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<blockquote data-quote="DEFCON 1" data-source="post: 2246586" data-attributes="member: 7006"><p>Here's my dwarven barbarian character that was last seen in the <a href="http://www.enworld.org/showthread.php?t=106520" target="_blank">Parallel Lines</a> game that ground to a halt back in January. As he is a hired hand of House Deneith, he goes from job to job working as a bodyguard and thus can easily move over into an excusion for House Cannith. As he was 1st level in that other game too, I can even keep his continuity going for you. Check the link above if you want to see the character in action. Here he is:</p><p></p><p>[code]</p><p>[B]Name:[/B] Massif Dardungren</p><p>[B]Class:[/B] Barbarian</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Dol Dorn </p><p></p><p>[B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +1 [B]HP:[/B] 16 (1d12+4)</p><p>[B]Con:[/B] 18 +4 (10p.) [B]Grapple:[/B] +4 [B]AP:[/B] 5</p><p>[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30'</p><p>[B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +2</p><p>[B]Cha:[/B] 06 -2 (0p.)</p><p></p><p> [B]Base Armor Shield Dex Size Misc[/B]</p><p>[B]Armor:[/B] 18 10 +4 +2 +2 +0 --</p><p>[B]Touch:[/B] 12</p><p>[B]Flat:[/B] 16</p><p></p><p> [B]Base Mod Misc[/B]</p><p>[B]Fort:[/B] +6 +2 +4 --</p><p>[B]Ref:[/B] +2 +0 +2 --</p><p>[B]Will:[/B] +1 +0 +1 --</p><p></p><p>[B]Weapon: Attack Damage Critical[/B]</p><p>Dwarven Waraxe +4 1d10+3 x3</p><p>Handaxe +4 1d6+3 x3</p><p>Javelin +3 1d6+3 x2</p><p></p><p>[B]Languages:[/B] Dwarven, Common</p><p></p><p>[B]Abilities:[/B]</p><p>Darkvision 30' (Dwarf)</p><p>Stonecunning (Dwarf)</p><p>Stability (Dwarf)</p><p>Weapon Familiarity (Dwarf)</p><p>+2 save vs. poison (Dwarf)</p><p>+2 save vs. spells (Dwarf)</p><p>+1 to hit vs. orcs & goblinoids (Dwarf)</p><p>+4 to AC vs. giants (Dwarf)</p><p>+2 to Appraise on stone/metal items (Dwarf)</p><p>+2 to Craft on stone/metal items (Dwarf)</p><p>Fast Movement (Barbarian)</p><p>Rage 1/day - 9 rounds (Barbarian)</p><p></p><p>[B]Feats:[/B]</p><p>Power Attack</p><p></p><p>[B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2</p><p></p><p>[B]Skills: Ranks Mod Misc[/B]</p><p>Read/Write 2</p><p>Craft (Smith) +4 2 +0 +2</p><p>Listen +5 4 +1 --</p><p>Spot +3 4 +1 --</p><p>Ride +6 4 +2 --</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Backpack 2gp 2lb</p><p>Bedroll 1sp 5lb</p><p>Belt Pouches (2) 2gp 1lb</p><p>Flint & Steel 1gp 0lb</p><p>Lantern, Hooded 7gp 2lb</p><p>Oil (3) 3sp 3lb</p><p>Rations (4 days) 2gp 4lb</p><p>Waterskin 1gp 4lb</p><p>Whetstone 2cp 1lb</p><p></p><p>Dwarven Waraxe 30gp 8lb</p><p>Handaxe 6gp 3lb</p><p>Scale Mail 50gp 30lb </p><p>Shield, Lg Metal 20gp 15lb</p><p></p><p>[B]Total Weight:[/B] 78lb</p><p>[B]Money:[/B] 38gp 5sp 7cp</p><p>[/code]</p><p></p><p></p><p><strong>History:</strong> If you move throughout the Mror Holds, you will find thousands upon thousands of well-settled and urban areas filled with dwarven, gnome and human occupants. However, as you reach some of the deeper areas underneath the towering peaks... areas which begin to encroach upon orcish clans... those areas can be pretty deadly indeed. The dwarven Dungren clan has lived for hundreds of years in one small section of caverns that leads further towards several of those orcish outposts, and they have spent their lives keeping watch. These dwarves have lived a simple martial lifestyle, fighting and defending their caverns from humanoid attack. Every child who is raised in this community is taught from an early age whatever skills would be necessary to survive in this environment. Massif Dardungren is one of such children.</p><p></p><p>The third son of two honest, good-hearted parents, Massif grew up wanting to follow in his father's footsteps of combat and defense of the clan. An extremely healthy boy, Massif would spend hours upon hours running, lifting, and practicing his weaponship so that upon his graduation into adulthood he would assume his place alongside his father and brothers patrolling the tunnels of their clan's lands. This was the life had had chosen for himself, as it was the life most of his male family had chosen for themselves for several generations. However, upon his ascension to manhood, his plans were changed by a most unlikely source. With two sons having already joined as defenders of the clan, his father decided that Massif might better serve both the clan and himself by in fact LEAVING the caverns from which he had grown up, and instead plying his trade as a protector to other people who would pay handsomely for his services.