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Eberron - The Whisperer in Darkness -- characters
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<blockquote data-quote="Harvey" data-source="post: 2371475" data-attributes="member: 28968"><p><strong>Ceres d'Deneith, Human Hexblade</strong></p><p></p><p>[CODE]</p><p>Name: Ceres d'Deneith</p><p>Gender: Male</p><p>Race: Human </p><p>Class: Hexblade</p><p>Size: Medium</p><p>Alignment: N</p><p>Deity: none</p><p>Level: 1</p><p>Exp: 0</p><p>Campaign: The Whisperer In Darkness</p><p></p><p>STR 14 (+2) (14 pts) </p><p>DEX 16 (+3) (15 +1 pts)</p><p>CON 14 (+2) (13 +1 pts)</p><p>INT 10 (--) (10 pts)</p><p>WIS 8 (-1) ( 8 pts)</p><p>CHA 13 (+1) (12 +1 pts)</p><p></p><p>(Elite Stat System +3)</p><p></p><p>Fort: +2 (+0 base +2 ability)</p><p>Ref: +3 (+0 base +3 ability)</p><p>Will: +1 (+2 base -1 ability)</p><p></p><p>HD: 1d10</p><p>HP: 15</p><p>Action Points: 5</p><p>Init: +2 (+3 dex)</p><p>Spd: 30' x 4</p><p>AC: 16 (10 base +3 dex +3 armor)</p><p> Flat-Footed: 13</p><p> Touch: 13</p><p>ACP: -1</p><p>Arcane Spell Failure: 0%</p><p></p><p>BAB: +1</p><p> Melee: +3</p><p> Ranged: +4</p><p>Grapple: +3 (+1 BAB +2 STR)</p><p></p><p>Weapons:</p><p>Rapier +3 attack 1d6+2 damage x2 on 18-20</p><p>Dagger +3 attack 1d4+2 damage x2 on 19-20 10' Range</p><p></p><p>Armor:</p><p>Studded Leather +3 AC +5 max dex -1 ACP</p><p></p><p>Languages: Common</p><p></p><p>Abilities:</p><p>-- Proficient with all simple & martial weapons, light armor</p><p>-- Hexblade's curse </p><p> (1/day; 60'; -2 atk, saves, ability & skill checks, damage; Will DC 12)</p><p></p><p>Feats:</p><p>-- Least Dragonmark (Mark of Sentinel, Shield of Faith 1/day) (1st level)</p><p>-- Weapon Finesse (1st human)</p><p></p><p>Skill Points: 12 Max Ranks: 4/2</p><p>Skills: Stat Total Ability Ranks Misc</p><p>-- Appraise Int +0 = +0 </p><p>-- Balance Dex +2 = +3 -1 (ACP)</p><p>-- Bluff Cha +2 = +2</p><p>-- Climb Str +1 = +2 -1 (ACP) </p><p>-- Concentration Con +2 = +2</p><p>-- Diplomacy Cha +1 = +1</p><p>-- Disguise Cha +1 = +1</p><p>-- Escape Artist Dex +2 = +3 -1 (ACP) </p><p>-- Forgery Int +0 = +0</p><p>-- Gather Info Cha +1 = +1</p><p>-- Heal Wis -1 = -1</p><p>-- Hide Dex +2 = +3 -1 (ACP) </p><p>-- Intimidate Cha +1 = +1 </p><p>-- Jump Str +1 = +2 -1 (ACP) </p><p>-- Knowledge (arcana) Int +4 = +0 +4</p><p>-- Listen Wis -1 = -1 </p><p>-- Move Silently Dex +2 = +3 -1 (ACP)</p><p>-- Ride Dex +3 = +3</p><p>-- Search Int +0 = +0 </p><p>-- Sense Motive Wis +1 = -1 +2 (dragonmark)</p><p>-- Spellcraft Int +4 = +0 +4</p><p>-- Spot Wis -1 = -1 </p><p>-- Survival Wis +2 = -1 +2 (cc)</p><p>-- Swim Str +0 = +2 -2 (ACP)</p><p>-- Use Rope Dex +3 = +3</p><p></p><p>Starting Gold: 150 gp</p><p>Equipment:</p><p>-- Armor, Studded Leather 20.0 lb 25 gp</p><p>-- Backpack 2.0 lb 2 gp</p><p>-- Bedroll 5.0 lb 1 sp (in backpack)</p><p>-- Blanket, Winter 3.0 lb 5 sp</p><p>-- Dagger 1.0 lb 2 gp (in boot sheath)</p><p>-- Flint & Steel ------ 1 gp (in backpack)</p><p>-- Identification Papers w/ Portrait ------ 5 gp</p><p>-- Identification Papers (forged)* ------ 10 gp (in hidden pocket in breeches)</p><p>-- Manacles 2.0 lb 15 gp (on belt)</p><p>-- Money Belt ------ 4 gp</p><p>-- Pouch, Belt 0.5 lb 1 gp</p><p>-- Rapier 2.0 lb 20 gp</p><p>-- Rations, Trail (5 days) 5.0 lb 25 sp (in backpack)</p><p>-- Sheath, Boot ------ 20 gp</p><p>-- Sunrod (2) 2.0 lb 4 gp (in backpack)</p><p>-- Torch (3) 3.0 lb 3 cp (in backpack)</p><p>-- Traveling Papers ------ 2 sp</p><p>-- Traveling Papers (forged)* ------ 5 gp (in hidden pocket in breeches)</p><p>-- Waterskin 4.0 lb 1 gp</p><p></p><p>* forged identity: Merrin Dalabar</p><p></p><p>Total Weight: 50.5 lbs</p><p>Total Money @ Character Creation: 31 gp, 6 sp, 7 cp</p><p>Current Money: 31 gp, 6 sp, 7 cp</p><p></p><p>Max Weight: 58 light 116 medium 175 heavy</p><p></p><p>Age: 28</p><p>Height: 6'</p><p>Weight: 200 lbs</p><p>Eyes: Black</p><p>Hair: Black</p><p>[/CODE]</p><p></p><p><strong>Appearance:</strong></p><p></p><p>Ceres d'Deneith is a stern-looking man of excellent build. With short black hair and a trimmed black goatee, Ceres stands tall in any room he enters. Ceres wears studded leather armor, with his lucky scabbard slung from his belt. In it lies his rapier, complete with the Watchful Eye of Deneith at the end of its pommel. Strapped to the side of one of his black boots is another sheath, one that holds a dagger. If he were to roll up his sleeves, one would find the tell-tale Mark of Sentinel on his right shoulder.</p><p></p><p><strong>Personality:</strong></p><p></p><p>While Ceres looks stern, he is often known to crack a smile, especially for a beautiful woman. Ceres most notable trait is that he is doggely persistent, and will travel to the ends of the earth to complete his goal. He has an innate curiosity for the arcane magics, though usually only in relation to fighting or manhunting. While he does have a greedy streak, it is nowhere near as bad as other mercenaries of House Deneith.</p><p></p><p><strong>History:</strong></p><p></p><p>Raised in Sharn, in his early youth Ceres manifested the Mark of the Sentinel. This, however, didn't explain other manifestations that often centered around him: a curse of bad luck for those that opposed him. Groomed by the house, Ceres soon entered the employ of the Blademarks.</p><p></p><p>Ceres worked as a White Blade, for a number of years doing menial work. However, an encounter with an arcane-casting ogre mage in Malleon's Gate who owed the hOuse some money piqued his interest in the arcane arts. After some studying, Ceres learned that his luck-manipulation may come from the curse of the hexblade.</p><p></p><p>Though still unpracticed, Ceres used his hexblade abilities to aide the house. Because of the great promise his abilities showed, Ceres was promoted to the ranks of the Gray Blades (some say before his due). Soon after, Ceres was given his first big job by the house: fill the contract to "remove" a slave merchant named Agar Wollox.</p><p></p><p>What Ceres did not know was that Agar Wollox was not the human he appeared to be: he was actually a doppelganger named Bor. With the help of his troops, Ceres tracked Bor across Breland: from Sharn to Wroat to Ardev to Xandrar. Though he lost two of his troops fighting Bor in Xandrar, he would not give up his bounty.</p><p></p><p>Losing the trail for a few weeks, Ceres and his men found it again: evidently Bor, in the guise of a shifter, travelled across Lake Galifar to the Eldeen Reaches. There, Bor convinced a troop of shifters to attack the House Deneith hunters. In the aftermath of the battle, the shifters and the House Deneith White Blades slaughtered each other.</p><p></p><p>Ceres found ultimate success: he finally brought down Bor. However, Bor, in his dying breath, told Ceres: "you think this was all about a simple merchant asssassination? My job was to bring you to the Reaches... you think you know who you really are? Your powers come from an evil you could not comprehend. You don't know anything..."