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[Eberron] the "League" (the League Reborn, Evil Reborn)
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<blockquote data-quote="Keia" data-source="post: 1941596" data-attributes="member: 98"><p><span style="font-size: 12px"><strong>Azreal</strong></span><strong> (Sebastian Parson) [Outsider]</strong></p><p><strong>Male Gestalt Half-celestial Paladin 4/War Mage 4</strong></p><p><strong>Character level:</strong> 4</p><p><strong>Alignment:</strong> Lawful Good</p><p><strong>City:</strong> Sharn</p><p><strong>Height:</strong> 6' 5''</p><p><strong>Weight:</strong> 224 lbs</p><p><strong>Hair:</strong>Black, to the shoulder</p><p><strong>Eyes:</strong> Sky Blue</p><p><strong>Age:</strong> 24</p><p><strong>Experience:</strong> 6,000 xps</p><p></p><p><strong>Str:</strong> 15 (+2) [3 points, +4 racial] </p><p><strong>Dex:</strong> 16 (+3) [6 points, +2 racial]</p><p><strong>Con:</strong> 18 (+4) [6 points, +4 racial] </p><p><strong>Int:</strong> 16 (+3) [6 points, +2 racial] </p><p><strong>Wis:</strong> 18 (+4) [6 points, +4 racial] </p><p><strong>Cha:</strong> 22 (+6) [13 points, +4 racial +1 level] </p><p></p><p><strong><u>Class and Racial Abilities</u></strong></p><p><strong>Base Extras</strong> - +2 skill points/level, cross-classes skills only cost 1pt/rank, Hero Feats are gained each level, with a bonus feat (for 2) at 1st level.</p><p></p><p><strong>Human abilities</strong> - One extra feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p></p><p><strong>Half-celestial abilities</strong> - Darkvision 60’, Flight 60’ – good maneuverability, Daylight (Su) – at will, Smite Evil (Su) - +4 dmg vs. evil 1/day, Protection from evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Immunity to disease, Resistance to acid (10) cold (10) electricity (10), Damage reduction 5/magic, Natural weapons are considered magic, Spell resistance 14, Save vs. poison +4.</p><p></p><p><strong>Paladin abilities</strong> – All armor proficiencies, shield proficiency, simple and martial weapon proficiency, Aura of Good, Detect Evil (sp) - at will, Smite evil (Su) +6 attack +4 damage, divine grace (Su), lay on hands [24 hit points], Divine health, Aura of courage [Immune to fear], Turn Undead [11 times/day as 2nd level cleric], Spells (2nd level caster).</p><p></p><p><strong>Warmage abilities</strong> – Armored Mage (light), Warmage edge, Advanced learning (Shield)</p><p></p><p><strong>Hit Dice:</strong> 10 + 3d10 + 12</p><p><strong>HP:</strong> 46</p><p><strong>AC:</strong> 19 (+3 Dex + 5 Armor + 1 shield)</p><p><strong>Init:</strong> +3 (+3 Dex)</p><p><strong>Speed:</strong> 30ft / Flight 60 ft</p><p></p><p><strong><u>Saves</u></strong></p><p>Fortitude +14 [+4 base, +4 Con, +6 Grace]</p><p>Reflex +10 [+1 base, +3 Dex, +6 Grace]</p><p>Willpower +14 [+4 base, +4 Wis, +6 Grace]</p><p></p><p><strong>Save conditionals:</strong> Immune disease, +4 vs. poison, Immune fear, Acid 10, Cold 10, Electricity 10.</p><p></p><p><strong>BAB:</strong> +4</p><p><strong>Melee Atk:</strong> +6 Scimitar (1d6+2/18-20/x2/S) </p><p><strong>Ranged Atk:</strong> +8 MW Composite longbow (1d8+2/20/x3 110ft/P) </p><p></p><p><strong>Attack conditionals:</strong> Point blank shot, rapid shot.</p><p></p><p><strong><u>Skills</u>56 skill points</strong></p><p>Concentration +7 [3 Ranks]</p><p>Diplomacy +13 [7 Ranks]</p><p>Gather Information +9 [3 Ranks-cc]</p><p>Handle Animal +8 [2 Ranks]</p><p>Heal +7 [3 Ranks]</p><p>Intimidate +7 [1 Ranks]</p><p>Knowledge Arcana +10 [7 Ranks]</p><p>Knowledge Religion +10 [7 Ranks]</p><p>Knowledge History +6 [3 Ranks]</p><p>Knowledge Nobility +4 [1 Ranks]</p><p>Listen +6 [2 ranks-cc]</p><p>Ride +5 [1 Rank]</p><p>Search +5 [2 Ranks-cc]</p><p>Sense Motive +11 [7 Ranks]</p><p>Spellcraft +8 [5 Ranks]</p><p>Spot +6 [2 Ranks-cc]</p><p></p><p><strong>Feats:</strong></p><p>Point blank Shot [Human]</p><p>Rapid Shot [Bonus]</p><p>Precise Shot [1st lvl] </p><p>Arcane Disciple – (Celerity)[2nd lvl] </p><p>Divine Metamagic (Empower)[3rd lvl] </p><p>Divine Shield [4th lvl]</p><p></p><p><strong>Languages:</strong> Common, Celestial, Syranian, Draconic, Elven.