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[Eberron] Why I like Warforged
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<blockquote data-quote="Mallus" data-source="post: 2932226" data-attributes="member: 3887"><p>So do I. So much so I'm starting to use them in my homebrew setting, CITY. I also created a sister-race of mechanical camp followers called the "Whoreforged", well, umm, because CITY is a place where danger and a truly awful joke are lurking around every corner...</p><p></p><p></p><p>While that's true, its also about the best you can hope for. You'll find the 'humans in funny suits' syndrome all throughout science fiction and fantasy. I think that has less to do with lazy authors and more to do with the virtually impossible task of pioneering new modes of cognition. How does one go about thinking not like a person? It hard enough making convincing human characters...</p><p></p><p>Usually the best you can do is give each alien race a shitck ("They all logical"), or a very human concern they prioritize ("They're honorable" or "They''ll do anything for their children"). The racial equivalent of what one of my old professors called 'giving every character a limp. There's a very good reason why fictional aliens (as opposed to the real ones, I suppose) are often just humans with certain traits exaggerated. </p><p></p><p>If we're writing them, what else could they be than something inside us? </p><p></p><p></p><p>Most DM's, GM's, hell, published authors would by lucky to create semi-believable societies and cultures...</p><p></p><p></p><p>So how successful do you think you're going to be in getting inside one of these things heads? Or I should say 'making up what's inside these things heads'.</p><p></p><p>I agree that Warforged are interesting, full of roleplaying challenge, but in the end the best you're going to get is another human with a shiny metal as..... I mean, in a funny suit.</p><p></p><p>And to those people out there who can routinely cook up convincing nonhuman psychologies for their RPG characters, please, put down the d20 and start writing novels! I, for one, would eat them up like candy.</p></blockquote><p></p>
[QUOTE="Mallus, post: 2932226, member: 3887"] So do I. So much so I'm starting to use them in my homebrew setting, CITY. I also created a sister-race of mechanical camp followers called the "Whoreforged", well, umm, because CITY is a place where danger and a truly awful joke are lurking around every corner... While that's true, its also about the best you can hope for. You'll find the 'humans in funny suits' syndrome all throughout science fiction and fantasy. I think that has less to do with lazy authors and more to do with the virtually impossible task of pioneering new modes of cognition. How does one go about thinking not like a person? It hard enough making convincing human characters... Usually the best you can do is give each alien race a shitck ("They all logical"), or a very human concern they prioritize ("They're honorable" or "They''ll do anything for their children"). The racial equivalent of what one of my old professors called 'giving every character a limp. There's a very good reason why fictional aliens (as opposed to the real ones, I suppose) are often just humans with certain traits exaggerated. If we're writing them, what else could they be than something inside us? Most DM's, GM's, hell, published authors would by lucky to create semi-believable societies and cultures... So how successful do you think you're going to be in getting inside one of these things heads? Or I should say 'making up what's inside these things heads'. I agree that Warforged are interesting, full of roleplaying challenge, but in the end the best you're going to get is another human with a shiny metal as..... I mean, in a funny suit. And to those people out there who can routinely cook up convincing nonhuman psychologies for their RPG characters, please, put down the d20 and start writing novels! I, for one, would eat them up like candy. [/QUOTE]
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