</p><p></p><p>With his quest of the last two years fulfilled, Ceres sent word back to his house in Sharn of his success. In the meantime, Ceres opted to remain in the Eldeen Reaches. Disturbed by Bor's final words, Ceres has taken to investigate his heritage; an investigation that ofttimes takes him into the mysterious depths of horror. His travels have taken him to the thorpe of Greenblade, hearing a rumor involving some dark magicks...</p></blockquote><p></p>
[QUOTE="Harvey, post: 2371475, member: 28968"] [b]Ceres d'Deneith, Human Hexblade[/b] [CODE] Name: Ceres d'Deneith Gender: Male Race: Human Class: Hexblade Size: Medium Alignment: N Deity: none Level: 1 Exp: 0 Campaign: The Whisperer In Darkness STR 14 (+2) (14 pts) DEX 16 (+3) (15 +1 pts) CON 14 (+2) (13 +1 pts) INT 10 (--) (10 pts) WIS 8 (-1) ( 8 pts) CHA 13 (+1) (12 +1 pts) (Elite Stat System +3) Fort: +2 (+0 base +2 ability) Ref: +3 (+0 base +3 ability) Will: +1 (+2 base -1 ability) HD: 1d10 HP: 15 Action Points: 5 Init: +2 (+3 dex) Spd: 30' x 4 AC: 16 (10 base +3 dex +3 armor) Flat-Footed: 13 Touch: 13 ACP: -1 Arcane Spell Failure: 0% BAB: +1 Melee: +3 Ranged: +4 Grapple: +3 (+1 BAB +2 STR) Weapons: Rapier +3 attack 1d6+2 damage x2 on 18-20 Dagger +3 attack 1d4+2 damage x2 on 19-20 10' Range Armor: Studded Leather +3 AC +5 max dex -1 ACP Languages: Common Abilities: -- Proficient with all simple & martial weapons, light armor -- Hexblade's curse (1/day; 60'; -2 atk, saves, ability & skill checks, damage; Will DC 12) Feats: -- Least Dragonmark (Mark of Sentinel, Shield of Faith 1/day) (1st level) -- Weapon Finesse (1st human) Skill Points: 12 Max Ranks: 4/2 Skills: Stat Total Ability Ranks Misc -- Appraise Int +0 = +0 -- Balance Dex +2 = +3 -1 (ACP) -- Bluff Cha +2 = +2 -- Climb Str +1 = +2 -1 (ACP) -- Concentration Con +2 = +2 -- Diplomacy Cha +1 = +1 -- Disguise Cha +1 = +1 -- Escape Artist Dex +2 = +3 -1 (ACP) -- Forgery Int +0 = +0 -- Gather Info Cha +1 = +1 -- Heal Wis -1 = -1 -- Hide Dex +2 = +3 -1 (ACP) -- Intimidate Cha +1 = +1 -- Jump Str +1 = +2 -1 (ACP) -- Knowledge (arcana) Int +4 = +0 +4 -- Listen Wis -1 = -1 -- Move Silently Dex +2 = +3 -1 (ACP) -- Ride Dex +3 = +3 -- Search Int +0 = +0 -- Sense Motive Wis +1 = -1 +2 (dragonmark) -- Spellcraft Int +4 = +0 +4 -- Spot Wis -1 = -1 -- Survival Wis +2 = -1 +2 (cc) -- Swim Str +0 = +2 -2 (ACP) -- Use Rope Dex +3 = +3 Starting Gold: 150 gp Equipment: -- Armor, Studded Leather 20.0 lb 25 gp -- Backpack 2.0 lb 2 gp -- Bedroll 5.0 lb 1 sp (in backpack) -- Blanket, Winter 3.0 lb 5 sp -- Dagger 1.0 lb 2 gp (in boot sheath) -- Flint & Steel ------ 1 gp (in backpack) -- Identification Papers w/ Portrait ------ 5 gp -- Identification Papers (forged)* ------ 10 gp (in hidden pocket in breeches) -- Manacles 2.0 lb 15 gp (on belt) -- Money Belt ------ 4 gp -- Pouch, Belt 0.5 lb 1 gp -- Rapier 2.0 lb 20 gp -- Rations, Trail (5 days) 5.0 lb 25 sp (in backpack) -- Sheath, Boot ------ 20 gp -- Sunrod (2) 2.0 lb 4 gp (in backpack) -- Torch (3) 3.0 lb 3 cp (in backpack) -- Traveling Papers ------ 2 sp -- Traveling Papers (forged)* ------ 5 gp (in hidden pocket in breeches) -- Waterskin 4.0 lb 1 gp * forged identity: Merrin Dalabar Total Weight: 50.5 lbs Total Money @ Character Creation: 31 gp, 6 sp, 7 cp Current Money: 31 gp, 6 sp, 7 cp Max Weight: 58 light 116 medium 175 heavy Age: 28 Height: 