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[Eberron] What is the place of the Dragonmarked Houses in the setting?
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<blockquote data-quote="Remathilis" data-source="post: 3197800" data-attributes="member: 7635"><p>IMHO, the spells are gravy. True marks are too rare to rely on them SOLELY for their SLA's. Money gets made when you factor in Dragonshards.</p><p></p><p>Dragonshard Items (particularly Syberis) allow a character a limited use of his dragonmark for a nearly unlimited amount of times. House Orien doesn't corner the market on travel by having house heirs Teleport 1/day, they make it by using a dragonshard to make a lightning reigns so that the heir can move hundreds of people overland at much cheaper cost to the house (ds items are cheaper than pure magical equivalents) exclusivity (why build a railway ANYONE can use when you're house ALONE can use them?) and cost (the volume of people and cargo easily recoup costs of item creation, so you can charge ALOT less and still turn a profit). </p><p></p><p>Its why a wizard's guild doesn't use sendings and arcane marks to put House Sivis out of business; what would cost them (and thus thier consumers) 100s of gold to do House Sivis (via dragonshard-augmented tech) can do for 10s of gold. That is why each hous cornered their respective market. </p><p></p><p></p><p></p><p>House Cannith is actually better at making money by SUPPLYING the other houses with the technology needed. House Cannith build the Lightning rails (and got a lot of gold for building and upkeep) while Lyrander reaps the rewards of passenger fare. Again, the use of Dragonshards cheapens the price quite a bit, so its again in their interest to make "house-specific" magic rather than general uitity (to wit; If it cost much less to make a train line from Detroit to Chicago than to make 100 cars, car's would never have never taken off. Same with Airships/Flying Carpets). </p><p></p><p>You want espionage and betrayal, cut off the shipments of Dragonshards to the houses and see what happens...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3197800, member: 7635"] IMHO, the spells are gravy. True marks are too rare to rely on them SOLELY for their SLA's. Money gets made when you factor in Dragonshards. Dragonshard Items (particularly Syberis) allow a character a limited use of his dragonmark for a nearly unlimited amount of times. House Orien doesn't corner the market on travel by having house heirs Teleport 1/day, they make it by using a dragonshard to make a lightning reigns so that the heir can move hundreds of people overland at much cheaper cost to the house (ds items are cheaper than pure magical equivalents) exclusivity (why build a railway ANYONE can use when you're house ALONE can use them?) and cost (the volume of people and cargo easily recoup costs of item creation, so you can charge ALOT less and still turn a profit). Its why a wizard's guild doesn't use sendings and arcane marks to put House Sivis out of business; what would cost them (and thus thier consumers) 100s of gold to do House Sivis (via dragonshard-augmented tech) can do for 10s of gold. That is why each hous cornered their respective market. House Cannith is actually better at making money by SUPPLYING the other houses with the technology needed. House Cannith build the Lightning rails (and got a lot of gold for building and upkeep) while Lyrander reaps the rewards of passenger fare. Again, the use of Dragonshards cheapens the price quite a bit, so its again in their interest to make "house-specific" magic rather than general uitity (to wit; If it cost much less to make a train line from Detroit to Chicago than to make 100 cars, car's would never have never taken off. Same with Airships/Flying Carpets). You want espionage and betrayal, cut off the shipments of Dragonshards to the houses and see what happens... [/QUOTE]
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[Eberron] What is the place of the Dragonmarked Houses in the setting?
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