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Eberron - things to watch out for?
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<blockquote data-quote="Deadguy" data-source="post: 2492675" data-attributes="member: 2480"><p>The hardback books released for <em>Eberron</em> so far are:</p><ul> <li data-xf-list-type="ul"><strong>Eberron Campaign Sourcebook</strong>: the main setting book, with enough information to run a campaign if you wish. Gives additional rules material, ideas for games to run in Eberron, and a basic gazetteer for the primary setting location, Khorvaire, and bits about the other continents. </li> <li data-xf-list-type="ul"><strong>Sharn: City of Towers</strong>: lots and lots of information about the largest city on Khorvaire, Sharn, inlcuding lots of bits about history of the site. The book can be a bit dry, but does give a fuller idea of running games in Eberron. </li> <li data-xf-list-type="ul"><strong>Races of Eberron</strong>: printed as a brown-cover <em>Races of...</em> style, the book describes the four new Eberron races: the Shifters, the Wardforged, the Changelings and the Kalashtar in much more detail. Not always smmothly integrated with the <em>ECS</em>, nonetheless it does serve to give a deeper feel for things. It also ccovers the cultures of the standard races in Eberron, which is very handy, though it is a short chapter. </li> <li data-xf-list-type="ul"><strong>Five Nations</strong>: the basic history and current state of the Five Nations, the remnants of the Kingdom of Galifar. A touch hit-and-miss in terms of 'accuracy' but a good source of adventure ideas, which is what most DMs would really ask for. </li> <li data-xf-list-type="ul"><strong>Explorers Handbook</strong>: largely three sections make up this latest book - how to travel, vehicles for the Eberron setting, and lots of locations that PCs can travel to or through. Lots of nice ideas, including some for treasures from the Giant and Dhakaani Empires. </li> </ul><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Deadguy, post: 2492675, member: 2480"] The hardback books released for [i]Eberron[/i] so far are: [list] [*][b]Eberron Campaign Sourcebook[/b]: the main setting book, with enough information to run a campaign if you wish. Gives additional rules material, ideas for games to run in Eberron, and a basic gazetteer for the primary setting location, Khorvaire, and bits about the other continents. [*][b]Sharn: City of Towers[/b]: lots and lots of information about the largest city on Khorvaire, Sharn, inlcuding lots of bits about history of the site. The book can be a bit dry, but does give a fuller idea of running games in Eberron. [*][b]Races of Eberron[/b]: printed as a brown-cover [i]Races of...[/i] style, the book describes the four new Eberron races: the Shifters, the Wardforged, the Changelings and the Kalashtar in much more detail. Not always smmothly integrated with the [i]ECS[/i], nonetheless it does serve to give a deeper feel for things. It also ccovers the cultures of the standard races in Eberron, which is very handy, though it is a short chapter. [*][b]Five Nations[/b]: the basic history and current state of the Five Nations, the remnants of the Kingdom of Galifar. A touch hit-and-miss in terms of 'accuracy' but a good source of adventure ideas, which is what most DMs would really ask for. [*][b]Explorers Handbook[/b]: largely three sections make up this latest book - how to travel, vehicles for the Eberron setting, and lots of locations that PCs can travel to or through. Lots of nice ideas, including some for treasures from the Giant and Dhakaani Empires. [/list] Hope that helps. [/QUOTE]
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