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Eberron: The Last War
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<blockquote data-quote="Krellic" data-source="post: 1624050" data-attributes="member: 1760"><p>Thanks for the feedback guys.</p><p></p><p>I think that getting too hung up on the magical nature of the world is probably the wrong thing to do. I take the point that large scale war magic may not have that prevalent.</p><p></p><p>This is how I see the war developing. It starts out in very 'Mediaeval' fashion. Nobles leading their knights to war who in turn lead their retinues and raise levies/militias to form up the bulk. It seems that none of the battles are as conclusive as some of the early Hundred Years' War battles but campaigns lurch on year upon year and the flower of chivalry becomes jaded and thinned by constant carnage.</p><p></p><p>There's probably a few battles that are swung by the clash of turning coats...</p><p></p><p>Gradually the focus of military service switches from turning up with your retinue to providing professional soldiery. Armies become professional regiments raised by rulers and supplemented by similar groups made up of professional mercenaries.</p><p></p><p>Mercenaries bring a more ruthless edge to things and their employers struggle to keep them paid and loyal. Outrages and atrocities increase with number, the practice of ransoming nobles has now died out.</p><p></p><p>As the deadlock bites and the war continues to drain resorces the various leaders cast around for weapons that will break the impasse. Arcane colleges offer various alchemical shot for artillery. The rise of the artificier class brings eternal wands to intensify and regularise an otherwise internittent eldritch factor.</p><p></p><p>The warforged become the weapon that will end the war and everyone struggles to purchase soldiers that fight without getting tired or needing food. The lightning trains revolutionise logistical support and skyships offer a deadly if expensive means of delivering troops and ordnance. </p><p></p><p>Already a terrible and deadly affair, weapons of mass destruction are turning the battlefield into an even more horrific affair. What is more research is going on into even deadlier and more powerful weapons. </p><p></p><p>Then the Cyre/Mournland disaster acts as a wake-up call to the various rulers and almost overnight the first overtures for peace are going out.</p><p></p><p>I think that the dragonmarked houses would struggle to keep such obvious weapons as skyships out of the hands of the military. Just like the warforged though I'm sure these and other marvellous advances were quite neutrally sold to everyone.</p><p></p><p>A reasonable assessment? Anything I've missed?</p></blockquote><p></p>
[QUOTE="Krellic, post: 1624050, member: 1760"] Thanks for the feedback guys. I think that getting too hung up on the magical nature of the world is probably the wrong thing to do. I take the point that large scale war magic may not have that prevalent. This is how I see the war developing. It starts out in very 'Mediaeval' fashion. Nobles leading their knights to war who in turn lead their retinues and raise levies/militias to form up the bulk. It seems that none of the battles are as conclusive as some of the early Hundred Years' War battles but campaigns lurch on year upon year and the flower of chivalry becomes jaded and thinned by constant carnage. There's probably a few battles that are swung by the clash of turning coats... Gradually the focus of military service switches from turning up with your retinue to providing professional soldiery. Armies become professional regiments raised by rulers and supplemented by similar groups made up of professional mercenaries. Mercenaries bring a more ruthless edge to things and their employers struggle to keep them paid and loyal. Outrages and atrocities increase with number, the practice of ransoming nobles has now died out. As the deadlock bites and the war continues to drain resorces the various leaders cast around for weapons that will break the impasse. Arcane colleges offer various alchemical shot for artillery. The rise of the artificier class brings eternal wands to intensify and regularise an otherwise internittent eldritch factor. The warforged become the weapon that will end the war and everyone struggles to purchase soldiers that fight without getting tired or needing food. The lightning trains revolutionise logistical support and skyships offer a deadly if expensive means of delivering troops and ordnance. Already a terrible and deadly affair, weapons of mass destruction are turning the battlefield into an even more horrific affair. What is more research is going on into even deadlier and more powerful weapons. Then the Cyre/Mournland disaster acts as a wake-up call to the various rulers and almost overnight the first overtures for peace are going out. I think that the dragonmarked houses would struggle to keep such obvious weapons as skyships out of the hands of the military. Just like the warforged though I'm sure these and other marvellous advances were quite neutrally sold to everyone. A reasonable assessment? Anything I've missed? [/QUOTE]
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