</p><p></p><p>Needless to say, Massif was not pleased with this idea, as he had never any desire to leave the warm embrace of the Dungren clan. However, his respect for his elders was strong enough that when select members of the Defenders Guild under the auspices of House Deneith arrived to collect a number of the younger dwarven warriors to add to their protection staffs, Massif went without complaint. Thus began his stint as a member of the Defenders Guild, working as a bodyguard and protector for anyone who was willing to pay the Guild's fees. Thus far he has worked as a bodyguard for a noble and his family in Karrnath, has journeyed with a trio of wizards looking for dragonshards in the Q'barran jungles, and has made numerous forays into the Mournland with various relic hunters. Most recently he helped protect an airship flying from Aundair back to Karrnath that got assaulted by magical forces that wiped the memories of many involved.</p><p></p><p>Massif tends to be quiet and unassuming, however when it appears as though the people around him are acting in a manner that he finds stupid or foolish, he will willingly point that out to everyone else around him. This has given him the reputation of being somewhat of a whiner, but in truth he just does not suffer fools gladly. As long as everyone acts to the best of their abilities, he won’t put up much of a fuss. The one advantage of his getting riled up is that he can easily channel that rage into his fighting, and once he’s worked up it is hard for anything to knock him back down.</p><p></p><p>If you were to speak to Massif, he would tell you he is just putting in his time with the Guild and House Deneith until he is able to return home and rejoin his family. However, based on the money the House and Guild are undoubtedly paying the Dungren clan for the "loan" of several of their warriors, it might very well be some time before the clan asks for him to come home. So until that happens, he will travel where the House asks him travel and protect whomever it is that is willing to pay the fees.</p><p></p><p><strong>Appearance:</strong> Massif is a little shorter than your typical dwarf, but also a little wider. His dark, gold skin ripples over thick, meaty muscles, and his long blond hair is pulled back into dozens of thick ponytails. His face belies his unhappiness with being away from home as his lips are in a perpetual scowl and his brown eyes are constantly narrowed. Thus he appears much less attractive than he otherwise might. He is always dressed very simply in various earthen colored tunics that he makes no effort to keep clean. His body is unpierced as he finds that particular affectation to be somewhat silly, but he has no problems wearing rings, amulets, or other types of jewelry. In fact, a very large medallion bearing the symbol of the Defenders Guild hangs prominently around his neck.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 2246586, member: 7006"] Here's my dwarven barbarian character that was last seen in the [URL=http://www.enworld.org/showthread.php?t=106520]Parallel Lines[/URL] game that ground to a halt back in January. As he is a hired hand of House Deneith, he goes from job to job working as a bodyguard and thus can easily move over into an excusion for House Cannith. As he was 1st level in that other game too, I can even keep his continuity going for you. Check the link above if you want to see the character in action. Here he is: [code] [B]Name:[/B] Massif Dardungren [B]Class:[/B] Barbarian [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Dol Dorn [B]Str:[/B] 16 +3 (10p.) [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 14 +2 (6p.) [B]BAB:[/B] +1 [B]HP:[/B] 16 (1d12+4) [B]Con:[/B] 18 +4 (10p.) [B]Grapple:[/B] +4 [B]AP:[/B] 5 [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Wis:[/B] 12 +1 (4p.) [B]Init:[/B] +2 [B]Cha:[/B] 06 -2 (0p.) [B]Base Armor Shield Dex Size Misc[/B] [B]Armor:[/B] 18 10 +4 +2 +2 +0 -- [B]Touch:[/B] 12 [B]Flat:[/B] 16 [B]Base Mod Misc[/B] [B]Fort:[/B] +6 +2 +4 -- [B]Ref:[/B] +2 +0 +2 -- [B]Will:[/B] +1 +0 +1 -- [B]Weapon: Attack Damage Critical[/B] Dwarven Waraxe +4 1d10+3 x3 Handaxe +4 1d6+3 x3 Javelin +3 1d6+3 x2 [B]Languages:[/B] Dwarven, Common [B]Abilities:[/B] Darkvision 30' (Dwarf) Stonecunning (Dwarf) Stability (Dwarf) Weapon Familiarity (Dwarf) +2 save vs. poison (Dwarf) +2 save vs. spells (Dwarf) +1 to hit vs. orcs & goblinoids (Dwarf) +4 to AC vs. giants (Dwarf) +2 to Appraise on stone/metal items (Dwarf) +2 to Craft on stone/metal items (Dwarf) Fast Movement (Barbarian) Rage 1/day - 9 rounds (Barbarian) [B]Feats:[/B] Power Attack [B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2 [B]Skills: Ranks Mod Misc[/B] Read/Write 2 Craft (Smith) +4 2 +0 +2 Listen +5 4 +1 -- Spot +3 4 +1 -- Ride +6 4 +2 -- [B]Equipment: Cost Weight[/B] Backpack 2gp 2lb Bedroll 1sp 5lb Belt Pouches (2) 2gp 1lb Flint & Steel 1gp 0lb Lantern, Hooded 7gp 2lb Oil (3) 3sp 3lb Rations (4 days) 2gp 4lb Waterskin 1gp 4lb Whetstone 