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Eberron - The Whisperer in Darkness -- characters
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<blockquote data-quote="Erekose13" data-source="post: 2660114" data-attributes="member: 3387"><p><span style="color: Sienna">Jor</span>; </p><p>changeling rogue 1 (racial substitution 1); </p><p>medium humaniod (shapeshifter);</p><p><strong>Init </strong> +1; Senses <strong>Listen</strong> +6, <strong>Spot </strong> +6;</p><p><strong>Languages:</strong> Common, elven, halfling.</p><p>----------------------------</p><p><strong>AC</strong> 15, flat-footed 14, touch 11;</p><p><strong>HP</strong> 10 (HD 1); </p><p><strong>Fort</strong> +0, <strong>Ref </strong> +3, <strong>Will </strong> +2; </p><p>----------------------------</p><p><strong>Spd </strong> 30'; </p><p><strong>Melee</strong>: rapier +0 (1d6/18-20/x2);</p><p><strong>Ranged</strong>: shortbow +1 (1d6/x3) Range 60'; </p><p><strong>Attack Options</strong>: sneak attack (1d6)</p><p><strong>Base Atk</strong> +0, Grapple +0; </p><p><strong>Action Points</strong>: 4</p><p>----------------------------</p><p><strong>Abilities</strong>: Str 10, Dex 12, Con 10, Int 15, Wis 14, Cha 14.</p><p><strong>XP</strong>: 0</p><p><strong>Feats</strong>: Investigate</p><p><strong>Skills</strong>: Bluff +8, Gather Information +6, Search +6, Sense Motive +8, Spot +6, Listen +6, Decipher Script +6, Disguise +16, Diplomacy +6, Intimidate +8, Hide +5, Move Silently +5.</p><p><strong>Possessions</strong>: chainshirt, rapier, shortbow, 20 arrows, traveling outfit, backpack, wineskin.</p><p><strong>Money</strong>: 5sp, 13cp.</p><p></p><p><strong>Class/Race Features:</strong></p><p>Minor Shapechange</p><p>Social Intuition</p><p></p><p><strong>Description</strong>: Jor is and has always been Jorenna Lorren, a curious half elf. She stands at average height with long auburn hair and deep blue eyes. She is of slim build and wears simple clothing. She has a tattoo on the back of her neck of an owl. Her cloak has a subtle tracery of fine leaves of a variety of subdued fall colours and is her prize possession. </p><p></p><p><strong>Personality</strong>: A passer, Jor hides from her own true being, believing that she was meant to be like her adoptive parents ~ a half elf. Throughout her life in Greenblade she has always appeared as Jorenna, never shifting her appearance. Her parents, owners of a small supply shop in the town have brought her up thinking all along that she is a half-elf like them. </p><p></p><p><strong>History</strong>: Found abandoned by her parents, Jor did not know that she was not a half-elf until she was 8 when in fear she altered shape. She had been out in the forest and as dusk fell she heard rustling in the under brush nearby. As she stood frozen in terror a young wolf came stalking out, barring its teeth. It circled around the frightened young girl, its yellow eyes gleaming in the failing light. At that moment, Jor heard a hoot from an owl startling her from her frozen panic. Instinctively she shifted form growing into the form of a large adult human. The wolf caught off guard with the change in form but not smell, backed off a little and when Jor tossed a rock at it the confused animal took off.</p><p></p><p>Finding out she could shift was hard for the young girl and she asked her parents about it when she came running home crying. The consoled her and told her about her past or what little they knew of it. She promised them right there that she would never do that again. While her curiousity was uncurbed, she is still not comfortable changing shape. She remains curious about her kind but has not yet met another changeling. She had an owl tattooed on her back to commemorate the moment her life changed when she was a teenager.</p><p></p><p>Now almost an adult she has decided to take her life into her hands and start doing something besides minding the shop.</p><p></p><p>Notes:</p><p>Investigate [General]: [sblock]You can use the Search skill to find and analyze clues at the scene of a crime or a mystery. </p><p><strong>Benefit:</strong> This feat expands the way you can use the Search skill by allowing you to notice and analyze available clues in a specific area. This use of the Search skill is a full-round action. Clues are pieves of evidence that lead to the solution of a mystery. Clues are physical and can be seen, heard, touched, smelled, or tasted. A clue stands out because it's not a normal feature of the area being searched. Examples of clues include a trampled flowerbed, a broken urn, a pin snapped off a lock, a torn strip of cloak, a burnt scrap of scroll, or a brooch clutched in a dead man's fist.</p><p>Add the following task to the list provided in the description of the Search Skill</p><p>Find a Clue DC 10</p><p>So, in addition to using Search to find a certain item, notice a secret door, or find a foorprint, you have additional training and experience necessary to find clues of all sorts. Modify the Search DC according to the nature of teh scene being examine, as indicated below. (This function of a Search skill doesn't reveal clues when there are no clues to find)</p><p>Scene Condition [Search DC Modifier]</p><p>Undisturbed [+0] (The scene has not been touched or contaminated in any way.)</p><p>Disturbed [+5] (Someone or something has slightly and perhaps unintentionally contaminated teh scene: for example, a book was picked up and put back or a guard walked cautiously across the area.)