</p><p></p><p><strong>Spells Known (cast/day)</strong> (Warmage)</p><p>Save DC +6 </p><p>0th – (6)<em> Acid splash, disrupt undead, light, ray of frost</em></p><p>1st – (8)<em> Accuracy, burning hands, chill touch, fist of stone, hail of stones, magic missile, orb (all) lesser, shocking grasp, true strike. Expeditious Retreat (Celerity). Shield (Advanced Learning).</em></p><p>2nd – (5)<em> Blades of fire, continual flame, fire trap, fireburst, flaming sphere, ice knife, melf’s acid arrow, pyrotechnics, scorching ray, shatter, whirling blade. Cat’s Grace (Celerity). </em></p><p>3rd - <em>.</em></p><p>4th - <em>.</em></p><p>5th - <em>.</em></p><p></p><p><strong>Spells Known (cast/day)</strong> (Paladin)</p><p>1st – (2)<em> Divine Sacrifice, Magic Weapon</em></p><p></p><p><strong><u>Equipment</u></strong></p><p><strong>Azure Streak</strong> <em>MW Mighty +2 Darkwood Composite Longbow</em> (630gp, 1.5 lbs.)</p><p><strong>Arrows</strong> [Qty. 60] (3 gp, 9 lbs.)</p><p><strong>Scimitar</strong> (15gp, 4 lbs.)</p><p><strong>Mithral Chain shirt +1</strong> (2,100 gp, 10 lbs., AC +5, MDP +6, ASF 10%, ACP 0)</p><p><strong>MW Darkwood Buckler</strong> (205gp, 2.5 lbs., ASF 0%, ACP 0)</p><p><strong>Bedroll</strong> (5sp, 5 lbs)</p><p><strong>Backpack</strong> (2 gp, 2 lbs.)</p><p><strong>Acid (2 flasks)</strong> 20gp</p><p><strong>Waterskin</strong> 1gp</p><p><strong>50 ft. silk rope</strong> 10gp</p><p><strong>Healer’s kit</strong> (50 gp, 1 lb.)</p><p><strong>Paper (10 sheets)</strong> 4gp</p><p><strong>Ink (two vials)</strong> 16gp</p><p><strong>Inkpen</strong> 1gp</p><p><strong>Trail rations (20 days worth)</strong> 10gp</p><p><strong>Belt pouch</strong> 1gp</p><p><strong>Explorer’s outfit</strong> 0gp <em>Total Cost: 3068 gp 5 sp</em></p><p></p><p><strong>Money</strong></p><p>6gp, 5sp</p><p></p><p><strong>Appearance:</strong> Azreal is a striking, imposing figure at six and a half feet tall, with wings that arch another several feet over his head. The wings are feathery, white fading to tips of light blue. A strange dark wood bow is slung over his shoulder and the glint of shiny metal can be glimpsed beneath a dark blue cloak. Long, black hair curled to his shoulders and piercing sky blue eyes viewed his surroundings from beneath the hair that fell loosely around his face.</p><p></p><p><strong>Personality:</strong> Azreal spends much of his time brooding about life, existence, and fate, when not challenged or on a mission. On a job, or on the streets at night looking for trouble, Azreal is intent, focused and driven. To those he helps, Azreal is friendly, courteous to a fault, and genuinely concerned about their well-being. Azreal has been running solo for several weeks and hasn’t really interacted with teammates and companions.</p><p></p><p><strong>Early Background/Origins:</strong> Noted elsewhere.</p><p></p><p><strong>Recent Background:</strong> Sharn has held many surprises for the ‘half-celestial’ Azreal. He has had some difficulty understanding the motives and reasoning of the criminal mind, as well as dealing with a ‘kill it’ first attitude of the same criminals (which goes against Azreal’s ideals of dealing with a situation). A strong mix of magical talents, clerical gifts and fighting prowess has served his well to deal with these . . . surprises. Those gifts have not helped in obtaining a residence and a normal life, however. Currently, Azreal resides at a local Sharn inn, helping on certain evenings with the more rowdy crowd in exchange for his rather cramped room and two square. The serving (and other) women have teased him incessantly, trying to win some ‘favor’ that Azreal is only just starting to figure out.