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[Eberron] Why I like Warforged
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<blockquote data-quote="mhacdebhandia" data-source="post: 2934386" data-attributes="member: 18832"><p>Well, sure, but seriously: how about the point I made in my original post? If I enjoy hearing my fellow players describe their characters' feelings, thoughts, and reactions <strong>after</strong> the game, why not make the illumination of those internal processes part of play itself?</p><p></p><p>(I'm saying "I" because I'm trying to emphasise that this is something I enjoy, and that I don't want to universalise this to all players. I'm well aware there are many people who wouldn't enjoy getting any kind of insight into other PCs' thoughts and feelings that aren't revealed during play - I'm thinking of "deep immersives" primarily.)</p><p></p><p>Likewise, if one of my fellow players gets a solo scene where her PC is the only one around, I can enjoy learning what she's up to even though my PC does not know himself and may never learn about it if she chooses to keep it a secret.</p><p></p><p>(We have to leave aside the fact that solo scenes and internal monologues can, sometimes, lead to a hogging of the spotlight by one player. We can all accept, I hope, that this is not a <strong>necessary</strong> consequence of the technique, and restrict ourselves to talking about instances where it doesn't lead to the exclusion of other players.)</p><p></p><p>Given all of this - why not make this part of the regular course of play? Why avoid "metagaming" of this type on principle when it can be enjoyable?</p><p></p><p>I guess the real question at the heart of this is: Why should players always restrict themselves to enjoying only the things that their characters are aware of?</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2934386, member: 18832"] Well, sure, but seriously: how about the point I made in my original post? If I enjoy hearing my fellow players describe their characters' feelings, thoughts, and reactions [b]after[/b] the game, why not make the illumination of those internal processes part of play itself? (I'm saying "I" because I'm trying to emphasise that this is something I enjoy, and that I don't want to universalise this to all players. I'm well aware there are many people who wouldn't enjoy getting any kind of insight into other PCs' thoughts and feelings that aren't revealed during play - I'm thinking of "deep immersives" primarily.) Likewise, if one of my fellow players gets a solo scene where her PC is the only one around, I can enjoy learning what she's up to even though my PC does not know himself and may never learn about it if she chooses to keep it a secret. (We have to leave aside the fact that solo scenes and internal monologues can, sometimes, lead to a hogging of the spotlight by one player. We can all accept, I hope, that this is not a [b]necessary[/b] consequence of the technique, and restrict ourselves to talking about instances where it doesn't lead to the exclusion of other players.) Given all of this - why not make this part of the regular course of play? Why avoid "metagaming" of this type on principle when it can be enjoyable? I guess the real question at the heart of this is: Why should players always restrict themselves to enjoying only the things that their characters are aware of? [/QUOTE]
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[Eberron] Why I like Warforged
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