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[Eberron] the "League" (the League Reborn, Evil Reborn)
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<blockquote data-quote="ShaggySpellsword" data-source="post: 1939430" data-attributes="member: 17626"><p>[Code][B]Marcus ir’Calvani [/B] [B]6,000 xp[/B]</p><p>Male human Cleric/Urban Ranger 4 of the Silver Flame</p><p>NG Medium humanoid (human)</p><p>[B]Init [/B]+3; [B]Senses[/B] See Invisibility, Listen +3, Spot +7</p><p>[B]Aura:[/B] Aura of Courage</p><p>[B]Action Points:[/B] 7</p><p>[B]Languages[/B] Common, Abyssal, Common</p><p>----------------------------------------------------------------------------------------</p><p>[B]AC[/B] 19, touch 13, flat-footed 16</p><p>[B]Hp[/B] 25 (4 HD)</p><p>[B]Immune[/B]: Fear</p><p>[B]Fort[/B] +5, [B]Ref[/B] +7, [B]Will [/B]+7</p><p>----------------------------------------------------------------------------------------</p><p>[B]Speed[/B] 30 Ft. (6 squares)</p><p>[B]Ranged[/B] [I]+1 composite longbow[/I] +8 (1d8+3/x3/110 ft.) or</p><p>[B]Ranged [/B][I]+1 composite longbow[/I] +9 (1d8+4/x3/110 ft.) in 30 ft. or </p><p>[B]Ranged [/B][I]+1 composite longbow[/I] +6/+6 (1d8+3/x3/110 ft.) with Rapid Shot or </p><p>[B]Ranged[/B] [I]+1 composite longbow[/I] +7/+7 (1d8+4/x3/110 ft.) with Rapid Shot in 30 ft. or </p><p>[B]Melee[/B] Cold Iron Warhammer +6 (1d8+3/x3) or</p><p>[B]Melee[/B] Alchemical Silver Kukri +6 (1d4+1/19-20)</p><p>[B]Space[/B]: 5 Ft.; [B]Reach[/B] 5 ft.</p><p>[B]Base Atk[/B] +4; [B]Grp[/b] +6</p><p>[b]Atk Options[/b] Favored Enemy Outsiders (evil) +2, Silver Smite Evil 1/day, Ranged Smite Evil, Action </p><p>Surge, Point-Blank Shot, Precise Shot, Rapid Shot.</p><p>[b]Special Actions[/b] Exorcism 5/day (as level 5 cleric)</p><p>[b]Cleric Spells Prepared[/b] (CL 4th)</p><p> 2nd- [i]lesser restoration, magic circle against evil (d, CL 5), shield other, sound burst (DC 15)[/i]</p><p> 1st- [i]bless, deific vengeance (DC 14), obscuring mist, protection from evil (d, CL 5), shield of faith[/i]</p><p> 0- [i]create water, detect magic, light, purify food and drink, read magic[/i]</p><p>D: Domain spell. Domains: Exorcism (exorcism 5/day), Good (cast [good] spells at +1 CL]</p><p>[b]Ranger Spells Prepared[/b] (CL 2nd):</p><p> 1st- [i]longstrider[/i]</p><p>----------------------------------------------------------------------------------------</p><p>[b]Abilities[/b] Str 14, Dex 16, Con 12, Int 10, Wis 17, Cha 15</p><p>[b]Special Qualities[/b] Wild Empathy +4, Animal Companion, Telepathy with companion, link with </p><p>companion, share spells with companion </p><p>[b]Feats[/b] Action Surge, Combat Casting, Endurance, Point-Blank Shot, Precise Shot, Ranged Smite Evil, </p><p>Urban Tracking, Silver Smite</p><p>[b]Skills[/b] Concentration +8 (+12 casting defensively), Diplomacy +7, Gather Information +9, Hide +7 (+8 in </p><p>low illumination), Knowledge (Arcana) +5, Knowledge (Religion) +7, Knowledge (The Planes) </p><p>+7, Move Silently +7, Search +4 (+9 with goggles of minute seeing), Sense Motive +8, Spellcraft +6, Spot +7, Speak Language (Abyssal, Infernal)</p><p>[b]Possessions[/b] Cold iron warhammer, alchemical silver kukri, [i]composite longbow [Str +2] +1[/i], arrows (60), </p><p>black leather boots, darkweave breeches, grey workman’s shirt, darkweave cassock, black </p><p>leather belt, darkweave mantel, black leather glove, archer’s glove, ID papers w/portrait </p><p>(Marcus Calvani), signet ring (House Calvani), spell component pouch, [i]goggles of minute </p><p>seeing[/i], MW manacles, amazing lock, [i]mithril chain shirt +2[/i], 1pp, 8 gp, 9 sp, 10 cp </p><p></p><p>Arrow the Hound Dog </p><p>Male Dog Animal Companion</p><p>NN small animal</p><p>Init +3; Senses Scent, low-light vision, Listen +5, Spot +5</p><p>AC 15, touch 14, flat-footed 12</p><p>Hp 6 (1 HD)</p><p>Fort +4, Ref +5, Will +1</p><p>Speed 40 Ft. (8 squares)</p><p>Melee Bite +3 (1d4+2)</p><p>Space: 5 Ft.; Reach 5 ft.