Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[Eberron] The Realm of Dreams (weakening the Quori without weakening them)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 2862006" data-attributes="member: 3087"><p>This isn’t meant to be a thread about the Quori per RAW (if you’re looking for that you should be at KB’s utterly brilliant FAQ thread on the wizards boards).</p><p>(Basically the Quori as written are this relatively monolithic but subtle force that can communicate very frequently and efficiently with each other over vast distances due to the nature of the realm of dreams of which they are the undisputed masters).</p><p></p><p>They have century-long schemes and are presented as vastly dangerous for the average party. I.e. you could assassinate some minor evil politician person and by the next morning an assassination squad (from a completely different group that has no overt connection) would quietly and efficiently wipe you out.</p><p></p><p>I’ve run games before where villainous groups operate like super-efficient evil spy organizations and, generally, players hate it. They have less information, they’re on the defensive and their survival is largely based around external factors (i.e. the DM writing it so that they don’t get wiped out because of x,y,z).</p><p></p><p>After waking up from a particularly murky dream I started wondering why the realm of dreams was such a great communication medium. Obviously the Quori are natives, they can teleport around at will, they are vastly intelligent, they are virtually all wedded to the service of this dark and powerful intelligence, etc. etc. etc.</p><p>What if the realm of dreams was, well, dreamlike. This complex and confusing murk where communication was symbolic, difficult and even the quori had trouble making themselves understood; where time expanded and contracted in a horrific and subjective fashion so a 20 day meeting for one participant was just a 5 second hash of blurred information?</p><p></p><p>It seems like the important part of the Quori (the things they’ve actively done in Eberron) would be retained… they move on a grand scale (cause it takes a long time to get everyone on the same page), they have trouble effectively dealing with small resistance forces (Adar), they’d still build (over centuries) their big egg contraptions, build up different (sometimes conflicting) humanoid organizations to deal with various missions and so forth.</p><p>They can always communicate directly and quickly in the material plane but it poses significant risks and it explains why they aren’t in Khorvaire in significant numbers (groups like the Trust could intercept communication).</p><p></p><p>Also it removes the need on the part of the DM to figure out why the Quori aren’t wiping out the players the second they have some impact on their plans.</p><p></p><p>Am I missing anything?</p></blockquote><p></p>
[QUOTE="Graf, post: 2862006, member: 3087"] This isn’t meant to be a thread about the Quori per RAW (if you’re looking for that you should be at KB’s utterly brilliant FAQ thread on the wizards boards). (Basically the Quori as written are this relatively monolithic but subtle force that can communicate very frequently and efficiently with each other over vast distances due to the nature of the realm of dreams of which they are the undisputed masters). They have century-long schemes and are presented as vastly dangerous for the average party. I.e. you could assassinate some minor evil politician person and by the next morning an assassination squad (from a completely different group that has no overt connection) would quietly and efficiently wipe you out. I’ve run games before where villainous groups operate like super-efficient evil spy organizations and, generally, players hate it. They have less information, they’re on the defensive and their survival is largely based around external factors (i.e. the DM writing it so that they don’t get wiped out because of x,y,z). After waking up from a particularly murky dream I started wondering why the realm of dreams was such a great communication medium. Obviously the Quori are natives, they can teleport around at will, they are vastly intelligent, they are virtually all wedded to the service of this dark and powerful intelligence, etc. etc. etc. What if the realm of dreams was, well, dreamlike. This complex and confusing murk where communication was symbolic, difficult and even the quori had trouble making themselves understood; where time expanded and contracted in a horrific and subjective fashion so a 20 day meeting for one participant was just a 5 second hash of blurred information? It seems like the important part of the Quori (the things they’ve actively done in Eberron) would be retained… they move on a grand scale (cause it takes a long time to get everyone on the same page), they have trouble effectively dealing with small resistance forces (Adar), they’d still build (over centuries) their big egg contraptions, build up different (sometimes conflicting) humanoid organizations to deal with various missions and so forth. They can always communicate directly and quickly in the material plane but it poses significant risks and it explains why they aren’t in Khorvaire in significant numbers (groups like the Trust could intercept communication). Also it removes the need on the part of the DM to figure out why the Quori aren’t wiping out the players the second they have some impact on their plans. Am I missing anything? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[Eberron] The Realm of Dreams (weakening the Quori without weakening them)
Top