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<blockquote data-quote="Old Fezziwig" data-source="post: 2029555" data-attributes="member: 59"><p><strong>Surprise Round</strong></p><p><em>Initiative: (Rawhide 14), Rats 11, (Gannon 11), Plonk 5, Flawed 2</em></p><p></p><p>Before Plonk or Flawed can react, the two creatures are upon them; they look like rats, but they have strange bony plates on their bodies and their fangs drip with an odd, brackish saliva. Flawed feels one of them clamp down on his leg with a vicious bite [3 hp damage, 3 hp acid damage] and can hear the saliva sizzling as it makes contact with his leg.</p><p></p><p>Plonk fires at the one in front of him, missing wildly [ranged attack, roll of 3 on d20, +1 ranged, total 4, miss] as the warforged retreats back towards the shifter and cleric.</p><p></p><p><strong>Conditions</strong></p><p>Flawed 1/7 hp</p><p></p><p>[sblock]<strong>OOC</strong>: <em>The creatures are standing next to Plonk, who is fairly exposed. I overrode Flawed's posted action, as I couldn't see him taking the chance of staying there and getting killed. There's a lot of room to maneuver in here, so don't worry too much about maps and AoOs (as a matter of fact, although I'm going to continue using AoOs, I'm not going to use maps — too much time for too little reward — this means that AoOs will be fairly loose, and, unless you do something like casting a spell in melee or running through a cluster of orcs, I'm going to be pretty forgiving of that...I'd like the game to pick up speed and style, and I think that the maps have been slowing that down a bit). </em></p><p><em></em></p><p><em>Please post actions for the next three rounds. Everyone can now act in the initiative order I've posted above.</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2029555, member: 59"] [b]Surprise Round[/b] [I]Initiative: (Rawhide 14), Rats 11, (Gannon 11), Plonk 5, Flawed 2[/i] Before Plonk or Flawed can react, the two creatures are upon them; they look like rats, but they have strange bony plates on their bodies and their fangs drip with an odd, brackish saliva. Flawed feels one of them clamp down on his leg with a vicious bite [3 hp damage, 3 hp acid damage] and can hear the saliva sizzling as it makes contact with his leg. Plonk fires at the one in front of him, missing wildly [ranged attack, roll of 3 on d20, +1 ranged, total 4, miss] as the warforged retreats back towards the shifter and cleric. [b]Conditions[/b] Flawed 1/7 hp [sblock][b]OOC[/b]: [i]The creatures are standing next to Plonk, who is fairly exposed. I overrode Flawed's posted action, as I couldn't see him taking the chance of staying there and getting killed. There's a lot of room to maneuver in here, so don't worry too much about maps and AoOs (as a matter of fact, although I'm going to continue using AoOs, I'm not going to use maps — too much time for too little reward — this means that AoOs will be fairly loose, and, unless you do something like casting a spell in melee or running through a cluster of orcs, I'm going to be pretty forgiving of that...I'd like the game to pick up speed and style, and I think that the maps have been slowing that down a bit). Please post actions for the next three rounds. Everyone can now act in the initiative order I've posted above.[/i][/sblock] [/QUOTE]
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