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Eberron - The Whisperer in Darkness -- characters
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 2372079" data-attributes="member: 4441"><p><strong>Forge</strong></p><p><strong>Female Personality Warforged Artificer 1</strong></p><p><em>Medium Living Construct</em></p><p><strong>Alignment:</strong> Neutral</p><p><strong>Deity:</strong> Onatar</p><p><strong>Region:</strong> Sharn</p><p><strong>Height:</strong> 6' 4''</p><p><strong>Weight:</strong> 294lbs</p><p><strong>Skin:</strong> Dark Brown</p><p><strong>Eyes:</strong> Black</p><p><strong>Age:</strong> 3</p><p></p><p><strong>Action Points:</strong> 5</p><p></p><p><strong>Str:</strong> 10 (+0) </p><p><strong>Dex:</strong> 8 (-1) </p><p><strong>Con:</strong> 14 (+2) [+2 racial]</p><p><strong>Int:</strong> 15 (+2) </p><p><strong>Wis:</strong> 11 (+0) [-2 racial] </p><p><strong>Cha:</strong> 15 (+2) [-2 racial, +1 adjustment]</p><p></p><p><strong>Class and Racial Abilities:</strong> +2 Con, -2 Wis, -2 Cha, composite plating (AC +2), light fortification, living construct traits (has a Con score, no low-light or darkvision, not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, cannot be raised or resurrected. Proficient with all simple weapons, with light and medium armor, and shields (but not tower shields). Infusions, artificer knowledge (DC 15 determines if item has magical aura), artisan bonus (+2 on UMD checks if he has the appropriate item creation feat), disable trap, item creation, craft reserve.</p><p></p><p><strong>Hit Dice:</strong> 1</p><p><strong>HP:</strong> 14</p><p><strong>AC:</strong> 20 (-1 Dex, +2 composite plating, +2 shield) Touch – 10, Flat-footed – 18</p><p><strong>ACP:</strong> –6 (heavily encumbered)</p><p><strong>Init:</strong> -1 (-1 Dex)</p><p><strong>Speed:</strong> 20ft (normally 30, but heavily encumbered) </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +2 [0 base, +2 Con] </p><p>Reflex -1 [+0 base, -1 Dex]</p><p>Will +2 [+2 base, +0 Wis] </p><p></p><p><strong>BAB:</strong> +0</p><p><strong>Melee Atk:</strong> +0 (1d6/x3/P, spear) </p><p><strong>Melee Atk:</strong> +0 (1d6/x2/B, club)</p><p><strong>Ranged Atk:</strong> -1 (1d4/x2/20 ft./P, dart)</p><p></p><p><strong>Skills:</strong></p><p>Appraise +4 [2 ranks, +2 Int]</p><p>Craft (blacksmithing) +4 [2 ranks, +2 Int]</p><p>Disable Device +6 [4 ranks, +2 Int]</p><p>Knowledge (arcana) +4 [2 ranks, +2 Int]</p><p>Knowledge (architecture and engineering) +4 [2 ranks, +2 Int]</p><p>Open Lock +1 [2 ranks, -1 Dex]</p><p>Search +6 [4 ranks, +2 Int]</p><p>Spellcraft +4 [2 ranks, +2 Int]</p><p>Use Magic Device +6 [4 ranks, +2 Cha]</p><p></p><p><strong>Feats:</strong></p><p>Scribe Scroll (artificer bonus 1st level)</p><p>Extraordinarily Artisan (1st level)</p><p></p><p><strong>Languages:</strong> Common</p><p></p><p><strong>Infusions per day</strong></p><p>DC +4</p><p>1st – 3</p><p></p><p><strong>Craft Reserve:</strong> 11</p><p></p><p><u><strong>Equipment</strong></u></p><p></p><p><em><strong>Wearing or carrying at hand</strong></em></p><p></p><p><strong>Dagger</strong> – 2gp (1 lb) </p><p><strong>Spear</strong> – 2gp (6 lbs)</p><p><strong>Club</strong> – 0gp (3 lbs)</p><p><strong>20 darts</strong> – 10gp (10 lbs)</p><p><strong>Heavy wooden shield</strong> – 7gp (10 lbs)</p><p><strong>Belt pouch</strong> 1gp (1/2 lb)</p><p><strong>Signal whistle</strong> – 8sp</p><p><strong>Identification papers with portrait</strong> – 5gp </p><p><strong>Traveler’s clothes</strong> (free, doesn’t count toward encumbrance)</p><p></p><p><strong><em>In or on containers</em></strong></p><p><strong>Backpack</strong> - 2gp (2 lbs)</p><p>~<strong>50 ft. hemp rope</strong> - 1gp (10 lbs)</p><p>~<strong>Hooded lantern</strong> – 7gp (2 lbs)</p><p>~<strong>10 flasks of oil</strong> – 1gp (10 lbs)</p><p>~<strong>Warforged repair kit</strong> – 50 gp ( 1 