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Eberron - What are the base stats for the inspired?
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<blockquote data-quote="Creamsteak" data-source="post: 3906303" data-attributes="member: 552"><p>Here's what I get after trying to strictly follow the rules (elite array starting ability scores were 15+1 for 4th, 13, 14, 12, 10, 8). Some of the mechanics (like stacking skill ranks) end up being over-the-top I think.</p><p></p><p>VIRAL (“Vee-ral”) CR 7</p><p>Male Tsoreva Quori Spirit Inspired Crusader 6</p><p>LE Medium Humanoid (Human, Psionic)</p><p>Senses: Listen +18, Spot +19</p><p>Init: +1 (+1 Dex)</p><p>Aura: stances</p><p>Languages: Common, Draconic, Quor, Riedran</p><p></p><p>AC: 18, touch 11, flat-footed 17 (+1 Dex, +4 inertial armor, +3 shield)</p><p>Hit Points: 55 HD: 6d10+12</p><p>Delayed Damage Pool: 10 (steely resolve)</p><p>Power Points: 6 </p><p>Fort +7, Ref +3, Will +10; zealous surge 1/day; reroll any failed mind-affecting save </p><p></p><p>Speed: 30 ft. (6 squares)</p><p>Attack: mw riedran crysteel longsword +10 slashing (1d8+4/19-20)</p><p>Ranged: heavy crossbow +8 (mw) or +7 piercing (1d10/19-20)</p><p>Full Attack: mw riedran crysteel longsword +10/+5 slashing (1d8+4/19-20)</p><p>Space: 5 ft. Reach: 5 ft.</p><p>Base Atk: +6 Grapple: +9</p><p>Atk Options: furious counterstrike, psi-like abilities, maneuvers, smite 1/day</p><p>Combat Feats: Instant Clarity, Psionic Weapon, Psychic Renewal, Stone Power</p><p>Combat Gear: potion of cure serious wounds, potion of invisibility, potion of pass without trace</p><p></p><p>Crusader Maneuvers Known (IL 6)</p><p> 3rd – revitalizing strike (DS 3), white raven tactics (WR3)</p><p> 2nd – battle leader's charge (WR2), mountain hammer (SD2)</p><p> 1st – leading the attack (WR1), stone bones (SD1), vanguard strike (DS1)</p><p> Stances – iron guard’s glare (DS1), leading the charge (WR1)</p><p></p><p>Crusader Maneuvers Readied (IL 6)</p><p> 3rd – revitalizing strike (DS 3), white raven tactics (WR3)</p><p> 2nd – battle leader's charge (WR2), mountain hammer (SD2)</p><p> 1st – stone bones (SD1)</p><p></p><p>Psi-Like Abilities (ML 4)</p><p> 3/day – inertial armor</p><p> 1/day – dissolving weapon</p><p></p><p>Str 16, Dex 13, Con 14, Int 15, Wis 17 Cha 21</p><p>Special Qualities: dual spirit, naturally psionic</p><p>Feats: Instant Clarity, Psionic Weapon, Psychic Renewal, Stone Power</p><p>Skills: Autohypnosis +10, Balance +10, Bluff +23, Concentration +18, Disguise +7, Diplomacy +16, Intimidate +23, Listen +18, Knowledge (psionics) +11, Knowledge (the planes) +9, Psicraft +11, Sense Motive +10, Spot +19</p><p>Possessions: combat gear plus heavy crossbow, 10 bolts, 2 mw bolts, mw riedran crysteel longsword (1815 gp); boots of stomping, +1 mithral heavy shield (2,020 gp)</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 3906303, member: 552"] Here's what I get after trying to strictly follow the rules (elite array starting ability scores were 15+1 for 4th, 13, 14, 12, 10, 8). Some of the mechanics (like stacking skill ranks) end up being over-the-top I think. VIRAL (“Vee-ral”) CR 7 Male Tsoreva Quori Spirit Inspired Crusader 6 LE Medium Humanoid (Human, Psionic) Senses: Listen +18, Spot +19 Init: +1 (+1 Dex) Aura: stances Languages: Common, Draconic, Quor, Riedran AC: 18, touch 11, flat-footed 17 (+1 Dex, +4 inertial armor, +3 shield) Hit Points: 55 HD: 6d10+12 Delayed Damage Pool: 10 (steely resolve) Power Points: 6 Fort +7, Ref +3, Will +10; zealous surge 1/day; reroll any failed mind-affecting save Speed: 30 ft. (6 squares) Attack: mw riedran crysteel longsword +10 slashing (1d8+4/19-20) Ranged: heavy crossbow +8 (mw) or +7 piercing (1d10/19-20) Full Attack: mw riedran crysteel longsword +10/+5 slashing (1d8+4/19-20) Space: 5 ft. Reach: 5 ft. Base Atk: +6 Grapple: +9 Atk Options: furious counterstrike, psi-like abilities, maneuvers, smite 1/day Combat Feats: Instant Clarity, Psionic Weapon, Psychic Renewal, Stone Power Combat Gear: potion of cure serious wounds, potion of invisibility, potion of pass without trace Crusader Maneuvers Known (IL 6) 3rd – revitalizing strike (DS 3), white raven tactics (WR3) 2nd – battle leader's charge (WR2), mountain hammer (SD2) 1st – leading the attack (WR1), stone bones (SD1), vanguard strike (DS1) Stances – iron guard’s glare (DS1), leading the charge (WR1) Crusader Maneuvers Readied (IL 6) 3rd – revitalizing strike (DS 3), white raven tactics (WR3) 2nd – battle leader's charge (WR2), mountain hammer (SD2) 1st – stone bones (SD1) Psi-Like Abilities (ML 4) 3/day – inertial armor 1/day – dissolving weapon Str 16, Dex 13, Con 14, Int 15, Wis 17 Cha 21 Special Qualities: dual spirit, naturally psionic Feats: Instant Clarity, Psionic Weapon, Psychic Renewal, Stone Power Skills: Autohypnosis +10, Balance +10, Bluff +23, Concentration +18, Disguise +7, Diplomacy +16, Intimidate +23, Listen +18, Knowledge (psionics) +11, Knowledge (the planes) +9, Psicraft +11, Sense Motive +10, Spot +19 Possessions: combat gear plus heavy crossbow, 10 bolts, 2 mw bolts, mw riedran crysteel longsword (1815 gp); boots of stomping, +1 mithral heavy shield (2,020 gp) [/QUOTE]
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