Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Eberron
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lancelot" data-source="post: 5403564" data-attributes="member: 30022"><p>I'm not a huge Eberron fan - it's not that I actively dislike it, but I <em>prefer</em> most of the other D&D settings.</p><p></p><p>Having said that, there are still a number of things I appreciate about the setting...</p><p></p><ul> <li data-xf-list-type="ul"><strong>Warforged. </strong>They've become one of my favorite races, simply because of the humor value. The players in our group tend to over-emphasize their "robotic" traits, which results in frequent hilarity at the table. Robot accents, failure to understand human emotion, single-minded focus on sometimes trivial tasks. It may not be "high fantasy", but it's <em>fun</em>.</li> <li data-xf-list-type="ul"><strong>The lack of established lore. </strong>Every grognard and his dog has an opinion on the Red Wizards of Thay, or the Zhentarim, or Iggwilv and Iuz, or Graz'zt, or any of the other 20+ year villains of the D&D milieu. But not so much has been written about the Shadow in the Flame, or the Emerald Claw, or the Lords of Dust. They're still largely undefined, which makes them easier to customize for the DM... and more uncertain for the player.</li> <li data-xf-list-type="ul"><strong>Sharn and Xendrik.</strong> If I was going to call out two particularly interesting and flavorful locations, it'd be these two. There aren't too many D&D cities that are built "up" rather than "across", and the artwork/maps for Sharn make it look very distinctive. Xendrik is just fun: pulp jungle exploration, with shades of Indiana Jones and the Tomb of the Giant kings.</li> <li data-xf-list-type="ul"><strong>Magic-as-Common-Science.</strong> Probably the thing that distinguishes the setting most from any other, with the partial exception of Mystara (which also had some of this, in certain areas). Lightning trains, homunculi, arcane tools and attachments. It makes an interesting change.</li> </ul><p>Things that I wish were a little different...</p><p></p><ul> <li data-xf-list-type="ul"><strong>Eberron Drow.</strong> They're like regular drow, but... uhh... they like scorpions instead of spiders. And they're... uhh... they're a <em>patriachal</em> society! Yeah, that's it. Oh, and their driders are actually drorpions. So, totally different from regular drow. Yeah.</li> <li data-xf-list-type="ul"><strong>The Daelkyr. </strong>I'm a reluctant believer that Lovecraftian elements are too prevalent in D&D, and wayyy too codified. There was already a concept of the Far Realm in D&D; a strange and unknowable place from which madness issues. The Daelkyr (to me) are an attempt to anthropomorphize the insanity of the Far Realm. They turn insane creatures like aboleth into "creations" rather than "cosmic accidents" and "things which should not be". And that diminishes the whole thing for me. It removes a lot of the mystery. If you want Big Bad Evil Guys who are responsible for a lot of the vileness in the world, use the Lords of Dust (or some of the traditional archfiends like Obox-Ob, Dagon or Baalzebul).</li> </ul></blockquote><p></p>
[QUOTE="Lancelot, post: 5403564, member: 30022"] I'm not a huge Eberron fan - it's not that I actively dislike it, but I [I]prefer[/I] most of the other D&D settings. Having said that, there are still a number of things I appreciate about the setting... [LIST] [*][B]Warforged. [/B]They've become one of my favorite races, simply because of the humor value. The players in our group tend to over-emphasize their "robotic" traits, which results in frequent hilarity at the table. Robot accents, failure to understand human emotion, single-minded focus on sometimes trivial tasks. It may not be "high fantasy", but it's [I]fun[/I]. [*][B]The lack of established lore. [/B]Every grognard and his dog has an opinion on the Red Wizards of Thay, or the Zhentarim, or Iggwilv and Iuz, or Graz'zt, or any of the other 20+ year villains of the D&D milieu. But not so much has been written about the Shadow in the Flame, or the Emerald Claw, or the Lords of Dust. They're still largely undefined, which makes them easier to customize for the DM... and more uncertain for the player. [*][B]Sharn and Xendrik.[/B] If I was going to call out two particularly interesting and flavorful locations, it'd be these two. There aren't too many D&D cities that are built "up" rather than "across", and the artwork/maps for Sharn make it look very distinctive. Xendrik is just fun: pulp jungle exploration, with shades of Indiana Jones and the Tomb of the Giant kings. [*][B]Magic-as-Common-Science.[/B] Probably the thing that distinguishes the setting most from any other, with the partial exception of Mystara (which also had some of this, in certain areas). Lightning trains, homunculi, arcane tools and attachments. It makes an interesting change. [/LIST] Things that I wish were a little different... [LIST] [*][B]Eberron Drow.[/B] They're like regular drow, but... uhh... they like scorpions instead of spiders. And they're... uhh... they're a [I]patriachal[/I] society! Yeah, that's it. Oh, and their driders are actually drorpions. So, totally different from regular drow. Yeah. [*][B]The Daelkyr. [/B]I'm a reluctant believer that Lovecraftian elements are too prevalent in D&D, and wayyy too codified. There was already a concept of the Far Realm in D&D; a strange and unknowable place from which madness issues. The Daelkyr (to me) are an attempt to anthropomorphize the insanity of the Far Realm. They turn insane creatures like aboleth into "creations" rather than "cosmic accidents" and "things which should not be". And that diminishes the whole thing for me. It removes a lot of the mystery. If you want Big Bad Evil Guys who are responsible for a lot of the vileness in the world, use the Lords of Dust (or some of the traditional archfiends like Obox-Ob, Dagon or Baalzebul). [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Eberron
Top