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Eberron -- What do you LIKE?
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<blockquote data-quote="KeithBaker" data-source="post: 1042051" data-attributes="member: 7165"><p>I'm surprised that you can get much out of the current info! I suppose that there are a few hints about the different Elven nations, and the Talenta halflings are highlighted, but there's a lot more to learn about all of these cultures. </p><p></p><p>Hmm. It's a hard question to answer without examples of what you consider to be far from the traditional mold. For example, I consider the dinosaur riding halflings to be something of a break from tradition (and there is far more to their culture than dinosaurs). I'm particularly happy with the gnomes of Eberron, as gnomes are rarely taken seriously. In general, though, Diaglo has hit it on the head. WotC wanted to make sure that things weren't so bizarre that it didn't feel like D&D anymore. The Elven nations are very different from what I've seen in other settings, but they are still distinctly Elven... and unfortunately I can't be any more specific than that. And there are always options -- not all halflings are dinoriders. A few of the more unusual elements actually arose out of discussions with Bill Slavicsek, James Wyatt, and Christopher Perkins, during the early stages of working on the corebook for the setting; so far from holding things back, the WotC folks actually helped move things a little further from the standard mold. </p><p></p><p>There are also a number of new PC races, a few of which can be spotted in the "across Eberron" pamphlet... </p><p></p><p>This will probably be my last post for a while, as I must get back to my deadlines. More as more news is released!</p><p></p><p>-Keith</p></blockquote><p></p>
[QUOTE="KeithBaker, post: 1042051, member: 7165"] I'm surprised that you can get much out of the current info! I suppose that there are a few hints about the different Elven nations, and the Talenta halflings are highlighted, but there's a lot more to learn about all of these cultures. Hmm. It's a hard question to answer without examples of what you consider to be far from the traditional mold. For example, I consider the dinosaur riding halflings to be something of a break from tradition (and there is far more to their culture than dinosaurs). I'm particularly happy with the gnomes of Eberron, as gnomes are rarely taken seriously. In general, though, Diaglo has hit it on the head. WotC wanted to make sure that things weren't so bizarre that it didn't feel like D&D anymore. The Elven nations are very different from what I've seen in other settings, but they are still distinctly Elven... and unfortunately I can't be any more specific than that. And there are always options -- not all halflings are dinoriders. A few of the more unusual elements actually arose out of discussions with Bill Slavicsek, James Wyatt, and Christopher Perkins, during the early stages of working on the corebook for the setting; so far from holding things back, the WotC folks actually helped move things a little further from the standard mold. There are also a number of new PC races, a few of which can be spotted in the "across Eberron" pamphlet... This will probably be my last post for a while, as I must get back to my deadlines. More as more news is released! -Keith [/QUOTE]
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