</p><p>Base Atk +0; Grp -3</p><p>Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6</p><p>Special Qualities: Telepathy with Marcus, Link with master, share spells with master, permanent magic </p><p>fang. </p><p>Feats Alertness, Track</p><p>Skills Jump +7. Listen +5, Spot +5, Survival +1 (+5 tracking by scent)[/Code]</p><p></p><p></p><p>Marcus Calvani is the seventh son of the seventh son of what used to be known as the ir'Calvani noble house of Thrane. When the Theocracy gained power, the ir'Calvani family declared for the Church and turned over many of their belongings and wealth to the Silver Flame. In return, the Church of the Silver Flame rewarded the Calvani house with riches and power within the fledgling government. Marcus' auspiscious birth came with it an early obvious power: It was clear to all the Flame spoke to him. Marcus trained with the priests and seemed a very quick study, learning many things about the religion, as well as how to interact with and play the politics of the church. These two talents earned him a prestigous position with the Inquisition during the war, ferreting out possesed officials and turn-coat clergy during the last years of the Last War. It was during this period that a face-off with a vile fiend of posession effected Marcus in a strange way and turned nearly all of his hair white, save his facial hair and one streak down the middle.</p><p></p><p>In Thrane, Marcus' popularity and fame grew as he uncovered and helped to handle a number of high-profile posessions and rings of corruption. Marcus was so good at his job, he began noticing a stream of connections with the posessions, and finally, began linking them with corrupted officials in some of the highest church positions. When these powerful priests realised that he was on to them, they turned against Calvani, claiming that he had fell prey to the call of the dark flame, had delved too deeply into the dark lore of demons and devils and found vile power there. They branded him a heritic and sent team after team of Silver Flame faithful after him, in order to apprehend or kill him. Marcus, never meaning to kill the Silver Flame expeditions to get him, nevertheless accidentilally did a few of them in, and feels very guilty about this fact. The failure of his Church to protect him from this corruption and the fact that he has been forced to kill good men or be killed haunts him to this day.</p><p></p><p>Marcus took refuge in the only place big enough to hide him, Sharn. Not ever abandoning his faith in the Silver Flame, Marcus continued to do what he did best, working now for the common denizen of Sharn, protecting all those who need protection, especially from the vile plots of demons and devils. Occasionally, a Silver Flame faithful will hear of him and attack him, hoping to do the Flame's bidding and bring his to justice. Marcus always tries to explain himself, but inevitably is forced to incapacitate or run away from his attackers.</p><p></p><p>Marcus, growing tired of these attempts at his life has decided to get his life back. An orginization, recognizing his extraordinary abilities, has approached him, offering information and resources to protect him from these attackers, and eventually helping find proof that will condemn those who falsely accused him and clear his good name. So long as the goals of this orginization aren't wholly evil, Marcu is willing to play along, working toward the greater good as he sees it: the Clensing of the Church of Thrane, and his restoration as a part of it.