lb)</p><p>~<strong>Cold weather outfit</strong> – 8gp (7 lbs)</p><p>~Scrolls – Each 9.375gp and 1 XP taken from Craft Reserve. Each one in a scroll case (total of 10gp and 5 lbs)</p><p>~~<em>Alarm</em></p><p>~~<em>Animate rope</em></p><p>~~<em>Burning hands</em></p><p>~~<em>Comprehend Languages</em></p><p>~~<em>Magic Missile</em></p><p>~~<em>Repair light damage</em> x4</p><p></p><p>Total weight carried – 67.5 lbs, heavy load. </p><p></p><p><strong>Money</strong></p><p>8gp, 8sp, 3cp</p><p>~~~~~</p><p></p><p><strong>Appearance:</strong> Forge is a rather curiously designed warforged. She was thought to be a mistake when she was created, being slender, but neither particularly strong nor dexterous. She chose to embrace her nature, making small modifications to make herself more feminine, in the fashion of the women she saw around her. She's tinted her face to imitate a blush of health, and wears a sturdy gown with a corset (carefully "shaped") to give herself a more human appearance. She wears a great variety of tools in a belt around her waist, as well as many scroll cases stuffed into it.</p><p></p><p><strong>Personality:</strong> Forge is a very curious warforged, fascinated by her own creation. She is becoming obssessed with finding the secrets of creation of machines, particularly with sentient constructs. It is her greatest desire to create life. Because of that she tends to look at people for their value and intellect. If they can add something to her quest, they are useful. If they cannot, then they're ignored.</p><p></p><p><strong>Background:</strong> Because Forge was created so weak, something had to be thought of to do with her. She was eminently unsuited for combat, and was relagated to repair other warforged, for lack of anything else to do with her. She became intriguied at her odd "birth" and became nearly obsessed with tinkering with other warforged and creating machinery. Though she only worked a year for the war effort, she set herself up in Sharn as a repair specialist with almost no pause in her work. Recently, however, she has become interested in finding new materials to create new things. The thorpe of Greenblade with its veins of iron and rich ruins nearby proved to be an irrisitable lure. Using some of her last gold to get to Greenblade, she is now eager to find what she has come here for...</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 2372079, member: 4441"] [b]Forge Female Personality Warforged Artificer 1[/b] [i]Medium Living Construct[/i] [b]Alignment:[/b] Neutral [b]Deity:[/b] Onatar [b]Region:[/b] Sharn [b]Height:[/b] 6' 4'' [b]Weight:[/b] 294lbs [b]Skin:[/b] Dark Brown [b]Eyes:[/b] Black [b]Age:[/b] 3 [b]Action Points:[/b] 5 [b]Str:[/b] 10 (+0) [b]Dex:[/b] 8 (-1) [b]Con:[/b] 14 (+2) [+2 racial] [b]Int:[/b] 15 (+2) [b]Wis:[/b] 11 (+0) [-2 racial] [b]Cha:[/b] 15 (+2) [-2 racial, +1 adjustment] [b]Class and Racial Abilities:[/b] +2 Con, -2 Wis, -2 Cha, composite plating (AC +2), light fortification, living construct traits (has a Con score, no low-light or darkvision, not immune to mind-affecting effects, immune to poison, sleep effects, paralysis, disease, nausea, fatigue, and energy drain, cannot heal damage naturally, subject to critical hits, effects requiring a Fort save, death from massive damage, nonlethal damage, stunning, ability damage, ability drain, and death effects or necromancy effects, can use the Run action, can be affected by spells that affect both living creatures and constructs, does not need to eat, sleep or breath, responds differently to going below 0 hit points, cannot be raised or resurrected. Proficient with all simple weapons, with light and medium armor, and shields (but not tower shields). Infusions, artificer knowledge (DC 15 determines if item has magical aura), artisan bonus (+2 on UMD checks if he has the appropriate item creation feat), disable