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[Eberron] What Lurks Below - (Full)
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<blockquote data-quote="Jdvn1" data-source="post: 2133387" data-attributes="member: 26424"><p>The deity will obviously change and I need to buy items, but this is basically it. Could I use a Whip Dagger? I'm not sure if it appears in any Complete books, but I know it's in Sword & Fist and Arms & Equipment Guide.</p><p></p><p>[CODE][B]Name:[/B] Dormon "Solo" Boddywell</p><p>[B]Class:[/B] Bard2</p><p>[B]Race:[/B] Gnome</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral</p><p>[B]Deity:[/B] Sovereign Host (Olladra)</p><p></p><p>[B]Str:[/B] 12 +1 (06p.) [B]Level:[/B] 2 [B]XP:[/B] 1000</p><p>[B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +1 [B]HP:[/B] 12 (2d6+2)</p><p>[B]Con:[/B] 12 +1 (02p.) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +12</p><p>[B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +1 +2 +1 +0 +0 19</p><p>[B]Touch:[/B] 15 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +1 +1</p><p>[B]Ref:[/B] 3 +2 +5</p><p>[B]Will:[/B] 3 +0 +3</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Whip +4 1d2+1 20/x2</p><p>Rapier +3 1d4+1 18-20/x2</p><p>Shortbow +4 1d4+1 20/x3</p><p>Arrows (20) -----/-----/-----/-----</p><p></p><p>[B]Languages:[/B] Common, Gnome, Dwarven, Elven</p><p></p><p>[B]Abilities:[/B]</p><p>[smallcaps]Class:[/smallcaps]</p><p>Bardic Music</p><p>Bardic Knowledge</p><p>Countersong</p><p>[i]fascinate[/i]</p><p>Inspire Courage +1</p><p>Spells:</p><p>0 - 4/day, 5 Known</p><p>- Detect Magic</p><p>- Ghost Sound</p><p>- Lullaby</p><p>- Mending</p><p>- Message</p><p>1 - 1/Day, 2 Known</p><p>- Silent Image</p><p>- Tasha's Hideous Laughter</p><p></p><p>[smallcaps]Racial:[/smallcaps]</p><p>[sblock][size=1]Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character.</p><p></p><p>Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p></p><p>Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.</p><p></p><p>+2 racial bonus on saving throws against illusions.</p><p></p><p>Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.</p><p></p><p>+1 racial bonus on attack rolls against kobolds and goblinoids.</p><p></p><p>+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.</p><p></p><p>+2 racial bonus on Listen checks.</p><p></p><p>+2 racial bonus on Craft (alchemy) checks.</p><p></p><p>Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.[/size][/sblock]</p><p></p><p>[B]Feats:[/B] Skill Focus (Perform[Sing])</p><p></p><p>[B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 5/2.5</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 3 +2 +5</p><p>Balance 2 +2 -1 +3</p><p>Craft(Alchemy) 2 +2 +4</p><p>Decipher Script 2 +2 +4</p><p>Diplomacy 3 +2 +5</p><p>Escape Artist 5 +2 -1 +6</p><p>Gather Information 2 +2 +4</p><p>Hide 2 +2 +3 +7</p><p>Knowledge(Arcana) 5 +2 +7</p><p>Knowledge(Geography) 3 +2 +5</p><p>Knowledge(Nobility) 3 +2 +5</p><p>Perform(Sing) 5 +2 +3 +10</p><p>Tumble 3 +2 -1 +4</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Mstwk Chain Shirt 250gp 10lb</p><p>Mstwk Buckler 165gp 2.5lb</p><p>Mstwk Whip 301gp 1lb</p><p>Rapier 20gp 1lb</p><p>MC +1 Shortbow 150gp 1lb</p><p>Arrows (20) 1gp 1.5lb</p><p>Signet ring 5gp --lb</p><p>Backpack 2gp .5lb</p><p>-Bedroll 1sp 1.25lb</p><p>-Chalk (10) 1sp --lb</p><p>-Rations (5) 25sp 1.25lb</p><p>-Waterskin 1gp 1lb</p><p></p><p>[B]Total Weight:[/B]31lb [B]Money:[/B] 2gp 5sp 20cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 32 64 94 94 485</p><p></p><p>[B]Age:[/B] 52</p><p>[B]Height:[/B] 3'5"</p><p>[B]Weight:[/B] 45lb</p><p>[B]Eyes:[/B] Green</p><p>[B]Hair:[/B] Blonde</p><p>[B]Skin:[/B] Light[/CODE]</p><p><strong>Appearance:</strong> Dormon at first appears to be an old child, but that doesn't make sense. "Gnome" quickly snaps to mind immediately afterward. He has a small beard (even for a Gnome) that's always kept neat. Dormon likes to sport a very puffy shirt, partially hidden by a vest. High socks add to his eccentricity, and his belt always has a collection of odds-and-ends, but he always has the essentials around. On his left hand is a silver and gold ring, given to him my his father, passed down from Boddywell to Boddywell.