Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Eberron - things to watch out for?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2492684" data-attributes="member: 158"><p>And FOR GOD'S SAKE don't let them have or build any magic items that boost their Use Magic Device Skill. I paid for that one greatly. An artificer build with a modicum of thought to him will have a very good chance to activate magic items of their level, and a smaller chance to activate and build items of higher level. An artificer with a +5 or +10 to their UMD skill will be creating and using items much more powerful than their party warrants at any given level. I let one pass, and I lived with it, and learned to deal with it, but were I starting a new campaign, I would ban all UMD-boosting magic items from existing.</p><p></p><p>Also, make sure to give an artificer downtime between adventures to restore their magic items. Eberron is not a high-level magic setting, but it's not a magic-poor setting either. The artificer lives and dies by magic item creation, so give him/her time to replenish magics.</p><p></p><p>Otherwise, an Artificer works just fine as a valuable contributing and support member of the party.</p></blockquote><p></p>
[QUOTE="Henry, post: 2492684, member: 158"] And FOR GOD'S SAKE don't let them have or build any magic items that boost their Use Magic Device Skill. I paid for that one greatly. An artificer build with a modicum of thought to him will have a very good chance to activate magic items of their level, and a smaller chance to activate and build items of higher level. An artificer with a +5 or +10 to their UMD skill will be creating and using items much more powerful than their party warrants at any given level. I let one pass, and I lived with it, and learned to deal with it, but were I starting a new campaign, I would ban all UMD-boosting magic items from existing. Also, make sure to give an artificer downtime between adventures to restore their magic items. Eberron is not a high-level magic setting, but it's not a magic-poor setting either. The artificer lives and dies by magic item creation, so give him/her time to replenish magics. Otherwise, an Artificer works just fine as a valuable contributing and support member of the party. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eberron - things to watch out for?
Top