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Eberron -- What do you LIKE?
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<blockquote data-quote="WizarDru" data-source="post: 1041517" data-attributes="member: 151"><p>I like the cut of Ebberon's gib, so to speak. </p><p></p><p>The details so far have shown me elements I like: magical cities like something out of some of the classic pulp materials, like John Carter of Mars. I like the artwork I've seen.</p><p></p><p>It reminds me of Castle Falkenstein, Cadilliacs & Dinosuars, and the cartoon "Pirates of DarkWater" (at least the original miniseries, before it was completely defanged and lobotomized). </p><p></p><p>As for some of the more 'tech' aspects of the setting, there may be several elements at work. First, the social aspects of the setting may encourage magical cooperation, and the development of many of the elements that some find so alien to the D&D setting. There may be physical reasons, as well, such as a special material like floatstone or aetherium, making some things more practical. </p><p></p><p>For those who'd like an idea of how spellcasting might affect a more traditional D&D setting, get "Magical Medieval Europe". In fact, get it either way. No DM should be without it. Regardless, it contains some information to show how peasants are still more economical for most tasks than even golem manufacture, for example.</p><p></p><p>As far as the 'tamed the wilderness' aspect is concerned, I didn't get that impression at all, from what I've been hearing. It sounds more like America in the 1800s or India during English occupation....parts are very domesticated and urbanized, but other parts are virtually untouched by the hands of modern man. Ancient sites buried deep in jungles, not on any map; pirates haunting the coasts; scofflaws, trailblazers and adventurers on the lawless frontier...and so forth. The train system that wound it's way across such large nations had little to do with the space between it's destinations. Try taking the train between New York and San Franscisco wasn't a do-able proposition until 1869, and even then it wasn't exactly an easy trip, by modern standards.</p><p></p><p>In short, I'm intrigued, not disappointed.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1041517, member: 151"] I like the cut of Ebberon's gib, so to speak. The details so far have shown me elements I like: magical cities like something out of some of the classic pulp materials, like John Carter of Mars. I like the artwork I've seen. It reminds me of Castle Falkenstein, Cadilliacs & Dinosuars, and the cartoon "Pirates of DarkWater" (at least the original miniseries, before it was completely defanged and lobotomized). As for some of the more 'tech' aspects of the setting, there may be several elements at work. First, the social aspects of the setting may encourage magical cooperation, and the development of many of the elements that some find so alien to the D&D setting. There may be physical reasons, as well, such as a special material like floatstone or aetherium, making some things more practical. For those who'd like an idea of how spellcasting might affect a more traditional D&D setting, get "Magical Medieval Europe". In fact, get it either way. No DM should be without it. Regardless, it contains some information to show how peasants are still more economical for most tasks than even golem manufacture, for example. As far as the 'tamed the wilderness' aspect is concerned, I didn't get that impression at all, from what I've been hearing. It sounds more like America in the 1800s or India during English occupation....parts are very domesticated and urbanized, but other parts are virtually untouched by the hands of modern man. Ancient sites buried deep in jungles, not on any map; pirates haunting the coasts; scofflaws, trailblazers and adventurers on the lawless frontier...and so forth. The train system that wound it's way across such large nations had little to do with the space between it's destinations. Try taking the train between New York and San Franscisco wasn't a do-able proposition until 1869, and even then it wasn't exactly an easy trip, by modern standards. In short, I'm intrigued, not disappointed. [/QUOTE]
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