</p><p></p><p><strong>Personality:</strong> Dormon always likes to start up a conversation, but will never miss an opportunity to regale his audience with a story, whether the story be true or fabricated. He wants to live life to its fullest and have an exciting time doing it. Then, he can tell other people about having an exciting time. He doesn't like close combat, preferring to keep his distance with his whip if anything goes wrong. He has full faith in his ability to charm his way out of a situation, though. When he's not doing anything else, he's probably playing with his ring, though.</p><p></p><p><strong>Background:</strong> During the War, Dormon worked in taverns, lifting the spirits of tired soldiers. He sometimes performed for the more powerful military personnel, but the tavern shows were always more lively. He could never dance, but he tried to nonetheless, much to the amusement of the soldiers, but no one questioned his voice. He trained with a smaller troupe and gained distinction with his solos, which is how he picked up his nickname.</p><p></p><p>In the taverns, though, he was a source of escapism for the soldiers. Dormon knew he could never last very long in the thick of a battle, but he assisted in the best way he knew how -- lifting morale. His stories were often comical tunes of the women waiting back home, cooking for the husbands that weren't there. In such a dangerous environment, though, he was forced to learn a little bit of martial ability. He soon got into the habit of being armed.</p><p></p><p>After the War, Dormon took care of his father in Passage. Working in a repair facility for the lightening rails, his father taught Dormon, thorugh out his life, some of the tricks of being a Gnome. Dormon's father was a traditionalist and made sure Dormon knew at least a little bit of Alchemy and about various oddities. Of course, magical ability ran in the family, but Dormon's father could never get a grasp of Dormon's variety of it. When his father died, Dormon had to find his own way in the world -- he didn't want to stay cooped up in a tavern anymore, telling the same old stories. He wanted to use his talents to find something more...</p></blockquote><p></p>
[QUOTE="Jdvn1, post: 2133387, member: 26424"] The deity will obviously change and I need to buy items, but this is basically it. Could I use a Whip Dagger? I'm not sure if it appears in any Complete books, but I know it's in Sword & Fist and Arms & Equipment Guide. [CODE][B]Name:[/B] Dormon "Solo" Boddywell [B]Class:[/B] Bard2 [B]Race:[/B] Gnome [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] Neutral [B]Deity:[/B] Sovereign Host (Olladra) [B]Str:[/B] 12 +1 (06p.) [B]Level:[/B] 2 [B]XP:[/B] 1000 [B]Dex:[/B] 14 +2 (06p.) [B]BAB:[/B] +1 [B]HP:[/B] 12 (2d6+2) [B]Con:[/B] 12 +1 (02p.) [B]Grapple:[/B] -2 [B]Dmg Red:[/B] -/- [B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 10 +0 (02p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +12 [B]Cha:[/B] 14 +2 (06p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +1 +2 +1 +0 +0 19 [B]Touch:[/B] 15 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +1 +1 [B]Ref:[/B] 3 +2 +5 [B]Will:[/B] 3 +0 +3 [B]Weapon Attack Damage Critical[/B] Whip +4 1d2+1 20/x2 Rapier +3 1d4+1 18-20/x2 Shortbow +4 1d4+1 20/x3 Arrows (20) -----/-----/-----/----- [B]Languages:[/B] Common, Gnome, Dwarven, Elven [B]Abilities:[/B] [smallcaps]Class:[/smallcaps] Bardic Music Bardic Knowledge Countersong [i]fascinate[/i] Inspire Courage +1 Spells: 0 - 4/day, 5 Known - Detect Magic - Ghost Sound - Lullaby - Mending - Message 1 - 1/Day, 2 Known - Silent Image - Tasha's Hideous Laughter [smallcaps]Racial:[/smallcaps] [sblock][size=1]Small: As a Small creature, a gnome gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters of those of a Medium character. Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons. +2 racial bonus on saving throws against illusions. Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too. +2 racial bonus on Listen checks. +2 racial bonus on Craft (alchemy) checks. Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.[/size][/sblock] [B]Feats:[/B] Skill Focus (Perform[Sing]) [B]Skill Points:[/B] 40 [B]Max Ranks:[/B] 5/2.5 [B]Skills Ranks Mod Misc Total[/B] Appraise 3 +2 +5 Balance 2 +2 -1 +3 Craft(Alchemy) 2 +2 +4 Decipher Script 2 +2 +4 Diplomacy 3 +2 +5 Escape Artist 5 +2 -1 +6 Gather Information 2 +2 +4 Hide 2 +2 +3 +7 Knowledge(Arcana) 5 +2 +7 Knowledge(Geography) 3 +2 +5 Knowledge(Nobility) 3 +2 +5 Perform(Sing) 5 +2 +3 +10 Tumble 3 +2 -1 +4 [B]Equipment: Cost Weight[/B] Mstwk Chain Shirt 250gp 10lb Mstwk Buckler 165gp 2.5lb Mstwk Whip 301gp 1lb Rapier 20gp 1lb MC +1 Shortbow 150gp 1lb Arrows (20) 1gp 1.5lb Signet ring 5gp --lb Backpack 2gp .5lb -Bedroll 1sp 1.25lb -Chalk (10) 1sp --lb -Rations (5) 25sp 1.25lb -Waterskin 1gp 1lb [B]Total Weight:[/B]31lb [B]Money:[/B] 2gp 5sp 20cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 32 64 94 94 485 [B]Age:[/B] 52 [B]Height:[/B] 3'5" [B]Weight:[/B] 45lb [B]Eyes:[/B] Green [B]Hair:[/B] Blonde [B]Skin:[/B] Light[/CODE] [B]Appearance:[/B] Dormon at first appears to be an old child, but that doesn't make sense. "Gnome" quickly snaps to mind immediately afterward. He has a small beard (even for a Gnome) that's always kept neat. Dormon likes to sport a very puffy shirt, partially hidden by a vest. High socks add to his eccentricity, and his belt always has a collection of odds-and-ends, but he always has the essentials around. On his left hand is a silver and gold ring, given to him my his father, passed down from Boddywell to Boddywell. [b]Personality:[/b] Dormon always likes to start up a conversation, but will never miss an opportunity to regale his audience with a story, whether the story be true or fabricated. He wants to live life to its fullest and have an exciting time doing it. Then, he can tell other people about having an exciting time. He doesn't like close combat, preferring to keep his distance with his whip if anything goes wrong. He has full faith in his ability to charm his way out of a situation, though. When he's not doing anything else, he's probably playing with his ring, though. [B]Background:[/B] During the War, Dormon worked in taverns, lifting the spirits of tired soldiers. He sometimes performed for the more powerful military personnel, but the tavern shows were always more lively. He could never dance, but he tried to nonetheless, much to the amusement of the soldiers, but no one questioned his voice. He trained with a smaller troupe and gained distinction with his solos, which is how he picked up his nickname. In the taverns, though, he was a source of escapism for the soldiers. Dormon knew he could never last very long in the thick of a battle, but he assisted in the best way he knew how -- lifting morale. His stories were often comical tunes of the women waiting back home, cooking for the husbands that weren't there. In such a dangerous environment, though, he was forced to learn a little bit of martial ability. He soon got into the habit of being armed. After the War, Dormon took care of his father in Passage. Working in a repair facility for the lightening rails, his father taught Dormon, thorugh out his life, some of the tricks of being a Gnome. Dormon's father was a traditionalist and made sure Dormon knew at least a little bit of Alchemy and about various oddities. Of course, magical ability ran in the family, but Dormon's father could never get a grasp of Dormon's variety of it. When his father died, Dormon had to find his own way in the world -- he didn't want to stay cooped up in a tavern anymore, telling the same old stories. He wanted to use his talents to find something more... [/QUOTE]
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