</p><p></p><p>Recently, Azreal had lost his favored scimitar (brought with him from Syrania) in a battle with a couple of mages and their minions. One of the mages managed to escape with the blade. Upset and angry at the loss, Azreal brooded for a day or two before breaking down and purchasing another, more common scimitar from one of the Sharn merchants.</p><p></p><p><strong>Side Notes:</strong> None at this time.</p></blockquote><p></p>
[QUOTE="Keia, post: 1941596, member: 98"] [SIZE=3][b]Azreal[/b][/SIZE][b] (Sebastian Parson) [Outsider] Male Gestalt Half-celestial Paladin 4/War Mage 4[/b] [b]Character level:[/b] 4 [b]Alignment:[/b] Lawful Good [b]City:[/b] Sharn [b]Height:[/b] 6' 5'' [b]Weight:[/b] 224 lbs [b]Hair:[/b]Black, to the shoulder [b]Eyes:[/b] Sky Blue [b]Age:[/b] 24 [b]Experience:[/b] 6,000 xps [b]Str:[/b] 15 (+2) [3 points, +4 racial] [b]Dex:[/b] 16 (+3) [6 points, +2 racial] [b]Con:[/b] 18 (+4) [6 points, +4 racial] [b]Int:[/b] 16 (+3) [6 points, +2 racial] [b]Wis:[/b] 18 (+4) [6 points, +4 racial] [b]Cha:[/b] 22 (+6) [13 points, +4 racial +1 level] [b][u]Class and Racial Abilities[/u][/b] [b]Base Extras[/b] - +2 skill points/level, cross-classes skills only cost 1pt/rank, Hero Feats are gained each level, with a bonus feat (for 2) at 1st level. [b]Human abilities[/b] - One extra feat at 1st level, 4 extra skill points at 1st level and 1 extra skill point at each additional level. [b]Half-celestial abilities[/b] - Darkvision 60’, Flight 60’ – good maneuverability, Daylight (Su) – at will, Smite Evil (Su) - +4 dmg vs. evil 1/day, Protection from evil 3/day, Bless 1/day, Aid 1/day, Detect Evil 1/day, Immunity to disease, Resistance to acid (10) cold (10) electricity (10), Damage reduction 5/magic, Natural weapons are considered magic, Spell resistance 14, Save vs. poison +4. [b]Paladin abilities[/b] – All armor proficiencies, shield proficiency, simple and martial weapon proficiency, Aura of Good, Detect Evil (sp) - at will, Smite evil (Su) +6 attack +4 damage, divine grace (Su), lay on hands [24 hit points], Divine health, Aura of courage [Immune to fear], Turn Undead [11 times/day as 2nd level cleric], Spells (2nd level caster). [b]Warmage abilities[/b] – Armored Mage (light), Warmage edge, Advanced learning (Shield) [b]Hit Dice:[/b] 10 + 3d10 + 12 [b]HP:[/b] 46 [b]AC:[/b] 19 (+3 Dex + 5 Armor + 1 shield) [b]Init:[/b] +3 (+3 Dex) [b]Speed:[/b] 30ft / Flight 60 ft [b][u]Saves[/u][/b] Fortitude +14 [+4 base, +4 Con, +6 Grace] Reflex +10 [+1 base, +3 Dex, +6 Grace] Willpower +14 [+4 base, +4 Wis, +6 Grace] [b]Save conditionals:[/b] Immune disease, +4 vs. poison, Immune fear, Acid 10, Cold 10, Electricity 10. [b]BAB:[/b] +4 [b]Melee Atk:[/b] +6 Scimitar (1d6+2/18-20/x2/S) [b]Ranged Atk:[/b] +8 MW Composite longbow (1d8+2/20/x3 110ft/P) [b]Attack conditionals:[/b] Point blank shot, rapid shot. [b][u]Skills[/u]56 skill points[/b] Concentration +7 [3 Ranks] Diplomacy +13 [7 Ranks] Gather Information +9 [3 Ranks-cc] Handle Animal +8 [2 Ranks] Heal +7 [3 Ranks] Intimidate +7 [1 Ranks] Knowledge Arcana +10 [7 Ranks] Knowledge Religion +10 [7 Ranks] Knowledge History +6 [3 Ranks] Knowledge Nobility +4 [1 Ranks] Listen +6 [2 ranks-cc] Ride +5 [1 Rank] Search +5 [2 Ranks-cc] Sense Motive +11 [7 Ranks] Spellcraft +8 [5 Ranks] Spot +6 [2 Ranks-cc] [b]Feats:[/b] Point blank Shot [Human] Rapid Shot [Bonus] Precise Shot [1st lvl] Arcane Disciple – (Celerity)[2nd lvl] Divine Metamagic (Empower)[3rd lvl] Divine Shield [4th lvl] [b]Languages:[/b] Common, Celestial, Syranian, Draconic, Elven. [b]Spells Known (cast/day)[/b] (Warmage) Save DC +6 0th – (6)[I] Acid splash, disrupt undead, light, ray of frost[/i] 1st – (8)[I] Accuracy, burning hands, chill touch, fist of stone, hail of stones, magic missile, orb (all) lesser, shocking grasp, true strike. Expeditious Retreat (Celerity). Shield (Advanced Learning).