</p><p>Greatly disturbed [+10] (Someone or something has massively and intentionally contaminated the scene: for example, the area has been cleaned and scrubbed, or the area was intentionally disturbed after the primary event occured.)</p><p>When a successful Search check turns up a clue, you can make a second check to discern patterns, analyze evidence, and draw conclusions about what occurred in a specific area. In other words, the first Search check lets you find something, and the second check allows you to figure out what you've found.</p><p>You can make a DC 15 Search check to analyze a clue. By examining a body, you might determine whether the victim fought back or provided no struggle at all, or if claws, a weapon, or a spell killed the victim. By looking at a scorch mark on a wall, you might approximate the location of the spellcaster when the spell was cast.</p><p>The DC for the check is modified by the time that has elapse since the event occurred and how significant the clue is, as indicated below. All other rules concerning Search skill otherwise apply.</p><p>Circumstance (example) [DC Modifier]</p><p>Each day past since event [+2] (Maximum modifier +10)</p><p>Minor clue [+0] (Provides only a piece of the solution to a puzzle and requires additional data for the investigator to reach a conclusion.)</p><p>Moderate clue [+2] (Provides significant data toward the solution of a puzzle and could lead to a conclusion without additional data.)</p><p>Major clue [+5] (Provides everything an investigator needs to solve a puzzle, even if the solution isn't immediately obvious.)</p><p>The DM should secretly make the second Search check to analyze a clue. If the check succeeds, the DM provides a truthful, objective analysis of the clue that can help the investigator reach a reasonable and logical conclusion. For example, analyzing a brooch clutched in the hand of a murdered dwarf (a major clue) reveals that it was torn from a blue cloak or tunic (it bears strands of a blue material). It bears the symbol of House Cannith, but the brooch isn't of the quality that a house noble would normally wear. These true and objective facts are now left for the investigator to consider and follow up on.</p><p>If the check fails, the DM provides analysis of the clue that sounds pausible but is actually flawed in some manner. For example, a flawed analysis of the major clue discussed above would reveal only that the brooch bears the symbol of House Cannith.</p><p>Even a successful analysis won't reveal the actual authenticity of a clue. False clues planted at a scene could provie truthful and objective data that leads an investigator in the wrong direction.</p><p>Generally, investigating a crime scene a second time doesn't add new insight unless another clue is discovered. You can take 10 when making a Search check to find a clue, but you can't take 20.</p><p><strong>Synergy:</strong> If you have 5 or more ranks in an appropriate Knowledge skill, you get a +2 bonus on Search checks to find or analyze clues.[/sblock]</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2660114, member: 3387"] [COLOR=Sienna]Jor[/COLOR]; changeling rogue 1 (racial substitution 1); medium humaniod (shapeshifter); [B]Init [/B] +1; Senses [B]Listen[/B] +6, [B]Spot [/B] +6; [B]Languages:[/B] Common, elven, halfling. ---------------------------- [B]AC[/B] 15, flat-footed 14, touch 11; [B]HP[/B] 10 (HD 1); [B]Fort[/B] +0, [B]Ref [/B] +3, [B]Will [/B] +2; ---------------------------- [B]Spd [/B] 30'; [B]Melee[/B]: rapier +0 (1d6/18-20/x2); [B]Ranged[/B]: shortbow +1 (1d6/x3) Range 60'; [B]Attack Options[/B]: sneak attack (1d6) [B]Base Atk[/B] +0, Grapple +0; [B]Action Points[/B]: 4 ---------------------------- [B]Abilities[/B]: Str 10, Dex 12, Con 10, Int 15, Wis 14, Cha 14. [B]XP[/B]: 0 [B]Feats[/B]: Investigate [B]Skills[/B]: Bluff +8, Gather Information +6, Search +6, Sense Motive +8, Spot +6, Listen +6, Decipher Script +6, Disguise +16, Diplomacy +6, Intimidate +8, Hide +5, Move Silently +5. [B]Possessions[/B]: chainshirt, rapier, shortbow, 20 arrows, traveling outfit, backpack, wineskin. [B]Money[/B]: 5sp, 13cp. [B]Class/Race Features:[/B] Minor Shapechange Social Intuition [B]Description[/B]: Jor is and has always been Jorenna Lorren, a curious half elf. She stands at average height with long auburn hair and deep blue eyes. She is of slim build and wears simple clothing. She has a tattoo on the back of her neck of an owl. Her cloak has a subtle tracery of fine leaves of a variety of subdued fall colours and is her prize possession. [B]Personality[/B]: A passer, Jor hides from her own true being, believing that she was meant to be like her adoptive parents ~ a half elf. Throughout her life in Greenblade she has always appeared as Jorenna, never shifting her appearance. Her parents, owners of a small supply shop in the town have brought her up thinking all along that she is a half-elf like them. [B]History[/B]: Found abandoned by her parents, Jor did not know that she was not a half-elf until she was 8 when in fear she altered shape. She had been out in the forest and as dusk fell she heard rustling in the under brush nearby. As she stood frozen in terror a young wolf came stalking out, barring its teeth. It circled around the frightened young girl, its yellow eyes gleaming in the failing light. At that moment, Jor heard a hoot