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[Eberron] The Secret Scion
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<blockquote data-quote="D20Dazza" data-source="post: 2342907" data-attributes="member: 4260"><p><strong>Bail Human Male Barbarian 2</strong></p><p></p><p><strong>Bail</strong> </p><p><strong>Human Barbarian 2</strong> </p><p><em>Medium Humanoid</em> </p><p><strong>Alignment:</strong> Neutral Good </p><p><strong>Deity:</strong> Soveriegn Host </p><p><strong>Region:</strong> Darguun </p><p><strong>Sex:</strong> Male</p><p><strong>Height:</strong> 5’7” </p><p><strong>Weight:</strong> 145 lbs </p><p><strong>Skin: </strong> Dark, husky, spent as lot of time outside </p><p>[sblock]<strong>EXP:</strong>4,300 - need to raise him a level[/sblock]</p><p><strong>Hair: </strong>Black </p><p><strong>Eyes:</strong> Hazel </p><p><strong>Age:</strong> 14 </p><p> </p><p><strong>Action Points:</strong> 5 </p><p> </p><p><strong>Str:</strong> 16 (+3) [10 points] </p><p><strong>Dex:</strong> 16 (+3) [10 points] </p><p><strong>Con:</strong> 14 (+2) [6 points]</p><p><strong>Int:</strong> 12 (+1) [4 points] </p><p><strong>Wis:</strong> 8 (0) [0 points] </p><p><strong>Cha:</strong> 10 (0) [2 points] </p><p> </p><p><strong>Class Abilities</strong> </p><p>Fast Movement (+10' speed); Illiterate; Rage 3/day (+4 Str; +4 Con; +2 Will; -2 AC; 8 rounds plus newly improved con bonus); Uncanny Dodge (Retain Dex bonus of caught flat footed, or attacked by invisible foe)</p><p> </p><p><strong>Hit Dice:</strong> 1d12 </p><p><strong>HP:</strong> 25 <span style="font-size: 9px">(current hit points: 17)</span></p><p><strong>AC:</strong> 16 (+3 Dex, +3 Studded Leather ) Touch – 13, Flat-footed – 13</p><p><strong>ACP:</strong> -1</p><p><strong>Init:</strong> +3 (+3 Dex) </p><p><strong>Speed:</strong> 40ft </p><p> </p><p><strong>Saves:</strong> </p><p>Fortitude + 5 [3 base, +2 Con] </p><p>Reflex + 3 [+0 base, +3 Dex] </p><p>Will -1 [+0 base, -1 Wis] </p><p> </p><p><strong>BAB/Grapple:</strong> +2/+5</p><p><strong>Melee Atk:</strong> +5 Great Axe (1d12+4;x3)</p><p><strong>Melee Atk:</strong> +5 Warhammer (1d8+3;x3)</p><p><strong>Melee Atk:</strong> +5 Spear (1d8+3;x3)</p><p><strong>Ranged Atk:</strong> +5 Spear (1d8+3 x3; 20') </p><p> </p><p><strong>Class Skills:</strong> </p><p>Climb 4 [2 ranks, +3 Str, -1 ACP]</p><p>Craft 0 [+0 Int]</p><p>Handle Animal 2 [2 ranks, +0 Chr]</p><p>Intimidate 5 [5 ranks, +0 Chr]</p><p>Jump 7 [5 ranks, +3 Str, -1 ACP]</p><p>Listen 5 [5 rank, +0 Wis]</p><p>Ride 3 [+3 Dex]</p><p>Survival 4 [4 ranks, +0 Wis]</p><p>Swim 3 [2 ranks, +3 Str, -2 ACP]</p><p>Tumble 5 [0 ranks (cc), +3 Dex, +2 Synergy]</p><p></p><p><strong>Feats:</strong> </p><p>Extend Rage (+5 rounds)</p><p>Extra Rage (2 extra times a day)</p><p></p><p><strong>Languages:</strong> Common, Goblin </p><p> </p><p><strong><u>Equipment</u></strong> </p><p> </p><p><strong><em>Wearing or carrying at hand</em></strong> </p><p><strong>Great Axe</strong> – 20gp (12 lbs) </p><p><strong>Spear</strong> - 2gp (6lb)</p><p><strong>Warhammer</strong> - 12gp (5lb)</p><p><strong>Studded Leather Armour</strong> – 25gp (20 lbs) </p><p></p><p><strong><em>In or on containers</em></strong> </p><p><strong>Backpack</strong> - 2gp (2 lbs) </p><p><strong>Waterskin</strong> – 1gp (4 lbs) </p><p><strong>Flint and Steel</strong> – 1 gp (--) </p><p><strong>Whetstone</strong> - 2cp (1lb)</p><p><strong>5 Sunrods</strong> - 10gp (10lb)</p><p><strong>Bedroll</strong> - 1sp (5lb)</p><p></p><p>Total weight carried – 65 lbs, light load. </p><p> </p><p><strong>Money</strong> </p><p>132 gp 9 sp 8 cp</p><p></p><p>~~~~~ </p><p> </p><p><strong>Appearance:</strong> Bail is tall and thin with wiry muscles and broad shoulders, he is only 14 and is still growing. His face is hairless except for the bushy eyebrows. His nose is crooked, lieing slightly to the left, a result of the many beatings that he endured while young. He wears his hair long and lank, often tieing it back in a pony tail.</p><p></p><p><strong>Personality:</strong>Bail has had a hard life and it shows, he is quiet and withdrawn and acts like a beaten puppy when in large crowds, shying away from people and sticking to the shadows, trying to be as unobtrusive as possible but when riled - Watch Out! He doesn't take well to being threatened or too bullies and is likely to take matters into his own hands.