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*Dungeons & Dragons
Eberron - why don't you run it? [-]
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<blockquote data-quote="pukunui" data-source="post: 9757921" data-attributes="member: 54629"><p>Yeah, I've seen Keith Baker give similar advice: pick one main theme / villain and maybe sprinkle in a few others as window dressing, but don't try to do everything everywhere all at once! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For the Eberron campaign I'm currently running, I mainly wanted to run the <em>Keys from the Golden Vault </em>adventures, but I didn't think those would be enough for a whole campaign, and I wanted a bit more variety than just heist after heist. So the premise began with a group of Cyran refugees in Sharn who have recently joined the Clifftop Adventurers Guild. Through the guild, they join the Golden Vault. Since then, I've added in Nafas and the Infinite Staircase as well. I've tossed in a few other adventures, including some from the Oracle of War campaign. It's been great!</p><p></p><p>That being said, most of the individual episodic adventures peter out around levels 10-11, so I am planning to run <em>Vecna: Eve of Ruin </em>for the second half of the campaign, subbing in Vol for Vecna. (I've talked about this in more detail in the Enhancing Vecna thread.)</p><p></p><p></p><p>Yes, this is something I've grappled with, even when the adventure provides a suggestion on where to place the adventure in Eberron.</p><p></p><p>Another adventure that's hard to put in Eberron are typical D&D-style dragon-centric adventures. Dragons are so much more behind-the-scenes in Eberron. Yes, I know that KB has said you can still have "rogue" dragons that go on random rampages in Khorvaire etc, but it still feels like the setting doesn't really want you to do that. I think the <em>Dragon Delves </em>adventures would be just as difficult to run in Eberron as the Radiant Citadel ones are.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9757921, member: 54629"] Yeah, I've seen Keith Baker give similar advice: pick one main theme / villain and maybe sprinkle in a few others as window dressing, but don't try to do everything everywhere all at once! ;) For the Eberron campaign I'm currently running, I mainly wanted to run the [I]Keys from the Golden Vault [/I]adventures, but I didn't think those would be enough for a whole campaign, and I wanted a bit more variety than just heist after heist. So the premise began with a group of Cyran refugees in Sharn who have recently joined the Clifftop Adventurers Guild. Through the guild, they join the Golden Vault. Since then, I've added in Nafas and the Infinite Staircase as well. I've tossed in a few other adventures, including some from the Oracle of War campaign. It's been great! That being said, most of the individual episodic adventures peter out around levels 10-11, so I am planning to run [I]Vecna: Eve of Ruin [/I]for the second half of the campaign, subbing in Vol for Vecna. (I've talked about this in more detail in the Enhancing Vecna thread.) Yes, this is something I've grappled with, even when the adventure provides a suggestion on where to place the adventure in Eberron. Another adventure that's hard to put in Eberron are typical D&D-style dragon-centric adventures. Dragons are so much more behind-the-scenes in Eberron. Yes, I know that KB has said you can still have "rogue" dragons that go on random rampages in Khorvaire etc, but it still feels like the setting doesn't really want you to do that. I think the [I]Dragon Delves [/I]adventures would be just as difficult to run in Eberron as the Radiant Citadel ones are. [/QUOTE]
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