Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Eberron] Timeline Advancement?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gianni_the_Mystic" data-source="post: 5937107" data-attributes="member: 96192"><p>Hi, Keith! It's been a long time. (You first knew me as Jhonen Olain, though I prefer my "official" Eberron name of Jani Onyll).</p><p></p><p>I'll admit that my interest in D&D waned during 4e, and that Eberron never felt as at home in that edition. Maybe it's just my perspective, but Eberron always felt like the ultimate expression of 3rd edition D&D, a setting in which every 3.5 mechanical quirk had an in-world explanation.</p><p></p><p>That said, I like what I've seen of 5e and I'd love to see Eberron make a triumphant return in the edition. To answer the question, I don't think much is gained from a move forward. If you change enough to warrant all-new setting books, you run the risk of it no longer feeling like the same setting. And of course you run the risk of telling people that the events of their own campaigns were "wrong."</p><p></p><p>A move backward is much less controversial, and one viable option is to create a single Eberron book called "Eberron: the Last War." The Last War is the second-most-common time period of Eberron games I've seen, and all the crunch for that time period is still relevant to 998 YK games. The notion of a wartime setting is also one that could hook a lot of people, even those unfamiliar with the setting. For anyone who wants to play after the war, the setting fluff is still widely available (and things like maps of pre-Mourning Cyre could be good inspiration for post-Mourning dungeons).</p><p></p><p>But I think the absolutely ideal way to to do Eberron in a new edition would be to stick with 998 YK and use a very successful format that WotC did not fully leverage in 4e: an adventure path. Eberron has so many flavorful locations that I think the best way to experience the world is to hop from highlight to highlight, rather than immersing yourself in one specific region. A single adventure path could give players exposure to the unique and iconic elements of Eberron: the towers of Sharn, the once-mighty goblins of Dhakaan, the Undying elves of Aerenal, the dragons of Aronnessen, the pragmatic use of undead in Karrnath, the fanatacism of Thrane, the giant ruins of Xen'drik -- all delivered as encounters rather than descriptions.</p><p></p><p>It might take two books. I love the idea that has seemed most popular in this thread: a book on Eberron player options that includes "modules" for artifice, airships, dragonmarks, and living constructs. Release it alongside one mega-adventure hardcover, and I think you have the dream scenario.</p><p></p><p>Whatever you do, just make sure you've got Steve Prescott leading the art team. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I believe he's as crucial to the feel of the setting as Elmore was to Dragonlance and DiTerlizzi was to Planescape.</p></blockquote><p></p>
[QUOTE="Gianni_the_Mystic, post: 5937107, member: 96192"] Hi, Keith! It's been a long time. (You first knew me as Jhonen Olain, though I prefer my "official" Eberron name of Jani Onyll). I'll admit that my interest in D&D waned during 4e, and that Eberron never felt as at home in that edition. Maybe it's just my perspective, but Eberron always felt like the ultimate expression of 3rd edition D&D, a setting in which every 3.5 mechanical quirk had an in-world explanation. That said, I like what I've seen of 5e and I'd love to see Eberron make a triumphant return in the edition. To answer the question, I don't think much is gained from a move forward. If you change enough to warrant all-new setting books, you run the risk of it no longer feeling like the same setting. And of course you run the risk of telling people that the events of their own campaigns were "wrong." A move backward is much less controversial, and one viable option is to create a single Eberron book called "Eberron: the Last War." The Last War is the second-most-common time period of Eberron games I've seen, and all the crunch for that time period is still relevant to 998 YK games. The notion of a wartime setting is also one that could hook a lot of people, even those unfamiliar with the setting. For anyone who wants to play after the war, the setting fluff is still widely available (and things like maps of pre-Mourning Cyre could be good inspiration for post-Mourning dungeons). But I think the absolutely ideal way to to do Eberron in a new edition would be to stick with 998 YK and use a very successful format that WotC did not fully leverage in 4e: an adventure path. Eberron has so many flavorful locations that I think the best way to experience the world is to hop from highlight to highlight, rather than immersing yourself in one specific region. A single adventure path could give players exposure to the unique and iconic elements of Eberron: the towers of Sharn, the once-mighty goblins of Dhakaan, the Undying elves of Aerenal, the dragons of Aronnessen, the pragmatic use of undead in Karrnath, the fanatacism of Thrane, the giant ruins of Xen'drik -- all delivered as encounters rather than descriptions. It might take two books. I love the idea that has seemed most popular in this thread: a book on Eberron player options that includes "modules" for artifice, airships, dragonmarks, and living constructs. Release it alongside one mega-adventure hardcover, and I think you have the dream scenario. Whatever you do, just make sure you've got Steve Prescott leading the art team. :) I believe he's as crucial to the feel of the setting as Elmore was to Dragonlance and DiTerlizzi was to Planescape. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Eberron] Timeline Advancement?
Top