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[Eberron] the "League" (the League Reborn, Evil Reborn)
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<blockquote data-quote="MatrexsVigil" data-source="post: 1935917" data-attributes="member: 14259"><p><span style="font-size: 10px">Name: Enden Male human Artificer/Swashbuckler; 6000 XP; Medium humanoid; HD 4d10+4; hp 38; Init +3; Spd 30 ft.; AC 13, touch 13, flat-footed 10; Base Atk +4; Grp +5; Atk +7 ranged (1d8, 19-20/x2, 80ft lightcrossbow),+7 ranged (1d4+1, 19-20/x2, 10ft dagger) or +7 melee (, some sort of magical whip); SA ; SQ ; AL NG; AP 6; SV Fort +5, Ref +5, Will +4; Str 12, Dex 16, Con 12, Int 19, Wis 10, Cha 12.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Skills and Feats: Appraise +6, Balance +6, Bluff +4, Climb +4, Concentration +4, Craft(alchemy) +7, Craft(weaponsmithing) +1, Craft(blacksmithing) +7, Craft(jewelrycrafting) +3,Diplomacy +2, Disable Device +6, Escape Artist +5, Jump +4, Knowledge(arcana) +7, Knolwedge(architecture and engineering) +7, Knowledge(the planes) +7, Open Lock +7, Search +8, Speak Language (Elven, Dwarven) Spellcraft +8, Swim +1 Tumble +10, Use Magic Device +8;Exceptional Artisan[First], Extraordianry Artisan[First], Legendary Artisan[First], Exotic Weapon Proficiency(whip) [Second], Combat Expertise[Third], Improved Disarm[Fourth], Extend Spell[Class], Scribe Scroll[Class], Brew Potion[Class], Craft Wonderous Item[Class], Craft Homunculus[Class].</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Languages: Common, Ignan, Auran, Terran, Aquan, Dwarven, Elven.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Racial Abilties: Medium-size, 30ft move, +4 Skill points at level one, +1 Skill point per level after first, Bonus Feat.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Class Abilities: Weapon & Armor Proficiencies (simple weapons, light and medium armor, all shields minus tower shield), Artificer Knowledge (Can make check to see if item is magical, +8 bonus, takes one round of study, DC 15), Artisan Bonus (+2 bonus to Use Magic Item checks for items which he already has the creation feat), Disable Trap (Can make Search checks to find traps with DCs higher than 20), Item Creation (Can make magic items for which he does not have the prerequested spell, DC 20 + caster level), Scribe Scroll, Craft Reserve 80pts (Can substitute points for XP in item creation), Brew Potion, Craft Wonderous Item, Craft Homunculus, Bonus Feat (Extend Spell); Weapon & Armor Proficiencies (simple and martial weapons, light armor), Weapon Finess, Grace +1 (+1 bonus to Reflex saves), Insightful Strike (Add Int bonus plus Str bonus for damage with light/Weapon Finess-able weapons).</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Infusions per Day (4/3) DC 14+infusion level; Caster Level 4th.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Possessions: Little under 500gp spent, 90 lbs.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Dagger(2), Light Crossbow, 20 bolts, Artisan’s tools, masterwork, Backpack, Bedroll, Blanket, winter, Candle(5), Canvas (sq. yd.), Case, map or scroll(11), Chalk, 10 piece, Explorer’s outfit, Fishhook, Flint and steel, Ink (1 oz. vial), Inkpen, Mirror, small steel, Oil(3), Paper(5), Pouch belt, Rations trail(7), Rope silk (50 ft.), Sack(2), Sealing wax, Sewing needle, Signet ring, Torch, Vial(10), Waterskin, Whetstone, Acid(4), Acidic Fire(4), Alchemist’s fire(4),Alchemist's frost(4), Alchemist's spark(4), Antitoxin(4), Everburning torch, Smokestick(4), Sunrod(4),Thunderstone(4), Tindertwig(4).</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Created Magic Items (XP cost): Potion of Barkskin(9), Potion of Fly(23), Potion of Cure Light Wounds(2), Potion of Cure Light Wounds(2), Potion of Cure Light Wounds(2), Potion of Jump(2), Potion of Invisibility(9), Potion of Spider Climb(2), Potion of Waterbreathing(23), Scroll of Fireball(12), Scroll of Lightning Bolt(12), Scroll of Dispel Magic(12), Scroll of Summon Monster I(1), Scroll of Summon Monster III(12), Scroll of Summon Monster III(12), Scroll of Speak with Animals(12), Scroll of Web(5), Scroll of Charm Animal(1), Scroll of Floating Disk(1), Scroll of Mount(1), Wand of Magic Missle(23), Wand of Burning Hands(23).