</p><p> </p><p><strong>Background:</strong> Bail had never known his true parents. As he understood it now they had been in a caravan travelling between Cyre and Zilargo that had been forcibly delayed in Darguun. His father had been killed and his pregnant mother held and 'maintained' until she had given birth, upon which time her usefulness was at an end and she had been slaughtered like some useless herd animal.</p><p></p><p>Bail was raised recruited by the Kech Shaarat to be a member of the Plain, a secret organisation of spies and agents who are all non-goblinoid and more easily able to infiltrate the societies of the fairer races. He did as he was told, was an attentive student and, by avoiding the steady blows that would rain down on he and the other recruits became quite quick on his feet. He began to develop an aptitude for stealth, his reflexes becoming finally honed, his balance and carriage marked him as a young man of speed.</p><p></p><p>The Plain were kept in line not only by threats to their physical being but also threats to their families. At this time Bail wasn't aware of the fate that had ultimately befallen his parents as the Kech Shaarat's plan was nefarious in the extreme. The tribe employed several Changelings who would impersonate the parents of the children that were slowly swelling the ranks of the Plain. It was easy with those born after abduction for they would never have the opportunity to recall their parents, but not all children were born in Darguun and the tactic kept them all in line. There was fierce competition between the children, a ruthless competition for food and attention that was cultivated by their wicked maters.</p><p></p><p>Bail was one of the few that learnt the goblin language; he was quick in mind as well as on his feet and would pick up snatches of the language as he grew. When he was 14 he overheard a conversation that finally helped put all the pieces of the puzzle that had been bugging him for years together. He swore then that he would escape and did so the very next night, using the skills that his maters had so diligently taught him over the last 14 years. They had made him the perfect weapon and he cut them deep that night.</p><p></p><p>Bail is on the run for two reasons, the first is that the Kech Sharrat don't want word of their secret reaching the ears of the outside world, not even the ears of those in Darkuun, as the great Lhesh Haruuc is not aware of the network and would surely think ill of the Kech Sharrat for keeping the network secret. Secondly, Bail stole something very valuable to the tribe before he left. Something that they will pursue Bail to the very ends of Khorvaire, and even the depths of Khyber, to recover.</p><p></p><p>[sblock]Bail ended up grabbing a small book during his flight, one that he later found out seemed to be the reason he was being pursued. It didn't look like much, a dark brown leather journal with cheap paper pages. But once you opened it, you realized what it was. It was the detailed description of the upbringing and missions of three others in the Plain, ones like you that had been deceived and used. There was also a slim sliver of an Eberron dragonshard in the book, one you discovered allowed some limited communication from the reader to one of the three agents, once one was in range. </p><p></p><p>One was Irian Lashay, a dancer and musician that worked in a House Phiarlan entertainment house in Sharn. She often did music for private gatherings, and gathered interesting bits of information from the nobles that she entertained. Another was Wes Garthaser, a skilled artificer that worked for House Orien on the lightning rails in Sharn. He supplied information on who and what was going where and why. The last was Wallbreaker, a male personalitied warforged purchased from House Cannith through a broker late in the Last War. He's twenty years old, and used as a bodyguard and strongarm for some unsavory types in Sharn. He's utterly neutral, but has no idea about the morality of his actions. He supplies information on crime barons and their activities.