6' Weight: 200 lbs Eyes: Black Hair: Black [/CODE] [B]Appearance:[/B] Ceres d'Deneith is a stern-looking man of excellent build. With short black hair and a trimmed black goatee, Ceres stands tall in any room he enters. Ceres wears studded leather armor, with his lucky scabbard slung from his belt. In it lies his rapier, complete with the Watchful Eye of Deneith at the end of its pommel. Strapped to the side of one of his black boots is another sheath, one that holds a dagger. If he were to roll up his sleeves, one would find the tell-tale Mark of Sentinel on his right shoulder. [B]Personality:[/B] While Ceres looks stern, he is often known to crack a smile, especially for a beautiful woman. Ceres most notable trait is that he is doggely persistent, and will travel to the ends of the earth to complete his goal. He has an innate curiosity for the arcane magics, though usually only in relation to fighting or manhunting. While he does have a greedy streak, it is nowhere near as bad as other mercenaries of House Deneith. [B]History:[/B] Raised in Sharn, in his early youth Ceres manifested the Mark of the Sentinel. This, however, didn't explain other manifestations that often centered around him: a curse of bad luck for those that opposed him. Groomed by the house, Ceres soon entered the employ of the Blademarks. Ceres worked as a White Blade, for a number of years doing menial work. However, an encounter with an arcane-casting ogre mage in Malleon's Gate who owed the hOuse some money piqued his interest in the arcane arts. After some studying, Ceres learned that his luck-manipulation may come from the curse of the hexblade. Though still unpracticed, Ceres used his hexblade abilities to aide the house. Because of the great promise his abilities showed, Ceres was promoted to the ranks of the Gray Blades (some say before his due). Soon after, Ceres was given his first big job by the house: fill the contract to "remove" a slave merchant named Agar Wollox. What Ceres did not know was that Agar Wollox was not the human he appeared to be: he was actually a doppelganger named Bor. With the help of his troops, Ceres tracked Bor across Breland: from Sharn to Wroat to Ardev to Xandrar. Though he lost two of his troops fighting Bor in Xandrar, he would not give up his bounty. Losing the trail for a few weeks, Ceres and his men found it again: evidently Bor, in the guise of a shifter, travelled across Lake Galifar to the Eldeen Reaches. There, Bor convinced a troop of shifters to attack the House Deneith hunters. In the aftermath of the battle, the shifters and the House Deneith White Blades slaughtered each other. Ceres found ultimate success: he finally brought down Bor. However, Bor, in his dying breath, told Ceres: "you think this was all about a simple merchant asssassination? My job was to bring you to the Reaches... you think you know who you really are? Your powers come from an evil you could not comprehend. You don't know anything..." With his quest of the last two years fulfilled, Ceres sent word back to his house in Sharn of his success. In the meantime, Ceres opted to remain in the Eldeen Reaches. Disturbed by Bor's final words, Ceres has taken to investigate his heritage; an investigation that ofttimes takes him into the mysterious depths of horror. His travels have taken him to the thorpe of Greenblade, hearing a rumor involving some dark magicks... [/QUOTE]
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