</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Age: 23, Height: 5'7", Weight 145lbs, Hair: Short cut black with blue tips, Eyes: Dark Green.</span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">History: Enden was born into a wealthy household in Aundair, his mother and father prominent memebers of House Cannith. His family had moved to Aundair to raise their children in relative peace and away from the majority of politics. The manor rested near Scions Sound, nestled in a small spanse of woods. Enden's father owned all the land for miles around and was wealthy enough to give his children an excellent education and fufilling life. Enden, after showing apptitude in fixing and correcting the many magic devices around the manor was sent to Arcanix. He spent most of his teenage years there and came out the best of his class. </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">On Enden's twenty-second birthday after he had established his own business in Fairhaven he had recieved word about a Karrnathian attack upon his home and the surrounding villages. Enraged, Enden returned home to find his family slaughtered along with the servants. Most of his home had been ransacked before being burnt to the ground. Enden, however, found his father's personal guards still alive and protecting his younger brother in the hidden building that housed his father's most prized possession, his air-galleon Emmanae (named after his wife). Learning what had happened, Enden had sent his younger brother to their closest relative's home and began building an arsenal to take vengence for his family. </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">It took him only three days before he took command of his father's ship (now re-named 'Endless Fury') and tracked down the band of Karrnathian maruarders that had killed his family. With the help of his inventions and his father's guard, he laid waste to part of the Karrnathian shoreline and obliterated any trace of the murderers. When Enden had returned to find his younger brother, he had found that House Cannith had cut all ties with him and his relatives had disowned him. His younger brother had been young enough at the time to not understand what had happened and so took his uncle and aunt's disowning of his brother as a sign that he should too. Enden dissapeared with his band of loyal soldiers and many claim that the remains of his father's air-galleon rest at the bottom of Eldeen bay. </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Enden of course started that rumor to keep Karrnath, Aundair, and House Cannith out of his hair. He has spent the last year wandering with crew, heartbroken and furious with House Cannith. </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Personality: Enden once was a jovial person, playing harmless pranks on his family or school mates. He treated his family and lessers well and never once gave his teachers any problem. After what happened to his family, Enden seemed to withdrawl into himself and started putting his entire soul into his magical works. He still treats his crew with respect but doesn't really seem 'alive' anymore. While he has never snapped at his crew, many of them are still haunted by their master's manic look and hate filled laughter during the slaughter of the Karrnathians. </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Appearance: Enden is some-what short and built like a fencer, not a brawler. He keeps his black hair short, dying the tips blue. His darkgreen eyes always seem haunted and when he looks at someone, it really looks like he's looking through them. His clothing is worn loose and each piece has more pockets than one would think possible. He wears a long leather jacket over his pocket covered armor and keeps his whip wound on his belt. He wears fingerless gloves that contain all manner of small tools in holders above his hand. Knocking his heel against the floor on each of his boots produces a dagger-sized blade from the toe. He also keeps another dagger hidden inside his right boot. He keeps a crossbow and dagger on the hip opposite of his whip and on both his front and back wears a belt pouch filled with all manner of assorted things from gems to screws to pieces of lightning charred wood. On his back is a backpack built to hide things along with expanding into a very small workstation. It seems no matter how much he stores in his pockets or backpack, he never seems weighed down. </span></p><p> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p></blockquote><p></p>
