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[Eberron] The Khorvaire Code: a campaign idea
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<blockquote data-quote="Deadguy" data-source="post: 3338796" data-attributes="member: 2480"><p>Just throwing thoughts out. I would say that the Dragons - or rather a group of them - would have to be complicit with the Keepers. Partly because activation magics sound like they should belong to the dragons who understand the Prophecy better than anyone else. And partly because they presumably are the means by which the dragons who disagree with this choice can be kept at bay.</p><p></p><p>The Keepers would have to keep a very very close eye on everyone in Khorvaire, since a single example of a 'wrong' Dragonmark could potentially force a re-evaluation of the true nature of the 'mark. One idea is that all Aberrant Marks are in fact standard Dragonmarks manifesting in the 'wrong' race. Or maybe Aberrant Marks are the true <em>spontaneous</em> Marks, and those that appear in the House Bloodlines are in fact the 'false' potentiality created by the Keepers' intervention.</p><p></p><p>As for motivation: well the 'marks are the Prophecy writ into the flesh of mortals. Control the expression and you control the Prophecy (to a degree). You might consider what exact event - or better event chain - that the Keepers (and their draconic allies) are trying to bring about or avert. if you want to be really nasty, then maybe the objective is a reasonable, even desirable one. That way when the PCs start to uncover the truth they are forced to decide whether the actions of the Keepers are justified.</p><p></p><p>Of course in proper conspiracy style, it's likely that whatever the Keepers original motives, someone or some group with have at least tried to subvert the ideals. And there are plenty of such agencies to choose from. Indeed there's every likelihood that it's more than a single intervention. From something as 'lowly' as the Aurum, through to the Dreaming Dark or the Lords of Dust, or even the Daelkyr. They might all very well have a finger in the pie. Interestingly, if they all see advantage in the program, then they might all work to preserve the conspiracy. That might be very frightening to PCs when even known enemies don't want to hear what they've uncovered.</p><p></p><p>Finally, you must answer: what are the PCs expected to uncover? And what effect might success have on the game? A world where the truth is exposed wouldn't be the standard Eberron as written. </p><p></p><p>It would be a lot of work plotting this out, but it might well prove to be a very memorable campaign. The danger (as with any complex conspiracies) is that the players lose track of the plot and despair.</p><p></p><p>Still good luck with the game, and let us know if you go ahead with it.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 3338796, member: 2480"] Just throwing thoughts out. I would say that the Dragons - or rather a group of them - would have to be complicit with the Keepers. Partly because activation magics sound like they should belong to the dragons who understand the Prophecy better than anyone else. And partly because they presumably are the means by which the dragons who disagree with this choice can be kept at bay. The Keepers would have to keep a very very close eye on everyone in Khorvaire, since a single example of a 'wrong' Dragonmark could potentially force a re-evaluation of the true nature of the 'mark. One idea is that all Aberrant Marks are in fact standard Dragonmarks manifesting in the 'wrong' race. Or maybe Aberrant Marks are the true [I]spontaneous[/I] Marks, and those that appear in the House Bloodlines are in fact the 'false' potentiality created by the Keepers' intervention. As for motivation: well the 'marks are the Prophecy writ into the flesh of mortals. Control the expression and you control the Prophecy (to a degree). You might consider what exact event - or better event chain - that the Keepers (and their draconic allies) are trying to bring about or avert. if you want to be really nasty, then maybe the objective is a reasonable, even desirable one. That way when the PCs start to uncover the truth they are forced to decide whether the actions of the Keepers are justified. Of course in proper conspiracy style, it's likely that whatever the Keepers original motives, someone or some group with have at least tried to subvert the ideals. And there are plenty of such agencies to choose from. Indeed there's every likelihood that it's more than a single intervention. From something as 'lowly' as the Aurum, through to the Dreaming Dark or the Lords of Dust, or even the Daelkyr. They might all very well have a finger in the pie. Interestingly, if they all see advantage in the program, then they might all work to preserve the conspiracy. That might be very frightening to PCs when even known enemies don't want to hear what they've uncovered. Finally, you must answer: what are the PCs expected to uncover? And what effect might success have on the game? A world where the truth is exposed wouldn't be the standard Eberron as written. It would be a lot of work plotting this out, but it might well prove to be a very memorable campaign. The danger (as with any complex conspiracies) is that the players lose track of the plot and despair. Still good luck with the game, and let us know if you go ahead with it. [/QUOTE]
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