</p><p></p><p>The book is very detailed in their deception, placement, and cultivation, and would be able to bring the organization down, or at least strike a major blow to the Plain's operations in Sharn. [/sblock]</p><p></p><p>[sblock=Bail's down-time]Bail searches about the area for work as a bodyguard, but he quickly discovers that he’s not able to find a drop of work. All bodyguards he’s seen wear the yellow and green chimera badge of House Deneith, a badge those he asks for work demand he provide. They have a monopoly on that kind of work, and while the occasional band of adventurers don’t pose a threat (they cost too much for the average citizen to hire, nor are they always known to be reliable), a single person performing their chosen duties will bring the substantial weight of the House to bear upon them. No normal citizen would hire a non-Deneith bodyguard openly, as they would find the ranks of the House closed against them should they try to hire a Deneith bodyguard later. And those seeking to hire a non-Deneith bodyguard are shady at best, and hazardous to work for at worst. Most of this Bail learns from the third fellow he attempted to be hired by, an elderly gentleman willing to take time to explain the complicated political situation Bail had inadvertently stumbled upon.</p><p></p><p>Frustrated but not disheartened, Bail sought other avenues of employment, such as peacekeeping at taverns. He could only find sporadic work at that, mostly for those who had sick peacekeepers. But while inquiring at a bar called the Tooth and Nail in the neighboring Middle Tavick’s Landing, he found a different but entirely suitable job of sorts. The proprietor, a shifter called Boz, was a fanatic about the rough-and-tumble game called Hrazhak. While it was primarily a shifter game, the occasional human with good reflexes, endurance, and strength could make a good showing. Boz suggested that the young strapping human man might find both good competition and cash in some of the local betting hrazhak games. A good judge of strength, in a burst of slightly drunken goodwill, Boz sponsored Bail in his first Hrazhak match.</p><p></p><p>Hrazhak is played on two teams of seven each, each team having an idol. Points are scored by taking the other idol from the opposing team and putting both idols in your home goal. The field is covered with downed trees, broken masonry, small ponds or streams, and anything else that comes to hand. The idols can be thrown or carried, but there is no limit on contact. Nothing but natural weaponry is allowed, and no magic or psionics are permitted to be used. A druid or adapt often stands by to heal wounded participants, but those that are healed are out of the rest of the game, so few would leave unless they’re direly injured. Needless to say, it’s a bloody, violent, and endlessly exciting sport. </p><p></p><p>Despite not having the innate powers that allow the shifters to dominate at Hrazhak, Bail had strength, courage, endurance, rage, and over a decade of abuse at the hands of sadistic goblins. While he was clearly not an expert, Bail managed to keep his team very close in his first game, and scored the last point by the skin of his teeth. Much backslapping and ale-drinking ensued, and Bail had the rather curious experience of being part of a cooperative team for the first time in his young life. Trev and Malik were the team’s runners, brothers only a few years apart, and just about Bail’s age. Both had a kind of innocence that Bail had whipped out of him at an early age, though both clearly had several lifetimes’ more experience in wenching than Bail did. Kevik was the team’s climber, and mate to Sharis, the team’s swiftwing. Both were mature beyond their years, and clearly felt a bit paternal towards the others. Zahn was one of the team’s razorclaws, and was great friends with the tiny but powerful Isha, a gorebrute with a disposition as sweet as cider (until someone set off her short temper). Lorn, the other razorclaw, was currently laid up with a broken leg, which is why the team was more