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Eberron - things to watch out for?
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<blockquote data-quote="MerricB" data-source="post: 2492698" data-attributes="member: 3586"><p><strong>Eberron Campaign Setting</strong> - you need this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The world. New class: Artificer (and NPC Magewright). New races: Changeling, Shifter, Kalashtar, Warforged. Dragonmarks. New Monsters. Lots more on the world. The first adventure - the Forgotten Forge. = 4.5 out of 5</p><p></p><p><strong>Monster Manual III</strong> - while not strictly an Eberron book, later books make reference to new monsters in this book. It has plenty of notes for many creatures on their place in Eberron. = 4.5 out of 5</p><p></p><p><strong>Sharn, City of Towers</strong> - information on the biggest city in Eberron, and the likely home base of many campaigns. Mostly a description of the city, the politics and who lives in it. Little in the way of game mechanics. = 3.5 out of 5</p><p></p><p><strong>Five Nations</strong> - information on the five nations that fought the Last War. (Little to no information on the other nations of Khorvaire). Details of important NPCs, politics, power groups, ways to get PCs involved with each group, organisations, important places, and a prestige class for each nation. = 4 out of 5</p><p></p><p><strong>Races of Eberron</strong> - expanded information on the new races of Eberron, including much in the way of background and role-playing notes. Expanded game mechanics (feats, prestige classes, substitution levels). Some material on the more standard Eberron races (human, gnomes, elves, etc.) = 4 out of 5</p><p></p><p><strong>Explorer's Handbook</strong> - fluffy descriptions of how to get around the continent. I don't have this yet, so I can't tell you much.</p><p></p><p><strong>Shadows of the Last War</strong> - adventure; PCs travel into the Mournland to recover a schema, sequel to "The Forgotten Forge" in the ECS. Includes a short-story by Keith Baker. = 4 out of 5</p><p></p><p><strong>Whispers of the Vampire's Blade</strong> - adventure; PCs hunt a rogue spy as he flees from them. Somewhat railroady; needs a good DM. Some nice set scenes, though. = 3 out of 5.</p><p></p><p><strong>Grasp of the Emerald Claw</strong> - adventure; PCs recover the last schema and discover their purpose. Some forced events. = 3.5 out of 5.</p><p></p><p>(I've run all the adventures, btw).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2492698, member: 3586"] [b]Eberron Campaign Setting[/b] - you need this. :) The world. New class: Artificer (and NPC Magewright). New races: Changeling, Shifter, Kalashtar, Warforged. Dragonmarks. New Monsters. Lots more on the world. The first adventure - the Forgotten Forge. = 4.5 out of 5 [b]Monster Manual III[/b] - while not strictly an Eberron book, later books make reference to new monsters in this book. It has plenty of notes for many creatures on their place in Eberron. = 4.5 out of 5 [b]Sharn, City of Towers[/b] - information on the biggest city in Eberron, and the likely home base of many campaigns. Mostly a description of the city, the politics and who lives in it. Little in the way of game mechanics. = 3.5 out of 5 [b]Five Nations[/b] - information on the five nations that fought the Last War. (Little to no information on the other nations of Khorvaire). Details of important NPCs, politics, power groups, ways to get PCs involved with each group, organisations, important places, and a prestige class for each nation. = 4 out of 5 [b]Races of Eberron[/b] - expanded information on the new races of Eberron, including much in the way of background and role-playing notes. Expanded game mechanics (feats, prestige classes, substitution levels). Some material on the more standard Eberron races (human, gnomes, elves, etc.) = 4 out of 5 [b]Explorer's Handbook[/b] - fluffy descriptions of how to get around the continent. I don't have this yet, so I can't tell you much. [b]Shadows of the Last War[/b] - adventure; PCs travel into the Mournland to recover a schema, sequel to "The Forgotten Forge" in the ECS. Includes a short-story by Keith Baker. = 4 out of 5 [b]Whispers of the Vampire's Blade[/b] - adventure; PCs hunt a rogue spy as he flees from them. Somewhat railroady; needs a good DM. Some nice set scenes, though. = 3 out of 5. [b]Grasp of the Emerald Claw[/b] - adventure; PCs recover the last schema and discover their purpose. Some forced events. = 3.5 out of 5. (I've run all the adventures, btw). Cheers! [/QUOTE]
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