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[Eberron] Why I like Warforged
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<blockquote data-quote="BryonD" data-source="post: 2941761" data-attributes="member: 957"><p>I didn't say balanced. And I don't agree that balanced is a good word for what I am saying.</p><p></p><p>I <strong>do</strong> think that balance is important. But that is a different matter that I never mentioned.</p><p></p><p>I did say that they shouldn't be tied to the context of a setting.</p><p>And the "Why?" to that is simple: many many people play in home brews or other published settings. If a concept is not tied to one certain setting, then that concept cast a wider net. A wider net is a good thing.</p><p></p><p></p><p>I beg to differ.</p><p>If they were mechanically sound and still tied to Eberron thematically then it would not be a very big deal. I never said that being tied to the setting was the end all. I said it was a strike against it and by implication I stated that this does nothing to off-set the meta-game contortions which make the LA0. </p><p></p><p>As I have covered previously in this thread, the mechanics of the race do a very poor job of modeling the race as the flavor describes them. Instead it models them in a way that is transparantly a sacrifice of the flavor of what the race in supposed to be in order to make it fit a metagame expectation. Or, to borrow a phrase, the game is serving the rules.</p><p></p><p></p><p>And if I had ever said that I sould have been wrong.</p><p>Fortunately, I did not.</p><p></p><p>Saying that spiritfolk belong in OA moreso than Greyhawk is ok.</p><p>A wider net is better. But it is fine. It has a strike against it, but it may still work out.</p><p>Now, if the spirit folk were poorly built mechanically, then that would be bad. period.</p><p>If one were to say that it is ok that they are mechanically flawed because they fit the setting it would do nothing to make them any less mechanically flawed and that would be a poor argument.</p></blockquote><p></p>
[QUOTE="BryonD, post: 2941761, member: 957"] I didn't say balanced. And I don't agree that balanced is a good word for what I am saying. I [b]do[/b] think that balance is important. But that is a different matter that I never mentioned. I did say that they shouldn't be tied to the context of a setting. And the "Why?" to that is simple: many many people play in home brews or other published settings. If a concept is not tied to one certain setting, then that concept cast a wider net. A wider net is a good thing. I beg to differ. If they were mechanically sound and still tied to Eberron thematically then it would not be a very big deal. I never said that being tied to the setting was the end all. I said it was a strike against it and by implication I stated that this does nothing to off-set the meta-game contortions which make the LA0. As I have covered previously in this thread, the mechanics of the race do a very poor job of modeling the race as the flavor describes them. Instead it models them in a way that is transparantly a sacrifice of the flavor of what the race in supposed to be in order to make it fit a metagame expectation. Or, to borrow a phrase, the game is serving the rules. And if I had ever said that I sould have been wrong. Fortunately, I did not. Saying that spiritfolk belong in OA moreso than Greyhawk is ok. A wider net is better. But it is fine. It has a strike against it, but it may still work out. Now, if the spirit folk were poorly built mechanically, then that would be bad. period. If one were to say that it is ok that they are mechanically flawed because they fit the setting it would do nothing to make them any less mechanically flawed and that would be a poor argument. [/QUOTE]
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