than happy to let Bail give it a go. </p><p></p><p>The next several weeks had games nearly every third day or so, and Bail found himself a fairly good player. Also he found he attracted attention from one of the many on-lookers, a red-haired buxom half-elf with sparkling green eyes who called herself Melanie Vega. She made a point of draping herself upon him whenever his team won a game, and even planting a kiss on his blushing, sweaty cheek. Trev and Malik always elbowed him and made jokes about him getting “another goal,” whenever they saw her. What that meant exactly, Bail wasn’t sure of… </p><p></p><p>After nearly a month at Hrazhak, Bail found himself nearly forty-three gold richer than he was before! [/sblock]</p></blockquote><p></p>
[QUOTE="D20Dazza, post: 2342907, member: 4260"] [b]Bail Human Male Barbarian 2[/b] [b]Bail[/b] [b]Human Barbarian 2[/b] [i]Medium Humanoid[/i] [b]Alignment:[/b] Neutral Good [b]Deity:[/b] Soveriegn Host [b]Region:[/b] Darguun [b]Sex:[/b] Male [b]Height:[/b] 5’7” [b]Weight:[/b] 145 lbs [b]Skin: [/b] Dark, husky, spent as lot of time outside [sblock][b]EXP:[/b]4,300 - need to raise him a level[/sblock] [b]Hair: [/b]Black [b]Eyes:[/b] Hazel [b]Age:[/b] 14 [b]Action Points:[/b] 5 [b]Str:[/b] 16 (+3) [10 points] [b]Dex:[/b] 16 (+3) [10 points] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 12 (+1) [4 points] [b]Wis:[/b] 8 (0) [0 points] [b]Cha:[/b] 10 (0) [2 points] [b]Class Abilities[/b] Fast Movement (+10' speed); Illiterate; Rage 3/day (+4 Str; +4 Con; +2 Will; -2 AC; 8 rounds plus newly improved con bonus); Uncanny Dodge (Retain Dex bonus of caught flat footed, or attacked by invisible foe) [b]Hit Dice:[/b] 1d12 [b]HP:[/b] 25 [SIZE=1](current hit points: 17)[/SIZE] [b]AC:[/b] 16 (+3 Dex, +3 Studded Leather ) Touch – 13, Flat-footed – 13 [b]ACP:[/b] -1 [b]Init:[/b] +3 (+3 Dex) [b]Speed:[/b] 40ft [b]Saves:[/b] Fortitude + 5 [3 base, +2 Con] Reflex + 3 [+0 base, +3 Dex] Will -1 [+0 base, -1 Wis] [b]BAB/Grapple:[/b] +2/+5 [b]Melee Atk:[/b] +5 Great Axe (1d12+4;x3) [b]Melee Atk:[/b] +5 Warhammer (1d8+3;x3) [b]Melee Atk:[/b] +5 Spear (1d8+3;x3) [b]Ranged Atk:[/b] +5 Spear (1d8+3 x3; 20') [b]Class Skills:[/b] Climb 4 [2 ranks, +3 Str, -1 ACP] Craft 0 [+0 Int] Handle Animal 2 [2 ranks, +0 Chr] Intimidate 5 [5 ranks, +0 Chr] Jump 7 [5 ranks, +3 Str, -1 ACP] Listen 5 [5 rank, +0 Wis] Ride 3 [+3 Dex] Survival 4 [4 ranks, +0 Wis] Swim 3 [2 ranks, +3 Str, -2 ACP] Tumble 5 [0 ranks (cc), +3 Dex, +2 Synergy] [b]Feats:[/b] Extend Rage (+5 rounds) Extra Rage (2 extra times a day) [b]Languages:[/b] Common, Goblin [b][u]Equipment[/u][/b] [b][i]Wearing or carrying at hand[/i][/b] [b]Great Axe[/b] – 20gp (12 lbs) [b]Spear[/b] - 2gp (6lb) [b]Warhammer[/b] - 12gp (5lb) [b]Studded Leather Armour[/b] – 25gp (20 lbs) [b][i]In or on containers[/i][/b] [b]Backpack[/b] - 2gp (2 lbs) [b]Waterskin[/b] – 1gp (4 lbs) [b]Flint and Steel[/b] – 1 gp (--) [b]Whetstone[/b] - 2cp (1lb) [b]5 Sunrods[/b] - 10gp (10lb) [b]Bedroll[/b] - 1sp (5lb) Total weight carried – 65 lbs, light load. [b]Money[/b] 132 gp 9 sp 8 cp ~~~~~ [b]Appearance:[/b] Bail is tall and thin with wiry muscles and broad shoulders, he is only 14 and is still growing. His face is hairless except for the bushy eyebrows. His nose is crooked, lieing slightly to the left, a result of the many beatings that he endured while young. He wears his hair long and lank, often tieing it back in a pony tail. [b]Personality:[/b]Bail has had a hard life and it shows, he is quiet and withdrawn and acts like a beaten puppy when in large crowds, shying away from people and sticking to the shadows, trying to be as unobtrusive as possible but when riled - Watch Out! He doesn't take well to being threatened or too bullies and is likely to take matters into his own hands. [b]Background:[/b] Bail had never known his true parents. As he understood it now they had been in a caravan travelling between Cyre and Zilargo that had been forcibly delayed in Darguun. His father had been killed and his pregnant mother held and 'maintained' until she had given birth, upon which time her usefulness was at an end and she had been slaughtered like some useless herd animal. Bail was raised