an Estas), while others who are in their twenties are still senior or junior apprentices (Kir and Ryst, respectively). To become a fill member of the Temple of the Spire, Kerrick must find an artefact in Xen’drik and return it Morgrave University. As such his masters have ‘enlisted’ him as a first year student in archaeology (Under the assumed name Kerrick Estas, using his rank as his last name) and made sure that he would be taken on the voyage to the continent for the ring artefact. [/SBLOCK] Temple of the Spire: [SBLOCK]Temple of the Spire Holy Order (N) Medium Organization 194 Members 50,000 GP Limit Class Demographics 50% Monks (97) 25% Ninjas (48) 15% Shujenga (29) 10% Other (20) Racial Demographics: 70% Human (135) 15% Elven/Half-Elven (29) 10% Halfing (19) 5% Other (11) Rank Breakdown: Grand Master - El (1) Counciler - Kor (10) Full Member - Ra'na (94) Elder Appr. - Estas (20) Senior Appr. - Kir (29) Junior Appr. - Ryst (40) [/SBLOCK] EDITS: [SBLOCK]Figured out class/race and read the Eberron campaign setting book. Added character sheet. Updated sheet, nearing completion. Added History and Description. Corrected weight. Rewrote History. Added stats for the Temple of the Spire. Added Cloak of Elvenkind's Bonus to Hide. [/SBLOCK] [/QUOTE]
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