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General Tabletop Discussion
*Dungeons & Dragons
Eberron - why don't you run it? [-]
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<blockquote data-quote="TheSword" data-source="post: 9757733" data-attributes="member: 6879661"><p>To the topic… I love Eberron… but…</p><p></p><p>Something’s I really don’t like:</p><ul> <li data-xf-list-type="ul">The lack of good published adventures. The soft backs really are tripe. I don’t think there has been many if any published adventures which truly do the setting justice. Some of the Dungeon ones by Nick Logue are streets ahead the best.</li> <li data-xf-list-type="ul">No good published campaigns… never got past the previous point let alone stringing into a campaign.</li> <li data-xf-list-type="ul">I don’t like the lack of Gods. I know it’s a selling point for some folks but I think Gods in D&D are a big part of it for me. Making them remote i think hurts cleric and Paladin classes.</li> </ul><p>Everything else about it is bloody brilliant.</p></blockquote><p></p>
[QUOTE="TheSword, post: 9757733, member: 6879661"] To the topic… I love Eberron… but… Something’s I really don’t like: [LIST] [*]The lack of good published adventures. The soft backs really are tripe. I don’t think there has been many if any published adventures which truly do the setting justice. Some of the Dungeon ones by Nick Logue are streets ahead the best. [*]No good published campaigns… never got past the previous point let alone stringing into a campaign. [*]I don’t like the lack of Gods. I know it’s a selling point for some folks but I think Gods in D&D are a big part of it for me. Making them remote i think hurts cleric and Paladin classes. [/LIST] Everything else about it is bloody brilliant. [/QUOTE]
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Eberron - why don't you run it? [-]
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