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*Dungeons & Dragons
Eberron - why don't you run it? [-]
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<blockquote data-quote="Voadam" data-source="post: 9759509" data-attributes="member: 2209"><p>I really like a bunch of Eberron as a setting, The Five Kingdoms war. The weaponized necromancy of Karrnath, the crusading inquisition types of the Thrane theocracy, the dead Mounlands with the Lord of Blades, and the whole lost giant continent of Xendrik are really evocative. I like the history of Galifar versus the goblinoid civilization and what that means for the current setting.</p><p></p><p>Breland and Aundair of the five kingdoms are really meh for me though. One has the floating city, I think there is a big arcane academy in one, and one has a big spy operation. Mostly generic to me and not that memorable and distinct the way other parts are. If Cyre had not become the Mounlands I think it would likely be the same for me.</p><p></p><p>Some of the other places on the main continent are hit and miss as well. Pirates are a little weird for me to fit in with the post WWI pulp and noir vibe of the core stuff. Halfling dino riders are possibly interesting as well as the multiple elven cultures and gnomish illuminati. Druidic orcs are pretty cool as well as the demon fighting and demon allied stuff.</p><p></p><p>Also psionic continent and dragon continent are just not really my cup of tea, I don't really have an interest in exploring either as a DM or as a player. Jungle continent of degenerate giants, scorpion surface Drow, and ruins of the ancient high giant civilization are great and promise pulp D&D adventure, dragon controlled civilization and weird oppressive psionic one with alien/abberation hybrid stuff is just a bit more weird and not strongly adventure oriented for me in the same way, and not interesting themes to me.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9759509, member: 2209"] I really like a bunch of Eberron as a setting, The Five Kingdoms war. The weaponized necromancy of Karrnath, the crusading inquisition types of the Thrane theocracy, the dead Mounlands with the Lord of Blades, and the whole lost giant continent of Xendrik are really evocative. I like the history of Galifar versus the goblinoid civilization and what that means for the current setting. Breland and Aundair of the five kingdoms are really meh for me though. One has the floating city, I think there is a big arcane academy in one, and one has a big spy operation. Mostly generic to me and not that memorable and distinct the way other parts are. If Cyre had not become the Mounlands I think it would likely be the same for me. Some of the other places on the main continent are hit and miss as well. Pirates are a little weird for me to fit in with the post WWI pulp and noir vibe of the core stuff. Halfling dino riders are possibly interesting as well as the multiple elven cultures and gnomish illuminati. Druidic orcs are pretty cool as well as the demon fighting and demon allied stuff. Also psionic continent and dragon continent are just not really my cup of tea, I don't really have an interest in exploring either as a DM or as a player. Jungle continent of degenerate giants, scorpion surface Drow, and ruins of the ancient high giant civilization are great and promise pulp D&D adventure, dragon controlled civilization and weird oppressive psionic one with alien/abberation hybrid stuff is just a bit more weird and not strongly adventure oriented for me in the same way, and not interesting themes to me. [/QUOTE]
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Eberron - why don't you run it? [-]
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