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*Pathfinder & Starfinder
[Eberron] Timeline Advancement?
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<blockquote data-quote="Novem5er" data-source="post: 5934777" data-attributes="member: 57859"><p>I want to throw my vote in for the idea that DDN Eberron needs to be a "crunch" heavy module that would open up other campaigns to more pulp/intrigue styles.</p><p></p><p>Keep the timeline as is because it is a great starting point for new players and it wont infuriate long-time DMs and their campaigns. New DMs may buy the book for the world information, but the existing DMs will be looking at it to expand their DDN repertoire of rules.</p><p></p><p>Rules systems that could be explored have already been mentioned: intrigue, faction points, crafting by ingredient (for those Canith players), and updated Dragonmark rules. What about CRAFT YOUR OWN AIRSHIP rules?! Of course, updated races, backgrounds, and themes would be expected.</p><p></p><p>We may not even need many "new" systems. We might just need examples of Eberron style game elements crafted for DDN: dragonshard treasure, Xen'drik traps, and so on.</p><p></p><p>Hellcow asked about what areas of Eberron that people were interested, outside of Breland.</p><p></p><p>I've always liked Droaam and set several adventures there. The idea of a "monster nation" just excited my players' collective imagination. In my 4e Eberron campaign, my wife created an entire character around the concept of a unofficial emissary from Droaam, playing a half-vampire rouge/spy, daughter of a vampire lord ruling a portion of some Droaam city.</p><p></p><p>Another character ran a minotaur character, also from Droaam. We worked in some prophesy action from one of the Three Sisters and it was a blast, "a beast destined to be more than his nature".</p><p></p><p>I don't know if centering on Droaam would be great for the single showing of Eberron in DDNext, BUT it's at least something different.</p><p></p><p>For a more "typical" nation, I also have always loved Karrnath. I get the feeling that Karrnath is a super-power that is past its prime, and will do anything to recover its lost glory. I don't know if it was ever intentional, but I kind of equated Karrnath as Germany during WWI (and maybe WWII before the atrocities took place). I see it as a proud nation with a noble and respected military tradition, but a nation that is destined to go down a dark path unless brave patriots can steer it back towards the light.</p><p></p><p>Also, having undead as a "normal" part of life is a little different, and I think can attract some players.</p><p></p><p>I hope my input helps!</p></blockquote><p></p>
[QUOTE="Novem5er, post: 5934777, member: 57859"] I want to throw my vote in for the idea that DDN Eberron needs to be a "crunch" heavy module that would open up other campaigns to more pulp/intrigue styles. Keep the timeline as is because it is a great starting point for new players and it wont infuriate long-time DMs and their campaigns. New DMs may buy the book for the world information, but the existing DMs will be looking at it to expand their DDN repertoire of rules. Rules systems that could be explored have already been mentioned: intrigue, faction points, crafting by ingredient (for those Canith players), and updated Dragonmark rules. What about CRAFT YOUR OWN AIRSHIP rules?! Of course, updated races, backgrounds, and themes would be expected. We may not even need many "new" systems. We might just need examples of Eberron style game elements crafted for DDN: dragonshard treasure, Xen'drik traps, and so on. Hellcow asked about what areas of Eberron that people were interested, outside of Breland. I've always liked Droaam and set several adventures there. The idea of a "monster nation" just excited my players' collective imagination. In my 4e Eberron campaign, my wife created an entire character around the concept of a unofficial emissary from Droaam, playing a half-vampire rouge/spy, daughter of a vampire lord ruling a portion of some Droaam city. Another character ran a minotaur character, also from Droaam. We worked in some prophesy action from one of the Three Sisters and it was a blast, "a beast destined to be more than his nature". I don't know if centering on Droaam would be great for the single showing of Eberron in DDNext, BUT it's at least something different. For a more "typical" nation, I also have always loved Karrnath. I get the feeling that Karrnath is a super-power that is past its prime, and will do anything to recover its lost glory. I don't know if it was ever intentional, but I kind of equated Karrnath as Germany during WWI (and maybe WWII before the atrocities took place). I see it as a proud nation with a noble and respected military tradition, but a nation that is destined to go down a dark path unless brave patriots can steer it back towards the light. Also, having undead as a "normal" part of life is a little different, and I think can attract some players. I hope my input helps! [/QUOTE]
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[Eberron] Timeline Advancement?
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