2cp 1lb Dwarven Waraxe 30gp 8lb Handaxe 6gp 3lb Scale Mail 50gp 30lb Shield, Lg Metal 20gp 15lb [B]Total Weight:[/B] 78lb [B]Money:[/B] 38gp 5sp 7cp [/code] [B]History:[/B] If you move throughout the Mror Holds, you will find thousands upon thousands of well-settled and urban areas filled with dwarven, gnome and human occupants. However, as you reach some of the deeper areas underneath the towering peaks... areas which begin to encroach upon orcish clans... those areas can be pretty deadly indeed. The dwarven Dungren clan has lived for hundreds of years in one small section of caverns that leads further towards several of those orcish outposts, and they have spent their lives keeping watch. These dwarves have lived a simple martial lifestyle, fighting and defending their caverns from humanoid attack. Every child who is raised in this community is taught from an early age whatever skills would be necessary to survive in this environment. Massif Dardungren is one of such children. The third son of two honest, good-hearted parents, Massif grew up wanting to follow in his father's footsteps of combat and defense of the clan. An extremely healthy boy, Massif would spend hours upon hours running, lifting, and practicing his weaponship so that upon his graduation into adulthood he would assume his place alongside his father and brothers patrolling the tunnels of their clan's lands. This was the life had had chosen for himself, as it was the life most of his male family had chosen for themselves for several generations. However, upon his ascension to manhood, his plans were changed by a most unlikely source. With two sons having already joined as defenders of the clan, his father decided that Massif might better serve both the clan and himself by in fact LEAVING the caverns from which he had grown up, and instead plying his trade as a protector to other people who would pay handsomely for his services. Needless to say, Massif was not pleased with this idea, as he had never any desire to leave the warm embrace of the Dungren clan. However, his respect for his elders was strong enough that when select members of the Defenders Guild under the auspices of House Deneith arrived to collect a number of the younger dwarven warriors to add to their protection staffs, Massif went without complaint. Thus began his stint as a member of the Defenders Guild, working as a bodyguard and protector for anyone who was willing to pay the Guild's fees. Thus far he has worked as a bodyguard for a noble and his family in Karrnath, has journeyed with a trio of wizards looking for dragonshards in the Q'barran jungles, and has made numerous forays into the Mournland with various relic hunters. Most recently he helped protect an airship flying from Aundair back to Karrnath that got assaulted by magical forces that wiped the memories of many involved. Massif tends to be quiet and unassuming, however when it appears as though the people around him are acting in a manner that he finds stupid or foolish, he will willingly point that out to everyone else around him. This has given him the reputation of being somewhat of a whiner, but in truth he just does not suffer fools gladly. As long as everyone acts to the best of their abilities, he won’t put up much of a fuss. The one advantage of his getting riled up is that he can easily channel that rage into his fighting, and once he’s worked up it is hard for anything to knock him back down. If you were to speak to Massif, he would tell you he is just putting in his time with the Guild and House Deneith until he is able to return home and rejoin his family. However, based on the money the House and Guild are undoubtedly paying the Dungren clan for the "loan" of several of their warriors, it might very well be some time before the clan asks for him to come home. So until that happens, he will travel where the House asks him travel and protect whomever it is that is willing to pay the fees. [B]Appearance:[/B] Massif is a little shorter than your typical dwarf, but also a little wider. His dark, gold skin ripples over thick, meaty muscles, and his long blond hair is pulled back into dozens of thick ponytails. His face belies his unhappiness with being away from home as his lips are in a perpetual scowl and his brown eyes are constantly narrowed. Thus he appears much less attractive than he otherwise might. He is always dressed very simply in various earthen colored tunics that he makes no effort to keep clean. His body is unpierced as he finds that particular affectation to be somewhat silly, but he has no problems wearing rings, amulets, or other types of jewelry. In fact, a very large medallion bearing the symbol of the Defenders Guild hangs prominently around his neck. [/QUOTE]
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