trap, item creation, craft reserve. [b]Hit Dice:[/b] 1 [b]HP:[/b] 14 [b]AC:[/b] 20 (-1 Dex, +2 composite plating, +2 shield) Touch – 10, Flat-footed – 18 [b]ACP:[/b] –6 (heavily encumbered) [b]Init:[/b] -1 (-1 Dex) [b]Speed:[/b] 20ft (normally 30, but heavily encumbered) [b]Saves:[/b] Fortitude +2 [0 base, +2 Con] Reflex -1 [+0 base, -1 Dex] Will +2 [+2 base, +0 Wis] [b]BAB:[/b] +0 [b]Melee Atk:[/b] +0 (1d6/x3/P, spear) [b]Melee Atk:[/b] +0 (1d6/x2/B, club) [b]Ranged Atk:[/b] -1 (1d4/x2/20 ft./P, dart) [b]Skills:[/b] Appraise +4 [2 ranks, +2 Int] Craft (blacksmithing) +4 [2 ranks, +2 Int] Disable Device +6 [4 ranks, +2 Int] Knowledge (arcana) +4 [2 ranks, +2 Int] Knowledge (architecture and engineering) +4 [2 ranks, +2 Int] Open Lock +1 [2 ranks, -1 Dex] Search +6 [4 ranks, +2 Int] Spellcraft +4 [2 ranks, +2 Int] Use Magic Device +6 [4 ranks, +2 Cha] [b]Feats:[/b] Scribe Scroll (artificer bonus 1st level) Extraordinarily Artisan (1st level) [b]Languages:[/b] Common [b]Infusions per day[/b] DC +4 1st – 3 [b]Craft Reserve:[/b] 11 [U][b]Equipment[/b][/U] [I][B]Wearing or carrying at hand[/B][/I] [b]Dagger[/b] – 2gp (1 lb) [b]Spear[/b] – 2gp (6 lbs) [b]Club[/b] – 0gp (3 lbs) [b]20 darts[/b] – 10gp (10 lbs) [b]Heavy wooden shield[/b] – 7gp (10 lbs) [b]Belt pouch[/b] 1gp (1/2 lb) [b]Signal whistle[/b] – 8sp [b]Identification papers with portrait[/b] – 5gp [b]Traveler’s clothes[/b] (free, doesn’t count toward encumbrance) [b][i]In or on containers[/i][/b] [B]Backpack[/B] - 2gp (2 lbs) ~[b]50 ft. hemp rope[/b] - 1gp (10 lbs) ~[b]Hooded lantern[/b] – 7gp (2 lbs) ~[b]10 flasks of oil[/b] – 1gp (10 lbs) ~[b]Warforged repair kit[/b] – 50 gp ( 1 lb) ~[b]Cold weather outfit[/b] – 8gp (7 lbs) ~Scrolls – Each 9.375gp and 1 XP taken from Craft Reserve. Each one in a scroll case (total of 10gp and 5 lbs) ~~[I]Alarm[/I] ~~[I]Animate rope[/I] ~~[I]Burning hands[/I] ~~[I]Comprehend Languages[/I] ~~[I]Magic Missile[/I] ~~[I]Repair light damage[/I] x4 Total weight carried – 67.5 lbs, heavy load. [b]Money[/b] 8gp, 8sp, 3cp ~~~~~ [b]Appearance:[/b] Forge is a rather curiously designed warforged. She was thought to be a mistake when she was created, being slender, but neither particularly strong nor dexterous. She chose to embrace her nature, making small modifications to make herself more feminine, in the fashion of the women she saw around her. She's tinted her face to imitate a blush of health, and wears a sturdy gown with a corset (carefully "shaped") to give herself a more human appearance. She wears a great variety of tools in a belt around her waist, as well as many scroll cases stuffed into it. [b]Personality:[/b] Forge is a very curious warforged, fascinated by her own creation. She is becoming obssessed with finding the secrets of creation of machines, particularly with sentient constructs. It is her greatest desire to create life. Because of that she tends to look at people for their value and intellect. If they can add something to her quest, they are useful. If they cannot, then they're ignored. [b]Background:[/b] Because Forge was created so weak, something had to be thought of to do with her. She was eminently unsuited for combat, and was relagated to repair other warforged, for lack of anything else to do with her. She became intriguied at her odd "birth" and became nearly obsessed with tinkering with other warforged and creating machinery. Though she only worked a year for the war effort, she set herself up in Sharn as a repair specialist with almost no pause in her work. Recently, however, she has become interested in finding new materials to create new things. The thorpe of Greenblade with its veins of iron and rich ruins nearby proved to be an irrisitable lure. Using some of her last gold to get to Greenblade, she is now eager to find what she has come here for... [/QUOTE]
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