</p><p></p><p>Marcus is a tall, slightly lanky individual with a fairly haunted, but placid look to him. He wears his hair long, tied into a ponytail with spare bowstrings. He keeps his beard close-cropped and neat.</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 1939430, member: 17626"] [Code][B]Marcus ir’Calvani [/B] [B]6,000 xp[/B] Male human Cleric/Urban Ranger 4 of the Silver Flame NG Medium humanoid (human) [B]Init [/B]+3; [B]Senses[/B] See Invisibility, Listen +3, Spot +7 [B]Aura:[/B] Aura of Courage [B]Action Points:[/B] 7 [B]Languages[/B] Common, Abyssal, Common ---------------------------------------------------------------------------------------- [B]AC[/B] 19, touch 13, flat-footed 16 [B]Hp[/B] 25 (4 HD) [B]Immune[/B]: Fear [B]Fort[/B] +5, [B]Ref[/B] +7, [B]Will [/B]+7 ---------------------------------------------------------------------------------------- [B]Speed[/B] 30 Ft. (6 squares) [B]Ranged[/B] [I]+1 composite longbow[/I] +8 (1d8+3/x3/110 ft.) or [B]Ranged [/B][I]+1 composite longbow[/I] +9 (1d8+4/x3/110 ft.) in 30 ft. or [B]Ranged [/B][I]+1 composite longbow[/I] +6/+6 (1d8+3/x3/110 ft.) with Rapid Shot or [B]Ranged[/B] [I]+1 composite longbow[/I] +7/+7 (1d8+4/x3/110 ft.) with Rapid Shot in 30 ft. or [B]Melee[/B] Cold Iron Warhammer +6 (1d8+3/x3) or [B]Melee[/B] Alchemical Silver Kukri +6 (1d4+1/19-20) [B]Space[/B]: 5 Ft.; [B]Reach[/B] 5 ft. [B]Base Atk[/B] +4; [B]Grp[/b] +6 [b]Atk Options[/b] Favored Enemy Outsiders (evil) +2, Silver Smite Evil 1/day, Ranged Smite Evil, Action Surge, Point-Blank Shot, Precise Shot, Rapid Shot. [b]Special Actions[/b] Exorcism 5/day (as level 5 cleric) [b]Cleric Spells Prepared[/b] (CL 4th) 2nd- [i]lesser restoration, magic circle against evil (d, CL 5), shield other, sound burst (DC 15)[/i] 1st- [i]bless, deific vengeance (DC 14), obscuring mist, protection from evil (d, CL 5), shield of faith[/i] 0- [i]create water, detect magic, light, purify food and drink, read magic[/i] D: Domain spell. Domains: Exorcism (exorcism 5/day), Good (cast [good] spells at +1 CL] [b]Ranger Spells Prepared[/b] (CL 2nd): 1st- [i]longstrider[/i] ---------------------------------------------------------------------------------------- [b]Abilities[/b] Str 14, Dex 16, Con 12, Int 10, Wis 17, Cha 15 [b]Special Qualities[/b] Wild Empathy +4, Animal Companion, Telepathy with companion, link with companion, share spells with companion [b]Feats[/b] Action Surge, Combat Casting, Endurance, Point-Blank Shot, Precise Shot, Ranged Smite Evil, Urban Tracking, Silver Smite [b]Skills[/b] Concentration +8 (+12 casting defensively), Diplomacy +7, Gather Information +9, Hide +7 (+8 in low illumination), Knowledge (Arcana) +5, Knowledge (Religion) +7, Knowledge (The Planes) +7, Move Silently +7, Search +4 (+9 with goggles of minute seeing), Sense Motive +8, Spellcraft +6, Spot +7, Speak Language (Abyssal, Infernal) [b]Possessions[/b] Cold iron warhammer, alchemical silver kukri, [i]composite longbow [Str +2] +1[/i], arrows (60), black leather boots, darkweave breeches, grey workman’s shirt, darkweave cassock, black leather belt, darkweave mantel, black leather glove, archer’s glove, ID papers w/portrait (Marcus Calvani), signet ring (House Calvani), spell component pouch, [i]goggles of minute seeing[/i], MW manacles, amazing lock, [i]mithril chain shirt +2[/i], 1pp, 8 gp, 9 sp, 10 cp Arrow the Hound Dog Male Dog Animal Companion NN small animal Init +3; Senses Scent, low-light vision, Listen +5, Spot +5 AC 15, touch 14, flat-footed 12 Hp 6 (1 HD) Fort +4, Ref +5, Will +1 Speed 40 Ft. (8 squares) Melee Bite +3 (1d4+2) Space: 5 Ft.; Reach 5 ft. Base Atk +0; Grp -3 Abilities Str 13, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Special