from an owl startling her from her frozen panic. Instinctively she shifted form growing into the form of a large adult human. The wolf caught off guard with the change in form but not smell, backed off a little and when Jor tossed a rock at it the confused animal took off. Finding out she could shift was hard for the young girl and she asked her parents about it when she came running home crying. The consoled her and told her about her past or what little they knew of it. She promised them right there that she would never do that again. While her curiousity was uncurbed, she is still not comfortable changing shape. She remains curious about her kind but has not yet met another changeling. She had an owl tattooed on her back to commemorate the moment her life changed when she was a teenager. Now almost an adult she has decided to take her life into her hands and start doing something besides minding the shop. Notes: Investigate [General]: [sblock]You can use the Search skill to find and analyze clues at the scene of a crime or a mystery. [b]Benefit:[/b] This feat expands the way you can use the Search skill by allowing you to notice and analyze available clues in a specific area. This use of the Search skill is a full-round action. Clues are pieves of evidence that lead to the solution of a mystery. Clues are physical and can be seen, heard, touched, smelled, or tasted. A clue stands out because it's not a normal feature of the area being searched. Examples of clues include a trampled flowerbed, a broken urn, a pin snapped off a lock, a torn strip of cloak, a burnt scrap of scroll, or a brooch clutched in a dead man's fist. Add the following task to the list provided in the description of the Search Skill Find a Clue DC 10 So, in addition to using Search to find a certain item, notice a secret door, or find a foorprint, you have additional training and experience necessary to find clues of all sorts. Modify the Search DC according to the nature of teh scene being examine, as indicated below. (This function of a Search skill doesn't reveal clues when there are no clues to find) Scene Condition [Search DC Modifier] Undisturbed [+0] (The scene has not been touched or contaminated in any way.) Disturbed [+5] (Someone or something has slightly and perhaps unintentionally contaminated teh scene: for example, a book was picked up and put back or a guard walked cautiously across the area.) Greatly disturbed [+10] (Someone or something has massively and intentionally contaminated the scene: for example, the area has been cleaned and scrubbed, or the area was intentionally disturbed after the primary event occured.) When a successful Search check turns up a clue, you can make a second check to discern patterns, analyze evidence, and draw conclusions about what occurred in a specific area. In other words, the first Search check lets you find something, and the second check allows you to figure out what you've found. You can make a DC 15 Search check to analyze a clue. By examining a body, you might determine whether the victim fought back or provided no struggle at all, or if claws, a weapon, or a spell killed the victim. By looking at a scorch mark on a wall, you might approximate the location of the spellcaster when the spell was cast. The DC for the check is modified by the time that has elapse since the event occurred and how significant the clue is, as indicated below. All other rules concerning Search skill otherwise apply. Circumstance (example) [DC Modifier] Each day past since event [+2] (Maximum modifier +10) Minor clue [+0] (Provides only a piece of the solution to a puzzle and requires additional data for the investigator to reach a conclusion.) Moderate clue [+2] (Provides significant data toward the solution of a puzzle and could lead to a conclusion without additional data.) Major clue [+5] (Provides everything an investigator needs to solve a puzzle, even if the solution isn't immediately obvious.) The DM should secretly make the second Search check to analyze a clue. If the check succeeds, the DM provides a truthful, objective analysis of the clue that can help the investigator reach a reasonable and logical conclusion. For example, analyzing a brooch clutched in the hand of a murdered dwarf (a major clue) reveals that it was torn from a blue cloak or tunic (it bears strands of a blue material). It bears the symbol of House Cannith, but the brooch isn't of the quality that a house noble would normally wear. These true and objective facts are now left for the investigator to consider and follow up on. If the check fails, the DM provides analysis of the clue that sounds pausible but is actually flawed in some manner. For example, a flawed analysis of the major clue discussed above would reveal only that the brooch bears the symbol of House Cannith. Even a successful analysis won't reveal the actual authenticity of a clue. False clues planted at a scene could provie truthful and objective data that leads an investigator in the wrong direction. Generally, investigating a crime scene a second time doesn't add new insight unless another clue is discovered. You can take 10 when making a Search check to find a clue, but you can't take 20. [b]Synergy:[/b] If you have 5 or more ranks in an appropriate Knowledge skill, you get a +2 bonus on Search checks to find or analyze clues.[/sblock] [/QUOTE]
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