[/I] 2nd – (5)[I] Blades of fire, continual flame, fire trap, fireburst, flaming sphere, ice knife, melf’s acid arrow, pyrotechnics, scorching ray, shatter, whirling blade. Cat’s Grace (Celerity). [/I] 3rd - [I].[/I] 4th - [I].[/I] 5th - [I].[/I] [b]Spells Known (cast/day)[/b] (Paladin) 1st – (2)[I] Divine Sacrifice, Magic Weapon[/I] [b][u]Equipment[/u][/b] [b]Azure Streak[/b] [I]MW Mighty +2 Darkwood Composite Longbow[/I] (630gp, 1.5 lbs.) [b]Arrows[/b] [Qty. 60] (3 gp, 9 lbs.) [b]Scimitar[/b] (15gp, 4 lbs.) [b]Mithral Chain shirt +1[/b] (2,100 gp, 10 lbs., AC +5, MDP +6, ASF 10%, ACP 0) [b]MW Darkwood Buckler[/b] (205gp, 2.5 lbs., ASF 0%, ACP 0) [b]Bedroll[/b] (5sp, 5 lbs) [b]Backpack[/b] (2 gp, 2 lbs.) [b]Acid (2 flasks)[/b] 20gp [b]Waterskin[/b] 1gp [b]50 ft. silk rope[/b] 10gp [b]Healer’s kit[/b] (50 gp, 1 lb.) [b]Paper (10 sheets)[/b] 4gp [b]Ink (two vials)[/b] 16gp [b]Inkpen[/b] 1gp [b]Trail rations (20 days worth)[/b] 10gp [b]Belt pouch[/b] 1gp [b]Explorer’s outfit[/b] 0gp [i]Total Cost: 3068 gp 5 sp[/i] [b]Money[/b] 6gp, 5sp [b]Appearance:[/b] Azreal is a striking, imposing figure at six and a half feet tall, with wings that arch another several feet over his head. The wings are feathery, white fading to tips of light blue. A strange dark wood bow is slung over his shoulder and the glint of shiny metal can be glimpsed beneath a dark blue cloak. Long, black hair curled to his shoulders and piercing sky blue eyes viewed his surroundings from beneath the hair that fell loosely around his face. [b]Personality:[/b] Azreal spends much of his time brooding about life, existence, and fate, when not challenged or on a mission. On a job, or on the streets at night looking for trouble, Azreal is intent, focused and driven. To those he helps, Azreal is friendly, courteous to a fault, and genuinely concerned about their well-being. Azreal has been running solo for several weeks and hasn’t really interacted with teammates and companions. [b]Early Background/Origins:[/b] Noted elsewhere. [b]Recent Background:[/b] Sharn has held many surprises for the ‘half-celestial’ Azreal. He has had some difficulty understanding the motives and reasoning of the criminal mind, as well as dealing with a ‘kill it’ first attitude of the same criminals (which goes against Azreal’s ideals of dealing with a situation). A strong mix of magical talents, clerical gifts and fighting prowess has served his well to deal with these . . . surprises. Those gifts have not helped in obtaining a residence and a normal life, however. Currently, Azreal resides at a local Sharn inn, helping on certain evenings with the more rowdy crowd in exchange for his rather cramped room and two square. The serving (and other) women have teased him incessantly, trying to win some ‘favor’ that Azreal is only just starting to figure out. Recently, Azreal had lost his favored scimitar (brought with him from Syrania) in a battle with a couple of mages and their minions. One of the mages managed to escape with the blade. Upset and angry at the loss, Azreal brooded for a day or two before breaking down and purchasing another, more common scimitar from one of the Sharn merchants. [b]Side Notes:[/b] None at this time. [/QUOTE]
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[Eberron] the "League" (the League Reborn, Evil Reborn)
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