Qualities: Telepathy with Marcus, Link with master, share spells with master, permanent magic fang. Feats Alertness, Track Skills Jump +7. Listen +5, Spot +5, Survival +1 (+5 tracking by scent)[/Code] Marcus Calvani is the seventh son of the seventh son of what used to be known as the ir'Calvani noble house of Thrane. When the Theocracy gained power, the ir'Calvani family declared for the Church and turned over many of their belongings and wealth to the Silver Flame. In return, the Church of the Silver Flame rewarded the Calvani house with riches and power within the fledgling government. Marcus' auspiscious birth came with it an early obvious power: It was clear to all the Flame spoke to him. Marcus trained with the priests and seemed a very quick study, learning many things about the religion, as well as how to interact with and play the politics of the church. These two talents earned him a prestigous position with the Inquisition during the war, ferreting out possesed officials and turn-coat clergy during the last years of the Last War. It was during this period that a face-off with a vile fiend of posession effected Marcus in a strange way and turned nearly all of his hair white, save his facial hair and one streak down the middle. In Thrane, Marcus' popularity and fame grew as he uncovered and helped to handle a number of high-profile posessions and rings of corruption. Marcus was so good at his job, he began noticing a stream of connections with the posessions, and finally, began linking them with corrupted officials in some of the highest church positions. When these powerful priests realised that he was on to them, they turned against Calvani, claiming that he had fell prey to the call of the dark flame, had delved too deeply into the dark lore of demons and devils and found vile power there. They branded him a heritic and sent team after team of Silver Flame faithful after him, in order to apprehend or kill him. Marcus, never meaning to kill the Silver Flame expeditions to get him, nevertheless accidentilally did a few of them in, and feels very guilty about this fact. The failure of his Church to protect him from this corruption and the fact that he has been forced to kill good men or be killed haunts him to this day. Marcus took refuge in the only place big enough to hide him, Sharn. Not ever abandoning his faith in the Silver Flame, Marcus continued to do what he did best, working now for the common denizen of Sharn, protecting all those who need protection, especially from the vile plots of demons and devils. Occasionally, a Silver Flame faithful will hear of him and attack him, hoping to do the Flame's bidding and bring his to justice. Marcus always tries to explain himself, but inevitably is forced to incapacitate or run away from his attackers. Marcus, growing tired of these attempts at his life has decided to get his life back. An orginization, recognizing his extraordinary abilities, has approached him, offering information and resources to protect him from these attackers, and eventually helping find proof that will condemn those who falsely accused him and clear his good name. So long as the goals of this orginization aren't wholly evil, Marcu is willing to play along, working toward the greater good as he sees it: the Clensing of the Church of Thrane, and his restoration as a part of it. Marcus is a tall, slightly lanky individual with a fairly haunted, but placid look to him. He wears his hair long, tied into a ponytail with spare bowstrings. He keeps his beard close-cropped and neat. [/QUOTE]
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[Eberron] the "League" (the League Reborn, Evil Reborn)
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