[QUOTE="MatrexsVigil, post: 1935917, member: 14259"] [size=2]Name: Enden Male human Artificer/Swashbuckler; 6000 XP; Medium humanoid; HD 4d10+4; hp 38; Init +3; Spd 30 ft.; AC 13, touch 13, flat-footed 10; Base Atk +4; Grp +5; Atk +7 ranged (1d8, 19-20/x2, 80ft lightcrossbow),+7 ranged (1d4+1, 19-20/x2, 10ft dagger) or +7 melee (, some sort of magical whip); SA ; SQ ; AL NG; AP 6; SV Fort +5, Ref +5, Will +4; Str 12, Dex 16, Con 12, Int 19, Wis 10, Cha 12. Skills and Feats: Appraise +6, Balance +6, Bluff +4, Climb +4, Concentration +4, Craft(alchemy) +7, Craft(weaponsmithing) +1, Craft(blacksmithing) +7, Craft(jewelrycrafting) +3,Diplomacy +2, Disable Device +6, Escape Artist +5, Jump +4, Knowledge(arcana) +7, Knolwedge(architecture and engineering) +7, Knowledge(the planes) +7, Open Lock +7, Search +8, Speak Language (Elven, Dwarven) Spellcraft +8, Swim +1 Tumble +10, Use Magic Device +8;Exceptional Artisan[First], Extraordianry Artisan[First], Legendary Artisan[First], Exotic Weapon Proficiency(whip) [Second], Combat Expertise[Third], Improved Disarm[Fourth], Extend Spell[Class], Scribe Scroll[Class], Brew Potion[Class], Craft Wonderous Item[Class], Craft Homunculus[Class]. Languages: Common, Ignan, Auran, Terran, Aquan, Dwarven, Elven. Racial Abilties: Medium-size, 30ft move, +4 Skill points at level one, +1 Skill point per level after first, Bonus Feat. Class Abilities: Weapon & Armor Proficiencies (simple weapons, light and medium armor, all shields minus tower shield), Artificer Knowledge (Can make check to see if item is magical, +8 bonus, takes one round of study, DC 15), Artisan Bonus (+2 bonus to Use Magic Item checks for items which he already has the creation feat), Disable Trap (Can make Search checks to find traps with DCs higher than 20), Item Creation (Can make magic items for which he does not have the prerequested spell, DC 20 + caster level), Scribe Scroll, Craft Reserve 80pts (Can substitute points for XP in item creation), Brew Potion, Craft Wonderous Item, Craft Homunculus, Bonus Feat (Extend Spell); Weapon & Armor Proficiencies (simple and martial weapons, light armor), Weapon Finess, Grace +1 (+1 bonus to Reflex saves), Insightful Strike (Add Int bonus plus Str bonus for damage with light/Weapon Finess-able weapons). Infusions per Day (4/3) DC 14+infusion level; Caster Level 4th. Possessions: Little under 500gp spent, 90 lbs. Dagger(2), Light Crossbow, 20 bolts, Artisan’s tools, masterwork, Backpack, Bedroll, Blanket, winter, Candle(5), Canvas (sq. yd.), Case, map or scroll(11), Chalk, 10 piece, Explorer’s outfit, Fishhook, Flint and steel, Ink (1 oz. vial), Inkpen, Mirror, small steel, Oil(3), Paper(5), Pouch belt, Rations trail(7), Rope silk (50 ft.), Sack(2), Sealing wax, Sewing needle, Signet ring, Torch, Vial(10), Waterskin, Whetstone, Acid(4), Acidic Fire(4), Alchemist’s fire(4),Alchemist's frost(4), Alchemist's spark(4), Antitoxin(4), Everburning torch, Smokestick(4), Sunrod(4),Thunderstone(4), Tindertwig(4). Created Magic Items (XP cost): Potion of Barkskin(9), Potion of Fly(23), Potion of Cure Light Wounds(2), Potion of Cure Light Wounds(2), Potion of Cure Light Wounds(2), Potion of Jump(2), Potion of Invisibility(9), Potion of Spider Climb(2), Potion of Waterbreathing(23), Scroll of Fireball(12), Scroll of Lightning Bolt(12), Scroll of Dispel Magic(12), Scroll of Summon Monster I(1), Scroll of Summon Monster III(12), Scroll of Summon Monster III(12), Scroll of Speak with Animals(12), Scroll of Web(5), Scroll of Charm Animal(1), Scroll of Floating Disk(1), Scroll of Mount(1), Wand of Magic Missle(23), Wand of Burning Hands(23). Age: 23, Height: 5'7", Weight 145lbs, Hair: Short cut black with blue tips, Eyes: Dark Green. History: Enden was born into a wealthy household in Aundair, his mother and father prominent memebers of House Cannith. His family had moved to Aundair to raise their children in relative peace and away from the majority of politics. The manor rested near Scions Sound, nestled in a small spanse of woods. Enden's father owned all the land for miles around and was wealthy enough to give his children an excellent education and fufilling life. Enden, after showing apptitude in fixing and correcting the many magic devices around the manor was sent to Arcanix. He spent most of his teenage years there and came out the best of his class. On Enden's twenty-second birthday after he had established his own business in Fairhaven he had recieved word about a Karrnathian attack upon his home and the surrounding villages. Enraged, Enden returned home to find his family slaughtered along with the servants. Most of his home had been ransacked before being burnt to the ground. Enden, however, found his father's personal guards still alive and protecting his younger brother in the hidden building that housed his father's most prized possession, his air-galleon Emmanae (named after his wife). Learning what had happened, Enden had sent his younger brother to their closest relative's home and began building an arsenal to take vengence for his family. It took him only three days before he took command of his father's ship (now re-named 'Endless Fury') and tracked down the band of Karrnathian maruarders that had killed his family. With the help of his inventions and his father's guard, he laid waste to part of the Karrnathian shoreline and obliterated any trace of the murderers. When Enden had returned to find his younger brother, he had found that House Cannith had cut all ties with him and his relatives had disowned him. His younger brother had been young enough at the time to not understand what had happened and so took his uncle and aunt's disowning of his brother as a sign that he should too. Enden dissapeared with his band of loyal soldiers and many claim that the remains of his father's air-galleon rest at the bottom of Eldeen bay. Enden of course started that rumor to keep Karrnath, Aundair, and House Cannith out of his hair. He has spent the last year wandering with crew, heartbroken and furious with House Cannith. Personality: Enden once was a jovial person, playing harmless pranks on his family or school mates. He treated his family and lessers well and never once gave his teachers any problem. After what happened to his family, Enden seemed to withdrawl into himself and started putting his entire soul into his magical works. He still treats his crew with respect but doesn't really seem 'alive' anymore. While he has never snapped at his crew, many of them are still haunted by their master's manic look and hate filled laughter during the slaughter of the Karrnathians. Appearance: Enden is some-what short and built like a fencer, not a brawler. He keeps his black hair short, dying the tips blue. His darkgreen eyes always seem haunted and when he looks at someone, it really looks like he's looking through them. His clothing is worn loose and each piece has more pockets than one would think possible. He wears a long leather jacket over his pocket covered armor and keeps his whip wound on his belt. He wears fingerless gloves that contain all manner of small tools in holders above his hand. Knocking his heel against the floor on each of his boots produces a dagger-sized blade from the toe. He also keeps another dagger hidden inside his right boot. He keeps a crossbow and dagger on the hip opposite of his whip and on both his front and back wears a belt pouch filled with all manner of assorted things from gems to screws to pieces of lightning charred wood. On his back is a backpack built to hide things along with expanding into a very small workstation. It seems no matter how much he stores in his pockets or backpack, he never seems weighed down. [/size] [/QUOTE]
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[Eberron] the "League" (the League Reborn, Evil Reborn)
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