recruited by the Kech Shaarat to be a member of the Plain, a secret organisation of spies and agents who are all non-goblinoid and more easily able to infiltrate the societies of the fairer races. He did as he was told, was an attentive student and, by avoiding the steady blows that would rain down on he and the other recruits became quite quick on his feet. He began to develop an aptitude for stealth, his reflexes becoming finally honed, his balance and carriage marked him as a young man of speed. The Plain were kept in line not only by threats to their physical being but also threats to their families. At this time Bail wasn't aware of the fate that had ultimately befallen his parents as the Kech Shaarat's plan was nefarious in the extreme. The tribe employed several Changelings who would impersonate the parents of the children that were slowly swelling the ranks of the Plain. It was easy with those born after abduction for they would never have the opportunity to recall their parents, but not all children were born in Darguun and the tactic kept them all in line. There was fierce competition between the children, a ruthless competition for food and attention that was cultivated by their wicked maters. Bail was one of the few that learnt the goblin language; he was quick in mind as well as on his feet and would pick up snatches of the language as he grew. When he was 14 he overheard a conversation that finally helped put all the pieces of the puzzle that had been bugging him for years together. He swore then that he would escape and did so the very next night, using the skills that his maters had so diligently taught him over the last 14 years. They had made him the perfect weapon and he cut them deep that night. Bail is on the run for two reasons, the first is that the Kech Sharrat don't want word of their secret reaching the ears of the outside world, not even the ears of those in Darkuun, as the great Lhesh Haruuc is not aware of the network and would surely think ill of the Kech Sharrat for keeping the network secret. Secondly, Bail stole something very valuable to the tribe before he left. Something that they will pursue Bail to the very ends of Khorvaire, and even the depths of Khyber, to recover. [sblock]Bail ended up grabbing a small book during his flight, one that he later found out seemed to be the reason he was being pursued. It didn't look like much, a dark brown leather journal with cheap paper pages. But once you opened it, you realized what it was. It was the detailed description of the upbringing and missions of three others in the Plain, ones like you that had been deceived and used. There was also a slim sliver of an Eberron dragonshard in the book, one you discovered allowed some limited communication from the reader to one of the three agents, once one was in range. One was Irian Lashay, a dancer and musician that worked in a House Phiarlan entertainment house in Sharn. She often did music for private gatherings, and gathered interesting bits of information from the nobles that she entertained. Another was Wes Garthaser, a skilled artificer that worked for House Orien on the lightning rails in Sharn. He supplied information on who and what was going where and why. The last was Wallbreaker, a male personalitied warforged purchased from House Cannith through a broker late in the Last War. He's twenty years old, and used as a bodyguard and strongarm for some unsavory types in Sharn. He's utterly neutral, but has no idea about the morality of his actions. He supplies information on crime barons and their activities. The book is very detailed in their deception, placement, and cultivation, and would be able to bring the organization down, or at least strike a major blow to the Plain's operations in Sharn. [/sblock] [sblock=Bail's down-time]Bail searches about the area for work as a bodyguard, but he quickly discovers that he’s not able to find a drop of work. All bodyguards he’s seen wear the yellow and green chimera badge of House Deneith, a badge those he asks for work demand he provide. They have a monopoly on that kind of work, and while the occasional band of adventurers don’t pose a threat (they cost too much for the average citizen to hire, nor are they always known to be reliable), a single person performing their chosen duties will bring the substantial weight of the House to bear upon them. No normal citizen would hire a non-Deneith bodyguard openly, as they would find the ranks of the House closed against them should they try to hire a Deneith bodyguard later. And those seeking to hire a non-Deneith bodyguard are shady at best, and hazardous to work for at worst. Most of this Bail learns from the third fellow he attempted to be hired by, an elderly gentleman willing to take time to explain the complicated political situation Bail had inadvertently stumbled upon. Frustrated but not disheartened, Bail sought other avenues of employment, such as peacekeeping at taverns. He could only find sporadic work at that, mostly for those who had sick peacekeepers. But while inquiring at a bar called the Tooth and Nail in the neighboring Middle Tavick’s Landing, he found a different but entirely suitable job of sorts. The proprietor, a shifter called Boz, was a fanatic about the rough-and-tumble game called Hrazhak. While it was primarily a shifter game, the occasional human with good reflexes, endurance, and strength could make a good showing. Boz suggested that the young strapping human man might find both good competition and cash in some of the local betting hrazhak games. A good judge of strength, in a burst of slightly drunken goodwill, Boz sponsored Bail in his first Hrazhak match. Hrazhak is played on two teams of seven each, each team having an idol. Points are scored by taking the other idol from the opposing team and putting both idols in your home goal. The field is covered with downed trees, broken masonry, small ponds or streams, and anything else that comes to hand. The idols can be thrown or carried, but there is no limit on contact. Nothing but natural weaponry is allowed, and no magic or psionics are permitted to be used. A druid or adapt often stands by to heal wounded participants, but those that are healed are out of the rest of the game, so few would leave unless they’re direly injured. Needless to say, it’s a bloody, violent, and endlessly exciting sport. Despite not having the innate powers that allow the shifters to dominate at Hrazhak, Bail had strength, courage, endurance, rage, and over a decade of abuse at the hands of sadistic goblins. While he was clearly not an expert, Bail managed to keep his team very close in his first game, and scored the last point by the skin of his teeth. Much backslapping and ale-drinking ensued, and Bail had the rather curious experience of being part of a cooperative team for the first time in his young life. Trev and Malik were the team’s runners, brothers only a few years apart, and just about Bail’s age. Both had a kind of innocence that Bail had whipped out of him at an early age, though both clearly had several lifetimes’ more experience in wenching than Bail did. Kevik was the team’s climber, and mate to Sharis, the team’s swiftwing. Both were mature beyond their years, and clearly felt a bit paternal towards the others. Zahn was one of the team’s razorclaws, and was great friends with the tiny but powerful Isha, a gorebrute with a disposition as sweet as cider (until someone set off her short temper). Lorn, the other razorclaw, was currently laid up with a broken leg, which is why the team was more than happy to let Bail give it a go. The next several weeks had games nearly every third day or so, and Bail found himself a fairly good player. Also he found he attracted attention from one of the many on-lookers, a red-haired buxom half-elf with sparkling green eyes who called herself Melanie Vega. She made a point of draping herself upon him whenever his team won a game, and even planting a kiss on his blushing, sweaty cheek. Trev and Malik always elbowed him and made jokes about him getting “another goal,” whenever they saw her. What that meant exactly, Bail wasn’t sure of… After nearly a month at Hrazhak, Bail found himself nearly forty-three gold richer than he was before! [/sblock] [/QUOTE]
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