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<blockquote data-quote="Wik" data-source="post: 5404919" data-attributes="member: 40177"><p>When I ran Eberron, it was as a magical variant to world war 2. My history degree gets used rather heavily when I run an Eberron game, which I like.</p><p></p><p>For example, in my last campaign, the PCs were in the city of Karlakton, an industrial city that I would compare to the city of Dresden. There was a doomsday cult, an uprising of warforged peace activists, and a communist-style work force that were trying to seize control of the industrial plants. I stole rather liberally from some ww2 studies classes I had taken, that third-year Russian history course I had been convinced was "useless", and pretty much every history of humans rights course I have ever taken.</p><p></p><p>(To be honest, though, all of my campaigns borrow heavily from those history of human rights courses. It just seems to always pop up). </p><p></p><p>And then I threw in some pulp elements, with every faction in the game following the "shades of gray" philosophy. I made sure that there were no clear cut good guys or bad guys. There were spies galore, decadent noble families, meddling watchmakers, political philosophers, and (of course) a vampire cult that was strangely sort of on the PCs' side. There were guards that the PCs sided with who were also known to take the occasional bribe. And there were violent criminal lords who also ran orphanages and soup kitchens. </p><p></p><p>A few words of advice:</p><p></p><p>1) Change the scale of Khorvaire. The kingdoms should be smaller - they are way too huge as presented. Breland should be the size of England, not the united states.</p><p></p><p>2) Always look towards historical analogs. Breland is England/The U.S. The Eldeen Reaches is Canada in the 1920s (fighting to be seen as independant against their queen). Aundair is a mix of france and medieval england. Karnath (is that the name?) is German with a touch of Russia. Thrane is pretty much every fundamentalist religious state. And so on.</p><p></p><p>3) Use real world names. Eberron names go crazy with apostrophes and whatnot. I really think you'll get a better effect with real world names - Duncan, Edward, James, and the like. We played it that way, and it really seemed a lot cooler than "Tr'kinn the Gambler". </p><p></p><p>4) Avoid dungeons. Eberron can do dungeons, but it works much better for "Shadowruns".</p></blockquote><p></p>
[QUOTE="Wik, post: 5404919, member: 40177"] When I ran Eberron, it was as a magical variant to world war 2. My history degree gets used rather heavily when I run an Eberron game, which I like. For example, in my last campaign, the PCs were in the city of Karlakton, an industrial city that I would compare to the city of Dresden. There was a doomsday cult, an uprising of warforged peace activists, and a communist-style work force that were trying to seize control of the industrial plants. I stole rather liberally from some ww2 studies classes I had taken, that third-year Russian history course I had been convinced was "useless", and pretty much every history of humans rights course I have ever taken. (To be honest, though, all of my campaigns borrow heavily from those history of human rights courses. It just seems to always pop up). And then I threw in some pulp elements, with every faction in the game following the "shades of gray" philosophy. I made sure that there were no clear cut good guys or bad guys. There were spies galore, decadent noble families, meddling watchmakers, political philosophers, and (of course) a vampire cult that was strangely sort of on the PCs' side. There were guards that the PCs sided with who were also known to take the occasional bribe. And there were violent criminal lords who also ran orphanages and soup kitchens. A few words of advice: 1) Change the scale of Khorvaire. The kingdoms should be smaller - they are way too huge as presented. Breland should be the size of England, not the united states. 2) Always look towards historical analogs. Breland is England/The U.S. The Eldeen Reaches is Canada in the 1920s (fighting to be seen as independant against their queen). Aundair is a mix of france and medieval england. Karnath (is that the name?) is German with a touch of Russia. Thrane is pretty much every fundamentalist religious state. And so on. 3) Use real world names. Eberron names go crazy with apostrophes and whatnot. I really think you'll get a better effect with real world names - Duncan, Edward, James, and the like. We played it that way, and it really seemed a lot cooler than "Tr'kinn the Gambler". 4) Avoid dungeons. Eberron can do dungeons, but it works much better for "Shadowruns". [/QUOTE]
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