Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
[Eberron] The Forgotten Forge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old Fezziwig" data-source="post: 2052223" data-attributes="member: 59"><p><strong>Round 2</strong></p><p>Initiative: <em>Plonk 20, (Rawhide 8a), Flawed 8b, Gannon 7, iron dogs 3</em></p><p></p><p>Plonk cleverly rolls past the iron dogs and towards the door [Dexterity check, roll of 5 on d20, +1 Dex, +6 on action die, +6 on 2nd die, +6 on 3rd die, +2 on 4th die, total 26, success]. You look at the door. It's locked here, too, so you start to see if you can't work the lock a bit [Open Lock check, roll of 20 on d20, automatic success]. You're not sure if it's luck or chance, but you roll one of the tumblers over just a bit, adjust another, and jam the third, and the sucker pops open. So much for magic locks.</p><p></p><p><strong>Gannon, Flawed</strong>: The doors snap open to reveal Plonk and two iron dogs inside an old forge. Rawhide lies on the ground, bleeding and unconscious, just beyond the dogs.</p><p></p><p><strong>Conditions</strong></p><p>Flawed 7/7 hp</p><p>Gannon 5/9 hp</p><p>Plonk 6/7 hp, 3/5 AP</p><p>Rawhide -3/13 hp (unconscious)</p><p></p><p>[sblock]<strong>OOC</strong>: <em>And that's what we call an exploding action die — at the Boston Game Day, CarlZog rolled something like five 6s followed by a 5 for healing (in GT, you can use them for healing). And, apparently, my dice don't only roll natural 20s for me (that DC was sick high, but a 20's a 20 and y'all are heroes, so...). Good times. And we pause again in the middle of round 2 to allow Knight Otu and MadMaxim a chance to change previously stated actions...</em></p><p></p><p><strong>OOC</strong> for <strong>Ashy</strong>: <em>Did you want to use an AP to stabilize Rawhide if he doesn't get healed?</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 2052223, member: 59"] [b]Round 2[/b] Initiative: [i]Plonk 20, (Rawhide 8a), Flawed 8b, Gannon 7, iron dogs 3[/i] Plonk cleverly rolls past the iron dogs and towards the door [Dexterity check, roll of 5 on d20, +1 Dex, +6 on action die, +6 on 2nd die, +6 on 3rd die, +2 on 4th die, total 26, success]. You look at the door. It's locked here, too, so you start to see if you can't work the lock a bit [Open Lock check, roll of 20 on d20, automatic success]. You're not sure if it's luck or chance, but you roll one of the tumblers over just a bit, adjust another, and jam the third, and the sucker pops open. So much for magic locks. [b]Gannon, Flawed[/b]: The doors snap open to reveal Plonk and two iron dogs inside an old forge. Rawhide lies on the ground, bleeding and unconscious, just beyond the dogs. [b]Conditions[/b] Flawed 7/7 hp Gannon 5/9 hp Plonk 6/7 hp, 3/5 AP Rawhide -3/13 hp (unconscious) [sblock][b]OOC[/b]: [i]And that's what we call an exploding action die — at the Boston Game Day, CarlZog rolled something like five 6s followed by a 5 for healing (in GT, you can use them for healing). And, apparently, my dice don't only roll natural 20s for me (that DC was sick high, but a 20's a 20 and y'all are heroes, so...). Good times. And we pause again in the middle of round 2 to allow Knight Otu and MadMaxim a chance to change previously stated actions...[/i] [b]OOC[/b] for [b]Ashy[/b]: [i]Did you want to use an AP to stabilize Rawhide if he doesn't get healed?[/i][/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
[Eberron] The Forgotten Forge
Top